Absinthe
Arcane
- Joined
- Jan 6, 2012
- Messages
- 4,062
That's... not new. And KotOR's dodge animations really aren't praiseworthy. Plus the examples I listed do operate as examples of that shit happening in previous games. Jedi Knight is also all about using camera angle cinematic style shit. But I feel like you're trying to move the goalposts on me so you can claim to still have an argument.I am talking about the overall cinematic style, not the graphical quality. From the combat animations to the way dialogue is shot to the cutscenes flying back and forth from planets, the whole package. It was trying to feel like a movie.
Again, not talking about graphics. Nor am I trying to make an argument about 2d vs 3d. I’m talking about the way the games present themselves. ID shows dialogue as a box on the bottom with portraits, and the camera doesn’t move at all. KOTOR imitates a movie where the camera shifts back and forth between the people talking, fully voiced, their lips move, they gesture... etc. Combat animations don’t play isolated from each other, instead swords will actually clash and characters will block, dodge... NWN was the same engine but that game is nowhere near as cinematic as KOTOR was. It still had one foot in the isometric style from IE games.
This seems like moving goalpost shit. You asked me to cite my claims that RPGs and Star Wars games already did cinematic shit and now you're complaining these games are not RPGs. Anyway, I listed some 3D RPGs too. But this argument is headed nowhere fast considering how quickly this is headed into attempting to split hairs on points of minutiae to preserve the semblance of a point.I’ve played both, but again - not RPGs.
So... would you say that your intent doesn’t matter very much?
Are you retarded? Read the sentence after what you bolded. She's not arguing against intentions mattering. She's arguing against the blind application of intentions. She's arguing you have to make sure that the consequences of your actions align with your intentions. If your intentions don't matter her argument would be futile because it only carries weight in so far as you actually intend to help people.
Yeah, that sounds right.Yeah, basically. At the least we seem to agree that she is generally on the darker side and does villainous things, so I guess we’re just debating what to label her. I suppose Kreia would say it doesn’t matter.
Yeah that was my take on it too.I think the true purpose of Kreia was to have the main character become her successor. During your journey, she makes sure to introduce you not only to her own way of thinking, but to the accomplishments of previous Sith Lords, basically acting as your mentor. [...] Whatever she did at Malachor V was only a threat to force a confrontation with you.
Nah, the rule of two shit arrives much later in the Star Wars universe, I think. And Kreia isn't exactly a stickler for blindly following rules and traditions anyway. All the backstabbing that happens in KotOR 2 is just regular backstabbing as opposed to some special Sith philosophy shit. And honestly I think this ending was mostly done as a result of the rush-job Obsidian had to do to wrap up the story. That said, Kreia seems to be using the confrontation mostly as a way of testing her disciple and forcing him/her to rise to the challenge.And correct me if I am wrong, but it was established in the previous Kotor game that in other to take the place of the previous Sith Lord, the disciple has to kill his former master. This was seen both as a rite of passage and as way to prevent the stagnation of the Sith as a whole.
Now if her disciple fails Kreia would probably go through with her plan, but at that stage it's pretty much either that or get fucked by the True Sith, who are bent on usurping the entire galaxy through force manipulation.
Last edited: