DJOGamer PT
Arcane
Although I'll be specifically focusing on ARPG's (like Gothic/Deus Ex), you can also talk about how it should be in CRPG's.
My question is how should a purely Mage character be played and how should quests revolving around that playstyle be designed (faction/guild quests being the most obvious example, but of course they are not limited only to them)?
For example a Thief should be played like Garret is meant to be played in the Thief games, and his missions should also be like the ones in the Thief series. If the game has a diologue system and speech skill throw in some diplomatic options (specially some "street wise" ones) or even better a sort of "Trickester" persona.
A Warrior character should be played like in Severance and NIOH - although I quite like the "smart warrior" role like we have in Dark Messiah and the Conan stories were character is not only a very capable fighter but also one who will trick/outwit/use his sorroundings whenever possible. And his quests are, obviously, going to be: battles; war campaigns; protection details; and ocasionaly venturing into a dangerous locations to retrive something/someone.
All well and good so far, but this brings us to the Wizard archtype.
Being only about combat is, IMHO, really poor design - as it's essentially a warrior character with no profiency in melee combat. Besides, not every setting is high fantasy were magic can be molded into fire ball just because someone understands it's workings.
Maybe a mix of the other 2 roles? The problem with this aproach (like the one I mentioned before), is that it makes this character role offer nothing new and unique in comparasion to the other 2 major roles.
What are your thoughts?
My question is how should a purely Mage character be played and how should quests revolving around that playstyle be designed (faction/guild quests being the most obvious example, but of course they are not limited only to them)?
For example a Thief should be played like Garret is meant to be played in the Thief games, and his missions should also be like the ones in the Thief series. If the game has a diologue system and speech skill throw in some diplomatic options (specially some "street wise" ones) or even better a sort of "Trickester" persona.
A Warrior character should be played like in Severance and NIOH - although I quite like the "smart warrior" role like we have in Dark Messiah and the Conan stories were character is not only a very capable fighter but also one who will trick/outwit/use his sorroundings whenever possible. And his quests are, obviously, going to be: battles; war campaigns; protection details; and ocasionaly venturing into a dangerous locations to retrive something/someone.
All well and good so far, but this brings us to the Wizard archtype.
Being only about combat is, IMHO, really poor design - as it's essentially a warrior character with no profiency in melee combat. Besides, not every setting is high fantasy were magic can be molded into fire ball just because someone understands it's workings.
Maybe a mix of the other 2 roles? The problem with this aproach (like the one I mentioned before), is that it makes this character role offer nothing new and unique in comparasion to the other 2 major roles.
What are your thoughts?
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