- Joined
- Oct 21, 2002
- Messages
- 17,068
I don't mind some linearity in terms of where you can visit and at what time. PS:T was super linear at times and I don't think that hurt the game. What's important to me is the reactivity to actions and multiple solutions to quests.
"You're restricted to zone A and then you must go to zone B, but you can do so in multiple ways" = great
"-||- + You can only enter zone B by doing a specific thing" = not so great
"You're restricted to zone A and then you must go to zone B, but you can do so in multiple ways" = great
"-||- + You can only enter zone B by doing a specific thing" = not so great