Blackmill
Scholar
- Joined
- Dec 25, 2014
- Messages
- 326
I've thought some about this. I find the best gameplay is usually centered around dealing with uncertainty. Uncertainty in if your attack will hit, how the enemy will respond, where the enemy even is, etc... That usually means gameplay needs to be turn-based (or at least allow for pausing) since more uncertainty requires more time to process. I think the only exceptions are games like DotA. But these games often involve controlling (or playing alongside) multiple units, and for other reasons too, are very different than typical RPGs. I don't know if Skyrim's combat can be fixed without essentially making a brand new game. It's also always difficult to balance player skill against the player character's in-game strength.