Vault Dweller said:Real time with pause passes for turn-based these days?
Battle system is called the Vault-tec Assisted Targeting System (V.A.T.S.). The article states. "While you'll certainly be able to tackle enemies in real time using first person shooting, V.A.T.S. lets players pause time and select a target at their leisure". Battle system still uses action points, but once you've used them up you'll still be able to fight targets in real time while they charge back up.
doesn't seem real time with pause, it looks real time or turn based (as you want) and use "pause" to switch between the two systems.
I understood if you choose turn based : it's turn based until you are out of AP then real time and if you choose real time it's real time unless you still have AP and so use the "pause" to switch to turn based.
the questions is either the AP system isn't useful (because you can still fight in real time without the APs) or the real time system is less efficient than the turn based because you can't use your AP.
am I wrong?
EDIT : this sytem could be very clever because it could erase the problem we have with minor fight.
when you have to kill a rat, you use real time, this rat is annoying, you want to kill himm quick, you don't need to have any strategy or tactics to do the job so you use real-time
when you have to kiill a hard mutant, you absolutely need your AP and tactics so you use turn based until your APs are left.
the more I think about this system, the more I fall into the hype.
of course we will see, but theorically, that's quite clever.