MasPingon
Arcane
Left 4 Dead, noob.The only genuinely good game Valve ever made was Half-Life 1, and that ship has long since sailed. Who gives a shit?
Left 4 Dead, noob.The only genuinely good game Valve ever made was Half-Life 1, and that ship has long since sailed. Who gives a shit?
So about 10 years ago I was playing HL2 and the FoV or something was wrong so I gradually got more and more nauseous. I knew I wasn't feeling well but thought that when I quit it would be just go away so I pushed through it. Of course it was like 12 hours before I could eat or watch tv or anything.
Left 4 Dead, noob.The only genuinely good game Valve ever made was Half-Life 1, and that ship has long since sailed. Who gives a shit?
I guess these days they're too busy making hats and skins to produce anything else. The old Valve is long dead, and seemingly only exists now to run Steam and print money. The last part of the story alludes to this.
Old friends have been silenced, or fallen by the wayside. I no longer know or recognize most members of the research team, though I believe the spirit of rebellion still persists. I expect you know better than I the appropriate course of action, and I leave you to it. Expect no further correspondence from me regarding these matters; this is my final episode.
So... who's going to make the Epistle 3 mod?
the boat, the cut-scenes, the vehicle drives along long stretches of nothing but maybe 1 or 2 zombie houses, etc etcThe problem with HL2 was the shit pacing
Wat
the boat, the cut-scenes, the vehicle drives along long stretches of nothing but maybe 1 or 2 zombie houses, etc etcThe problem with HL2 was the shit pacing
Wat
I always thought that the exchange between quiet time and tension is what made HL2 brilliant.the boat, the cut-scenes, the vehicle drives along long stretches of nothing but maybe 1 or 2 zombie houses, etc etcThe problem with HL2 was the shit pacing
Wat
the boat, the cut-scenes, the vehicle drives along long stretches of nothing but maybe 1 or 2 zombie houses, etc etcThe problem with HL2 was the shit pacing
Wat
Agree, but cutscenes implementation in HL series is brilliant. It's something other devs can't do or don't understand the way it was done(Metro). You want to show something - don't take away control over player character from me. It's something I have been missing in games since HL.
That's bending the truth a little. In reality it was a student project called narbacular drop, and they had some uni expo of student projects, someone from Valve was there (might even have been GodGaben hisself) and is rumored to have hired them on the spot to make a real game out of it.. Even Portal was "inspired" by a now forgotten standalone game
Unskippable cutscenes where I have full 3d control of the camera is still an unskippable cutscene. Giving me background props to play with is no excuse either (and a really sad thing to put in anyway. If the story/characters were any good, I'd rather pay attention than play with toys, and if they are not, why force me to stand around and listen with one hear for 5 minutes?). I never understood the praise they get, and I doubt I ever will.Agree, but cutscenes implementation in HL series is brilliant. It's something other devs can't do or don't understand the way it was done(Metro). You want to show something - don't take away control over player character from me. It's something I have been missing in games since HL.
I didn't bother reading the full thing but wow, I think you're right on the money that this is referring to current day Valve. They've completely sold out and totally forgotten the passion that lead them to make things like the original Half-Life.The old Valve is long dead, and seemingly only exists now to run Steam and print money. The last part of the story alludes to this.
Old friends have been silenced, or fallen by the wayside. I no longer know or recognize most members of the research team, though I believe the spirit of rebellion still persists. I expect you know better than I the appropriate course of action, and I leave you to it. Expect no further correspondence from me regarding these matters; this is my final episode.
Left 4 Dead, noob.The only genuinely good game Valve ever made was Half-Life 1, and that ship has long since sailed. Who gives a shit?
I suppose. If it were a full-priced game I'd disagree, but since it was released at half the usual retail price (if I recall correctly) it gets a free pass. Appropriate, since it's half the quality and content you'd find in a truly good game.
All this is... very interesting. Many people are saying the last paragraph is a direct message from Marc to Gaben:
Gabe, the rest of the crew, and ultimately and consequently Valve itself have all changed a lot. This paragraph almost feels like a small open letter to Gabe and it saddens me, it's easy to go into Laidlaw's shoes when he gazes at the corporate behemoth that Valve has become and its role at being a very default-y and plastered services company that doesn't really give a fuck about the things it once did.And here we are. I spoke of my return to this shore. It has been a circuitous path to lands I once knew, and surprising to see how much the terrain has changed. Enough time has passed that few remember me, or what I was saying when last I spoke, or what precisely we hoped to accomplish. At this point, the resistance will have failed or succeeded, no thanks to me. Old friends have been silenced, or fallen by the wayside. I no longer know or recognize most members of the research team, though I believe the spirit of rebellion still persists. I expect you know better than I the appropriate course of action, and I leave you to it. Expect no further correspondence from me regarding these matters; this is my final episode.
Yours in infinite finality,
I once read that due to the flat structure bullshit Gabe very likely has lost a lot of practical power inside Valve and the mafia bosses that deals the cards for the development groups pretty much took charge. If Gabe decided to punch the table and fire these people, that would be met with massive shitstorms and many of their godsons and kneelers quitting right after, which could cause Valve's demise or at the very least severe problems. That would be one way to explain this third party leech state that Valve seems to be confortable in for quite some time now. Either that or Gabe is actually in for all this too. We'll never know and Laidlaw's message is ambiguous: he believes there's still some of the old spirit inside Gabe and he's the one that knows "the appropriate course of action", but that doesn't tell us if Gabe is a hostage inside his own company or if he's the leechmaster himself.
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As for the script, this is a huge blow to Valve, if one day they actually decide to make HL3 they'll have to use a completely different story that will most likely suck hard. This one feels like a coherent sequel and they'd be in trouble to come up with something similarly logical and decent enough. I especially liked dr. Breen's comeback with his consciousness transported to one of those huge slugs, eventually admitting to Freeman and Alyx that he's no more than a slave for the combine and begging to be put out.
Anyway, I personally think snowy environments in this kind of games tend to be incredibly boring, generic pieces of crap. Then you have snowy military complexes, which is adding two cups of generic to the pile of generic. Then the complex's interior, which would be your typical snorefest. Then the ship. I don't think I have ever seen a non-boring modern ship in any game, as a playable sequence or simply as the environment of the moment. So I think environment/atmosphere wise this game would've sucked ass except for the final moments with the paradoxes and crazy shit flying around.
Well... we won't see this game anyway. Not that I had any hope left after all these years, nor that I care anymore, but this very obviously settles it. HL series are done.
Eh, good riddance, that all sounds utterly disappointing.
"Let's make a series of games all about player pandering only to turn your virtual girlfriend into an unlikable murderer and reveal at the end that you can't actually succeed at the goal we've set for you. You wanted to know what the deal with the G-Man was? Too bad."
But who cared about Half Life's plot?
that was mostly Turtle RockLeft 4 Dead, noob.The only genuinely good game Valve ever made was Half-Life 1, and that ship has long since sailed. Who gives a shit?
The problem with this, and the problem with making Alyx the next G-Man target is that there is nothing to back up what he/she are supposed to be. You have the Black Mesa survivor and then you throw him into HL2 and that's it. Who the fuck cares about Gordon Freeman besides BM scientists? Why would aliens/clients care about him over someone like Shepard? Gordon never did anything outside of escaping BM and being sent to Zen, there was nothing in-between stasis to justify Freeman being this God-Hero to anyone outside of a few ex-BM people anyway.G-Man seems to be portrayed like a interdimensional headhunter who finds very resourceful individuals and then creates a portfolio out of them, selling their services to the highest bidder. Dr. Breen himself tells Gordon his contract was up for the highest bidder.