Beastro
Arcane
Martial arts schools do the teaching.
Yes, a good thing we've had those are arms reach for children to flock to for the hundreds of thousands of years Mankind has existed.
Martial arts schools do the teaching.
Sometimes children are bullied for things they can't help, which is when an adult or older kid should step in. But sometimes they are bullied for things they can and do change.
Maybe my experience was better than most because the school was mostly for rich kids and the bully in my year was a charismatic humourist rather than the physical violence type.
Here's an example, the bully in my year was something of an obnoxious showman, and wanted to do a massive flamboyant arcing swing with his hockey stick in hockey practice. I was standing next to him on the other side from his stick and the ball, so when he said I should move out of the way I refused, because why should he push me around? So he whacked the ball, swung his stick all the way round like he warned, and I still had a slight dent in my shin-bone years later. I spent the rest of that session mostly kneeling on the pitch but I didn't whine about it, it was my choice. And that's a good life lesson, delivered in a safe but effective manner - sometimes people will try to fuck with you, and sometimes not backing down involves pain that you shouldn't shy away from. That's a lesson no amount of censorious anti-bullying schoolmarms could have imparted.
If you have no bullies eventually everyone WILL turn into a lisping soyboy faggot.
After that experience I wanted to share this with someone else and also wanted to ask, do you think it's worthwhile to continue with Torment: Tildes of Numeria?
Nope.
Yes, Numenera is a good game, I finished it at 88 hours or so. Different setting obviously but overall a pretty similar game at its core. I recommend it and I'm also a fan of PS:T.
To both: why?
As always, your positivity is infectious and potentially dead wrong. But now I want to give it a shot. On sale. A big sale.To both: why?
It has an interesting setting that they explore quite a bit in depth. The merecasters are a highlight, you feel as though your choices truly matter and affect the story in various ways. The tides system gives a feeling of depth and choice as well. If you like Planescape I see Torment as a true sequel and much more of the same, but with a twist. I don't care what anyone says, it was good.
As always, your positivity is infectious and potentially dead wrong. But now I want to give it a shot. On sale. A big sale.
I'll address this old conundrum:How did you finish it with 88 hours of playtime...? I finished it in 25 including the uninstall.exe part that followed.
MRY
We could probably go on forever with this argument, but allow me to make two simple observations here.
To me, there's two dimensions to art. One, the objective quality of the content, which gives a sort of "practical" purpose to art, in that art then becomes a mean for personal and intellectual growth.
And then, there's the raw "experience" of art, the aesthetic quality, where art is enjoyed for its own sake, regardless of the content, so to speak.
Now, for me, the issue is that the pleasure and joy we derive from art is tied to the intensity of our experience of it. I'm taking this argument to a different direction here but i think this is related to the issue because our experiences are at their greatest from the time we seemed to know the least, namely, when we were children.
This is something that has been bothering me for a long time, ever since i became an adult in fact. The things we love most are the things we experienced when we were young. Not to say to say we were completely oblivious to questions of quality even when we were kid, but this problem seems to introduce an element of relativity in art, since the reason we love something is due to what seems to be nothing more than a mere accident.
So what is quality then? My adult brain tells me that Baldur's Gate wasn't as great as i remember it. The writing was sort of pedestrian, the gameplay wasn't all that and all in all we are talking about a glorified toy, since this is what video games are if one wants to be honest. Yet, i can't help being inundated by waves of nostalgia when i see the game. Just the sound effects alone give me a type of pleasure that shouldn't be there. There's something wrong in this, some illegitimate, because it brings into question the validity of art, and the seriousness we attach to it, for if what is great is what gives us the greatest pleasure, and if what gives us the greatest pleasure is only what we were fortuitous enough to experience as children, what's the point then?
It is to escape this dilemma that i am repudiating any notion of art being enjoyed for its own sake and i'm focusing only on whatever it is in art that transcends our experiences and which is objective, universal and eternal, and that something can only be found in the classics. There's a "timelessness" in certain works of art that cannot be found in artistic productions that are tied entirely and purely to a particular "experience" which in itself is tied to a specific time and place. By the time we are dead, the memory of something like Torment will be lost forever.
And don't misunderstand me here, because i am somewhat reluctant to abandon those personal experiences, which, despite being subjective are among the few treasures some of us possess, but the ephemeral nature of those experiences is a problem, and the lack of objective content makes me wonder whether the normal thing to do would be to "put away childish things", except replace them with what? Maybe that's the issue with modern culture, the real reason people are so attached to infantile things. Because the things that could give us meaning in our adult life have been removed from us, so that our adult life becomes a kind of battle where we strive to extend our childhood in the midst of the dry existence our adult duties impose on us.
Thank you all people so much for this thread, I suppose my decade-long hunger for anything that could match Torment is strangely resolved. Somehow...
Thank you all people so much for this thread, I suppose my decade-long hunger for anything that could match Torment is strangely resolved. Somehow...
Stay hungry. Disco Elysium comes out in less than a month.
Glad to see that theres people who still find this thread useful
BioShock: Infinite is the rare game, for instance, which left me without sleep with heart poundering.
Thank you all people so much for this thread, I suppose my decade-long hunger for anything that could match Torment is strangely resolved. Somehow...
Stay hungry. Disco Elysium comes out in less than a month.
Wow, this look pretty impressive! Visually it is like a crossover between Shadowrun: Returns (which was sadly linear as fuck) and PoE (which had no problem with visuals, only with everything else). Gameplay description reminded me of Inquisitor (tried to play it because of Daemonica, wonderful weird previous game of same creators, but it was so outdated and broken). Hope for the best!
Wasn’t Inquisitor an action RPG
It’s supposed to be like Planescape: Torment meets True Detective by way of The Hangover
BioShock: Infinite is the rare game, for instance, which left me without sleep with heart poundering.
PS:T is the autobiographical account of a young man who sacrificed everything in his life to achieve greatness, only to realize that what he lost in the process was gone forever, leaving behind only haunting shadows.
TTON is the autobiographical account of a bunch of middle aged cast-offs of such a figure of greatness, longing at least to have a legacy.
Not really, but it's a funny (?) deconstruction!
PS:T is the autobiographical account of a young man who sacrificed everything in his life to achieve greatness, only to realize that what he lost in the process was gone forever, leaving behind only haunting shadows.
TTON is the autobiographical account of a bunch of middle aged cast-offs of such a figure of greatness, longing at least to have a legacy.
Not really, but it's a funny (?) deconstruction!
It is very interesting, but still there are questions: if it IS Avellone's (who was 28 at the time) autobiographical account, what was it all about IRL?) Probably silly question.
Anti-climactic ending in general, as I see it, is the main problem of contemporary games (RPG/Adventure/Action, no matter) which try into narrative. It seems like the developers just don't know how to do it properly. BioShock: Infinite is the rare game, for instance, which left me without sleep with heart poundering. Most of the other narrative games hade like - meh - above sescribed late-Tarantino effect after the ending.
If you haven't played them yet, I strongly recommend you play Final Fantasy X and Nier games.
If you haven't played them yet, I strongly recommend you play Final Fantasy X and Nier games.
Sorry, I really can't stand the JRPG visual style(