DraQ
Arcane
Indeed. You could easily mow down two tanks at once with CG, often without taking any damage at all. Yes, it nomed all your bullets, but was perfectly doable, we're talking about miniboss level enemy and, it's not like ammo was difficult to restock - shells, bullets and cells, nearly rained from the sky, slugs were plentiful and the only semirare ammo was rockets, but RL sucked in Q2, being only good against tight clusters of weak fuckers and against brains with their pointless energy shields (pointless, because it's not like they give them any more chance to shuffle up to you and violate you with tentacles).draq, I only skimmed your post (mostly focused on the regaynaming of the gaynemies) and I have to say I vaguely recall quake 2 being piss easy. If I remember correctly the worst was the tank (the big guy) who was pathetically ineffective.
Well, yeah. Q1 enemies were dumb, but at least they reacted fast and could attack swiftly, causing a lot of damage.Quake 1 had way more aggressive and dangerous enemies. You had the lovecraftian dudes shooting fast, auto targeting bombs, the other lovecraftian guy with the auotaim lightining bolt, and that other lovecraftian thing that jumped on you.
Beats completely flat difficulty curve of Q2.Blood was a good example of a shitty difficulty curve. Those sniping monks pretty much broke the game.
Sure, you meet more powerful and more numerous enemies later in game, but apart from statwise advantage they can still be whittled down with impunity and later in game you also have better hardware allowing you to mow them down with frightening efficiency (BFG, HB, RG, CG) and protect yourself from nearly all combat damage (body armor+energy shield).
If you're far more likely to take damage from lowliest 1hit mooks (SG and MG guards), than from fucking miniboss (tank) then something is wrong with your difficulty curve.
Shit, the only way I can see Q2 as being slightly challenging is modding player's max health and armour levels to 0.1 of original values (not kidding). And introducing some drastic cell drain on energy armour. THEN you'd probably have to put some nominal effort into not dying, although it still wouldn't be a particularly hard game.
Hell, Q2 manual openly advocates popamole, anyone bemoaning the decline and influx of popamoles, while also looking fondly at Q2 is a fucking hypocrite:
Q2 manual said:Enemy Profile: Tank
Description: Tanks have three weapons they use at random: an arm-mounted machine gun, an arm-mounted laser blaster, and a shoulder-mounted rocket launcher.
Defense/Weapon Analysis: Hard
Comments: Get in, take your shot, and get out…repeat as often as necessary. These metallic beasts can endure massive gunfire.
What is it but fucking mother of all popamoles?
I'm fucking round, man.jesus christ you're so edgy you break euclidian geometry