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I think it's sad

Flink

Liturgist
Joined
Dec 17, 2002
Messages
220
Location
Tarant
I like "Slow" battles that allow for more time to micro. In SC/WC3 and a few others (Nexus, WH40:DoW comes to mind.) you have the time to move units around. Use special abilities, retreat some untis and move fresh ones up to the front and so on. In most other RTS games the battles are too quick for this kind of thing. (For me anyway.)

I also like to know the stats of my units. How much damage they do, the exact number of HP, the range of their attacks, that sort of thing.

Like stated, each to his own. And I'm still a huge fan of TA for its other aspects. It is, without a doubt, one of the best RTS games ever even though it's battles are a bit too quick/chaotic for my taste.
 

roguefrog

Liturgist
Joined
Aug 6, 2003
Messages
569
Location
Tokyo, Japan
The slower battles are the equivalent of smaller battles. Less units = more managable. The games you mentioned reflect that. TA is large scale, epic in scope. (although the game is flexible enough to emulate other RTS when online) You won't mirco a single unit or a small groups (1-12), but large groups. (20-80+)
 

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