cherry blossom
Arcane
- Joined
- Sep 18, 2013
- Messages
- 1,258
Cross-platform multiplayer, eh? That's quite a thing but I don't see many people benefiting from that.
To enjoy the shitty cameraUh, why would someone want to play IWD in the NWN2 engine?Why would someone buy this if there's NWN2 IWD mod?
The Beamdogs could really cash in on this, if they add BG-like campanions. With banters and romances and all that stuff that the bioware fanboys love so much.People that played BG:EE for the story, heard about Icewind Dale and totally expect it to be like BG, I guess...Who the hell would want this???
Oh god don't make me work on an original Infinity Engine game, if I ever see anyone suggesting that again I will send them a strongly worded letter about how awful the IE is to work in. STRONGLY WORDED.
Oh god don't make me work on an original Infinity Engine game, if I ever see anyone suggesting that again I will send them a strongly worded letter about how awful the IE is to work in. STRONGLY WORDED.
Yeah, I don't think anybody's going to make a new game with a 15+ year old engine. Heck, they're more likely to license Obsidian's "Eternity engine", much like inXile has already done.
https://www.kickstarter.com/projects/inxile/torment-tides-of-numenera/posts/731869wat?
I thought they were only sharing tools?
I’m happy to say that we’ve taken things a step further and recently reached an agreement to license Obsidian’s technology for Pillars of Eternity to use in Torment. (In case you haven’t seen it yet, a great Pillars of Eternity teaser came out last month – they are still accepting late pledges for any who missed their Kickstarter.) Torment’s code base will thus include the most relevant components of PE’s technology and Wasteland 2’s. We’re making enhancements to best suit Torment, and some systems will of course be completely new as Torment’s design is its own.
What are the practical implications of our licensing PE technology? It provides us with a stronger starting point for certain game systems and pipelines, including the creation of the 2D pre-rendered environments (we’re working on having something to show you in the coming weeks).
As far as I can tell that's precisely why they ridicule it. If you're talking about the people in this thread that is.People complaining about the story mode are funny, like if icewind dale had any challenge at all before.
It does if you are bad at games. All those people who were wiped out by the goblins outside of Easthaven. Those who were brickwalled by Burial Isle.People complaining about the story mode are funny, like if icewind dale had any challenge at all before.
The point is that I find the story mode ideal of what these games try to accomplish, Infinity games do not try to be challenge, try to be software like choose your own adventure. So I think for that goal a story mode difficulty is exactly what the game needs.I would love for these games to have a challenge mode for those that look for difficulty though, though that would require a lot of work.
But most difficulties in inifnity games are straight up in the middle. they are like hard enough that you have actually micromanage, but not hard enough that basic micromanagment won´t get you through.
I think difficulties should be more clear, A mode where you don´t have to do anything, and a mode where you actually have to make difficulty decisions.
So what im saying, is a right decision to add this story mode difficulty.
Hard RPGs don't exist