I think what actually happens is not that im super smart or anything like that, In fact my intelligence is only average for humans that are on our social status (that is we aren´t in hoping tomorrow we can find fresh water and the idea of having time and a computer to play games is not just a dream) though I´m a professional gamer so i have the mentality to learn fast games though training.
First, Ive relate to a lot of games (look for my nickname in google to find me in several game related forums) and I rarely find people that tell me infinity games are hard, on the contrary.
I think it´s more likely people that find IE games hard, do the same than I do, they design their own rules. But instead of creating a discrete set of rules, they create rules on the fly like gods in the game. And everytime they find the right move, they ban it on their head.
Ive seen it constantly in debates on difficulty on RPG.
Just yesterday I was talking on a game how the best strategy was with an archer from maximum distance to kill the unit, and that unit would have no chance to retaliate, the answer was ¨wouldn´t that take too long¨. We are talking about a game without time limit here.
This kind of limitations are constant in people, some even do not realize they do it.
But if you are gonna limit yourself like that , then every game in existence is hard, and these kind of people tend to qualify most games they like as hard, as they want to take the time to redesign the game on the fly, or easy if they find it so boring that they don´t want to take the work of the designer.
This has nothing to do with dick size, I have no problem competing in games to measure dicks. But how can i even do that if RPG can´t provide a way to compare dicks?
What im trying to say, that the comparaision of skills in a game should be done under a controlled environment of rules. CRPG don´t have that, there don´t exist any way to measure that, so it would be pointless on my part.
IE games don´t try to be challenging, they are Toys or sandbox if you like, just to create or recreate histories, like puppets. nothing else.
What im trying though is to advance the DESIGN of CRPG.
CRPG can be challenging and fun and be more fullfulling to more people if they were designed with the option to provide challenge.
As I said Knights of the chalice hit the mark closer than any other game.
But CRPG are behind, BOARD RPG (not D&D), are way closer to the mark most of them provide interesting challenge, with a strong theme.
I hope Crpg evolve to the design quality of board RPG, and one of the steps is for the public to ask designers to create challenging games, instead of each one just create their rules on the fly to create challenge.
The point of this is to debate so the mentaility of the consumers change in favor of better design of interactive enterteinment.
The apologetics of the lack of challenge of RPG, or even an option for that (Again im all to Story mode difficulty to those that want to experience the game that way) just hinder the progress of CRPG design.