Ahzaruuk
Arbiter
Isn't that all of them , though?DraQ said:May you get thrice violated by an obese, unwashed fursuiter, Andhaira.
Isn't that all of them , though?DraQ said:May you get thrice violated by an obese, unwashed fursuiter, Andhaira.
Ausir said:Wait.. turn based would be out if not for BioWare's games, none of which were turn based?
Saint_Proverbius said:Fallout was 1997. Diablo was 1997. Fallout 2 was 1998. Baldur's Gate was 1998. The CRPG genre wasn't revived from death by Baldur's Gate, if anything Fallout and Diablo prove that. Fallout did well enough to spawn a quickie sequel which was released before Baldur's Gate.
In fact, I would say the success of Baldur's Gate did more harm than good to the CRPG genre than it helped it. After all, the ME TOO CRPGs following Baldur's Gate were mostly shit, such as Gorasul and a few other European clones of the game. It also locked Interplay in to churning out copies of BG clones right up until it disappeared from active existence. Interplay used to make fairly diverse CRPGs, but they relaxed on their asses making Infinity Engine ports until they folded.
Andhaira said:Saint_Proverbius said:Fallout was 1997. Diablo was 1997. Fallout 2 was 1998. Baldur's Gate was 1998. The CRPG genre wasn't revived from death by Baldur's Gate, if anything Fallout and Diablo prove that. Fallout did well enough to spawn a quickie sequel which was released before Baldur's Gate.
In fact, I would say the success of Baldur's Gate did more harm than good to the CRPG genre than it helped it. After all, the ME TOO CRPGs following Baldur's Gate were mostly shit, such as Gorasul and a few other European clones of the game. It also locked Interplay in to churning out copies of BG clones right up until it disappeared from active existence. Interplay used to make fairly diverse CRPGs, but they relaxed on their asses making Infinity Engine ports until they folded.
I see dead threads!!
Andhaira said:Market penetration of DnD ruleset
Infinity Engine (its fucking pretty and you know it)
Its Fantasy. That is what sells, not post apoclyptic set in the realworld.
Andhaira said:Market penetration of DnD ruleset
Its Fantasy. That is what sells, not post apoclyptic set in the realworld.
So, was the art procedurally generated by the engine or something?Andhaira said:I disagree. The infinity engine, or rather the art was bloody fantastic
Fail.Combat was tons of fun
Win.Ratty said:So, was the art procedurally generated by the engine or something?Andhaira said:I disagree. The infinity engine, or rather the art was bloody fantastic
Fail.Combat was tons of fun
hotdognights said:I'm inclined to think that the cRPG genre would be a hell of a lot better of it forgot D&D ever existed.
Saint_Proverbius said:In fact, I would say the success of Baldur's Gate did more harm than good to the CRPG genre than it helped it. It also locked Interplay in to churning out copies of BG clones right up until it disappeared from active existence. Interplay used to make fairly diverse CRPGs, but they relaxed on their asses making Infinity Engine ports until they folded.
Probably the only reason we're even mentioning Baldur's Gate is the D&D rules. The Infinity Engine was craptastic, and I doubt the game would have sold if it hadn't been a D&D product. There were a buttload of fundamental problems with Baldur's Gate ranging from pathfinding to multiplayer which would have resulted in a fairly quick march to the bargain bin had it not had the D&D label on the advertisements and box.
because it was a generic real-time grinder in the most popular dnd setting with a simplified gameplay and was well debugged.Volourn said:So... question.. why was BG successful, and POR2 not? Or DTU? Or even Troika's precious TOEE? Or the later GB games? The list can go on... L0L
why was BG1 *really* a success?
http://www.delta-green.com/dagorkan said:What's Delta Green
Andhaira said:I disagree. The infinity engine, or rather the art was bloody fantastic, the presentation values were top notch.