Alkarl
Savant
- Joined
- Oct 9, 2016
- Messages
- 477
I'm in preproduction. Already have a GDD drawn up. Working on the prototype at this time. Still quite early, but someone else might care. 2 person team at this time, will likely stay that way.
Here is my blurb:
"Shadow Work" (Working Title) is a groundbreaking exploration of analog and cosmic horror, meticulously crafted to immerse players in a world of esoteric mysteries and eldritch terrors. At the heart of this experience is a unique blend of gameplay mechanics inspired by the depths of DRPG classics like Wizardry 8, enriched with a dynamic event system reminiscent of the SaGa series. This combination sets the stage for a game where player choices have profound impacts on the unfolding narrative and the world around them.
The game is set against a backdrop inspired by the unsettling ambiance of analog horror pioneers such as Local 58 and Gemini Home Entertainment, with a visual style that pays homage to the iconic polygonal aesthetics of early 2000's era games. This nostalgic yet eerily atmospheric visual approach not only evokes a sense of unease but also complements the game's deep narrative and complex characters, who evolve mentally, spiritually, and physically as they uncover hidden occult machinations in their local area.
Designed for fans of horror, retro gaming, and narrative-driven adventures, "Shadow Work" (Working Title) aims to bridge the gap between classic dungeon crawlers and modern storytelling. Its intricate event system will appeal to players who relish narrative depth and branching paths, akin to experiences found in titles like the Dark Souls series. Moreover, the game's unique aesthetic and thematic choices are poised to stimulate discussion and engagement within the gaming community, further amplifying its reach and appeal.
Prototype should be playable in a few months. I promise not to take 20 years. I'm literally pouring 110% of my free time into this.
Anyway, back to work. Thanks for anyone showing interest.
If you have any questions, I'll try to answer as I have time.
Here is my blurb:
"Shadow Work" (Working Title) is a groundbreaking exploration of analog and cosmic horror, meticulously crafted to immerse players in a world of esoteric mysteries and eldritch terrors. At the heart of this experience is a unique blend of gameplay mechanics inspired by the depths of DRPG classics like Wizardry 8, enriched with a dynamic event system reminiscent of the SaGa series. This combination sets the stage for a game where player choices have profound impacts on the unfolding narrative and the world around them.
The game is set against a backdrop inspired by the unsettling ambiance of analog horror pioneers such as Local 58 and Gemini Home Entertainment, with a visual style that pays homage to the iconic polygonal aesthetics of early 2000's era games. This nostalgic yet eerily atmospheric visual approach not only evokes a sense of unease but also complements the game's deep narrative and complex characters, who evolve mentally, spiritually, and physically as they uncover hidden occult machinations in their local area.
Designed for fans of horror, retro gaming, and narrative-driven adventures, "Shadow Work" (Working Title) aims to bridge the gap between classic dungeon crawlers and modern storytelling. Its intricate event system will appeal to players who relish narrative depth and branching paths, akin to experiences found in titles like the Dark Souls series. Moreover, the game's unique aesthetic and thematic choices are poised to stimulate discussion and engagement within the gaming community, further amplifying its reach and appeal.
Prototype should be playable in a few months. I promise not to take 20 years. I'm literally pouring 110% of my free time into this.
Anyway, back to work. Thanks for anyone showing interest.
If you have any questions, I'll try to answer as I have time.