AlaCarcuss
Arbiter
BLOBERT said:OKAY BROS IN ED HARD DIFFICULTY IS JUST KILLER IT WAS TOO MUCH FOR ME
NORMAL IS ABOUT THE PERFECT BALANCE WITH FULL HEALTH AND MANA I CAN TAKE ALMOST ANY GUY MY LEVEL OR LOWER WITHOUT POTIONS OR DYING BUT A GROUP OF THEM I REALLY HAVE TO WORK THE SPELLS POTIONS CHARMING OR I GET RAPED
Try nightmare difficulty (introduced in the latest patch). It litterally took me an entire day's play to clear Stone's Fortress. Quite a few rage quits and now my quicksave finger is acheing like hell. Very satisfying experience though.
VentilatorOfDoom said:I wasn't sure how good 'Evade' would be later on, so that's good to know - I'm about to respec again soon so I can put some points into 'Lockpick' and go back and get all the chests I couldn't open (may not be worth it though, it's not like there's a shortage of loot).
Totally uncool bro. Maxing lockpick was the first I did in ED to the detriment of other abilities/spells because I can't stand leaving loot behind, plus I'm certain you missed out on the some of the best gear. Lockpick 5 is enough for all chests in ED, in FoV you'll need 7 so you have to train it to unlock it, but you can mindread someone for 1 free point.
Shit. Yeah, that would mean less points in combat skills. I wonder if the better gear from the locked chests would ballance things out (or even make things easier)??