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Immersive games set in Ancient Egypt

Sratopotator

Savant
Joined
Sep 21, 2016
Messages
153
Oh, there is also this piece of strange: 7 Grand Steps. It's not really specified that it's set in Egypt, but crocs are included, along with some social and cultural aspects.
A hybrid of King of Dragon Pass and a board game. The top social layer has KoDP-like management, and you can participate in multiple-choice kinda-legends with your character, bit like in KoDP.
It's cool, but simplistic. It was supposed to be the first part of a series, but was never continued.

Even further from an imsim though :-D
 
Last edited:

thesecret1

Arcane
Joined
Jun 30, 2019
Messages
6,917
Egypt: Old Kingdom is a remake of Predynastic Egypt, by the same devs.
If you decide on playing those, I recommend the older version - I remember gameplay there being a lot tigher. Overall, excluding some eyecandy present in Old Kingdom, the older one is just a better game.
Clarus Victoria games are quite an aquired taste though, so your milage may wary. Very simplistic, mechanics speaking.
Already played it and enjoyed it. But both games are rather short and simplistic, as you said – I'd like to sink my teeth into something more substantial if possible.

Regarding Children of the Nile, which was mentioned above - I wholeheartedly recommend it.
Here is my post advertising the shit out of that game + a link to a modern resolution/compatibility patch.
It's way, way more immersive than Pharaoh (which may be a better game, but it's uber gamey in comparison).
I'll check it out, thanks
 

Sigourn

uooh afficionado
Joined
Feb 6, 2016
Messages
5,768
Just wanted to say I once had an idea for a cRPG set in Egypt, and the way character generation would work was that a team of researchers was investigating a tomb, and based on how they analyzed the elements present, that was what would determine your character.
 

Falksi

Arcane
Joined
Feb 14, 2017
Messages
11,134
Location
Nottingham
It's only 1 out of 4 settings, but Hexen 2's Egyptian style level is lush. Some mint puzzles too.

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Louis_Cypher

Arcane
Joined
Jan 1, 2016
Messages
2,129
On a side topic, other than the keyboard bit from Deep Purple's "Highway Star", this is the most Egyptian ass piece of music ever:



 

thesecret1

Arcane
Joined
Jun 30, 2019
Messages
6,917
Unsurprising. I tried the demo and quit after the first mission - the flaws in both design and execution were rather glaring. You get a system where goods from each producer need to get physically moved to a warehouse/another producer. Problem is, not only are the movers of these goods slow as shit, but they're also retarded and seem to, alongside the other sims on the map, waste time instead of working for no discernable reason. Result was that there were logistical bottlenecks even in a 3 building setup (two producers feeding an advanced production building). Then there were strange design choices such as homes only levelling up if their surroundings were nice, but the presence of other homes in vicinity was considered ugly, which was just bizzare. At the same time, to get a nobility building, you had to have 4 regular homes right next to each other, so the game both encourages and discourages creating neighborhoods...

Unfortunate.
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
24,377
The period could be plenty immersive in the same way KCD was.
KCD was actually quite ahistorical. Like it was full of random people in the country where my ancestors wouldn't allow random robbers to have hordes of camps in the countryside. Strangulating on rope is long and horrible punishment.
Vavra didn't ask me for consultation with historic topic and programming, but... Lets say it was in multiple places ahistorical.
I understand that some leeways were made to ensure interesting gameplay. For example murdering random bandits on countryside, and pretending that person who has extremely non Czech name "Henry" is an assassin from assassin creed lite. Combat system was definitely heavily influenced by a fencer I met on random animefan meeting in Prague. Luckily assassination system wasn't.

Battle bandits and raiders from the desert, handle intrigue of uppity nomarchs, handle the enormous logistics of building the pyramids while seeing them rise before your eyes, brick by brick, or deal with the societal collapse of the intermediary period, all the while appeasing the gods every step of the way. Lots of potential for fun, in a setting most people have only rudimentary knowledge of.
Vagrus Riven Realms is post apocalyptic settings, that's in desert and kinda feels like more interesting version of ancient desert civilization. It's not Egypt but Egyptians were greedy as fuck.
 

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