LESS T_T
Arcane
- Joined
- Oct 5, 2012
- Messages
- 13,582
https://www.ubisoft.com/en-us/game/immortals-fenyx-rising
https://www.epicgames.com/store/en-US/product/immortals-fenyx-rising/home
Or maybe Breath of The Odyssey. This was the main announcement from Ubisoft E3 conference, seemingly no one cared.
Some bits about gameplay from interview thing: https://news.ubisoft.com/en-us/arti...ing-a-journey-as-rewarding-as-the-destination
https://www.epicgames.com/store/en-US/product/immortals-fenyx-rising/home
Or maybe Breath of The Odyssey. This was the main announcement from Ubisoft E3 conference, seemingly no one cared.
GODS & MONSTERS
From the creators of Assassin’s Creed Odyssey comes a storybook adventure about a forgotten hero on a quest to save the Greek gods. Embark on a journey to the Isle of the Blessed, taken over by dangerous creatures of mythology. Prove your legendary heroism by taking on their leader, Typhon, the deadliest monster in all of mythology in a face-off for the age. Explore a beautiful fantasy world where tricky puzzles, mysterious dungeons and heroic feats await. The journey will be as challenging and rewarding as the final destination. Will you be the Hero of the legends foretold?
SAVE THE GODS
The gods have fallen victim to the most deadly creature in Greek mythology, Typhon. Embark on an epic journey to help restore their powers.
WIELD THE POWER OF GODS
The gods of Olympus have given you special powers. Use them to fight and explore on the ground and in the air.
CONFRONT MYTHOLOGICAL BEASTS
Put your combat skills to the test as you face off against mythical beasts like Gorgons, Hydras, and Cyclops.
LIVE IN A PAINTED WORLD
Discover a beautiful and artistic open world full of surprises in this heroic journey.
Some bits about gameplay from interview thing: https://news.ubisoft.com/en-us/arti...ing-a-journey-as-rewarding-as-the-destination
Can you tell us about the powers and abilities you'll have, and how they interact with the world?
JD: We designed Odyssey with special abilities, so we took that and put it on steroids for Gods & Monsters. When you're fighting and you trigger your abilities, you're going to wreck the enemies you're facing. You can expect fast-paced combat that takes place on the ground and the air. For example, if you're fighting a cyclops, you may have to double jump to reach his head and hit him in the eye to blind him, so then you can fight him on the ground. We also have aerial enemies like harpies.
In addition to the godly abilities you'll have, you'll also have magical items, like the Boots of Hermes, which allow you to double-jump and get to places you wouldn't be able to access before. There are plenty of items like that, but we're saving them for future surprises.
What is Gods & Monsters doing that separates it from other open-world adventure games?
MAC: What we see as the most differentiating factor is how we approach the narrative. It's a light and humorous story that we're going to tell, and we think it will make this feel unique. Players can also customize the appearance and stats of the protagonist, Fenyx, so we hope that players project themselves onto our hero.
The player is also going to be challenged through combat, platforming, and resource and stamina management. The combat is ability-based, but those abilities can also be used to traverse the world.
JD: The world is beautiful; the art style is this vibrant, painterly style, so it's a very bright and colorful game. We're going for a more inviting and approachable art style for this game.
What sort of customization and character progression can we expect for Fenyx?
JD: Fenyx is fully customizable as a character, but once you start the game, you'll be able to customize your armor and gear to your liking. We'll have much more to talk about on that later on.
Last edited by a moderator: