Hi, my name is Lucas and I’m a game designer. I'd like to offer my perspective on the 1 Consul issue.
So the justification for just 1 Consul every 5 years is
"to make it more into a fun engaging game, where you care about your characters".
I think that's a totally valid concern.
Let’s say Paradox is right. Maybe they tried 2 consuls, but the game wasn’t fun. Maybe there were too many characters, maybe you didn’t feel attached to them. That's a problem and it needs a solution.
Maybe having 2 consuls simply doesn’t work with the current game mechanics. Then, the problem is either:
- The 2 consuls, or;
- The current game mechanics.
Paradox blamed the 2 consuls. They couldn't or didn't want to change the mechanics.
Their solution was to change History and break immersion. It might seem like a tiny detail to some, but much of the
depth of the Roman Republic is lost. The complex political systems that Rome created to avoid sole rule are ignored in Imperator, and we miss out on all those intricacies.
They kept the fun, but was it worth it?
What if there was a way to keep both the fun
and historical realism?
There is!
Change the mechanics, not History.
If the mechanics aren’t supporting the workings of the Roman Republic, then there’s something wrong with the mechanics.
There are no rules in game design that say that "2 characters that rule for 1 year = less fun". I bet it was indeed the case for Imperator, but it didn't have to be.
Instead of changing History, they should’ve changed the mechanics. Instead of shoehorning History into the game, the mechanics should've been made to allow for the depth of History in the first place. They had 10 years between EU:Rome and Imperator to figure out a way not to make the same mistake.
Imperator might be a fun game, but what is being sacrificed in the name of fun? Will it be worth it?
I don't think this sacrifice is necessary for a game set in Rome. If they are unwilling to change the mechanics of Imperator, or have time constraints, then sure, it's the right decision. It really is! It's too late for Imperator now. But the game will hurt. Players will miss out on what could have been.
You might say: it's easy to complain. Why don't you try doing it?
I am. I'm making a game called
Historia Realis: Roma, which has everything people are seeing that Imperator is missing: a focus on characters, historical intrigue and deep politics. And, of course, 2 consuls.
If you're like me and you want to feel immersed in Rome, not annoyed by inaccuracies, join us at
r/historiarealis! I'm doing my best to listen to the community, so let me know if you have any suggestions.
Thanks!