Silva
Arcane
Can someone gimme a resume of the game? I don't want to read eleven pages for what seems like a shit game.
Is this CK2 in Rome?
Is this CK2 in Rome?
Can someone gimme a resume of the game? I don't want to read eleven pages for what seems like a shit game.
Is this CK2 in Rome?
Yeah,i still remember when EU4 was fun. Being some Asian and going for no westernazation WC was fun and challenging. Now everyone is the same tech and the game lacks any historical accuracy or challenge. I barely play it any more,only with mods.Don't worry guys, I'm sure they'll bring in the second consul as DLC later.
It's not just the lack of a second consul. It's also the 5 year term, made up shit like Vulnerarius and other ahistorical stuff. It seems they're going to take the gamey route with their games, it started with EU4 but it was still bearable, this is not.
Yeah,i still remember when EU4 was fun. Being some Asian and going for no westernazation WC was fun and challenging. Now everyone is the same tech and the game lacks any historical accuracy or challenge. I barely play it any more,only with mods.Don't worry guys, I'm sure they'll bring in the second consul as DLC later.
It's not just the lack of a second consul. It's also the 5 year term, made up shit like Vulnerarius and other ahistorical stuff. It seems they're going to take the gamey route with their games, it started with EU4 but it was still bearable, this is not.
That is true,but the current system is hundred times worst in my eyes, At least back then it was an achievement to play with opm outside Europa. It was fun to win,now every game is the same,every nation have the same tech and more or less the same units. I really feel bored playing the current version. Back then it was fun to play Byz and rule the waves and beating the shit out of kebab. Now you just have to be cheesy and cheap.Yeah,i still remember when EU4 was fun. Being some Asian and going for no westernazation WC was fun and challenging. Now everyone is the same tech and the game lacks any historical accuracy or challenge. I barely play it any more,only with mods.Don't worry guys, I'm sure they'll bring in the second consul as DLC later.
It's not just the lack of a second consul. It's also the 5 year term, made up shit like Vulnerarius and other ahistorical stuff. It seems they're going to take the gamey route with their games, it started with EU4 but it was still bearable, this is not.
Nah, at the start of the game the most advanced and developed countries were Ming and the Ottomans yet western nations had an unreasonable advantage. Plus you should be able to compete with the West under the right conditions, Westernization didn't make any sense early to mid game. It was a shit system.
"Barbarian" traditions? Are this people fucking serious? This is more like the Civilization games than a traditional Paradox game.
Still going to buy itI wished so much for Paradox to make Rome II because it's one of my favourite eras by far but now I have seen more then enough evidence of declinery, nonsensery and swedishery that it's time for us to fix an old saying:
Be careful what you wish for lest nu-Paradox makes your wish come true. And fat, decadent, transgender, black Swedish fairy grants only one wish cause it knows your second one would have been undo
Why, oh why did Rise of Rome had to be made during the Fall of Paradox? O tempora, o mores, o Suecus cuculus!
Still going to buy itI wished so much for Paradox to make Rome II because it's one of my favourite eras by far but now I have seen more then enough evidence of declinery, nonsensery and swedishery that it's time for us to fix an old saying:
Be careful what you wish for lest nu-Paradox makes your wish come true. And fat, decadent, transgender, black Swedish fairy grants only one wish cause it knows your second one would have been undo
Why, oh why did Rise of Rome had to be made during the Fall of Paradox? O tempora, o mores, o Suecus cuculus!
"Barbarian" traditions? Are this people fucking serious? This is more like the Civilization games than a traditional Paradox game.
Deal with it, northern snowman. Not everyone gets to be civilized. *eats handful of garum followed by a pint of olive oil*
Hi everyone and welcome to the fifteenth development diary for Imperator. This time it is about a feature that does not correspond to anything we’ve had in the original Rome, which is our new Military Traditions system.
There are seven different military traditions in the world, tied to which culture-group you have, and due to the size of the traditions and how they are structured you will see rather different and unique nations.
Military Traditions unlocks unique abilities, unlocks new units and give special bonuses to units.
Each Military Tradition has one bonus they get from the start, and then three different paths they can go down through, where after you have picked the seventh tradition in that path, you’ll get the a special benefit for that as well.
It is not very likely you will get to the end of all paths by the end of the game, so you really have to think about which path you want to progress down through first. One military tradition currently costs 800 military power, and each tradition taken increases the cost by 50%, and each military technology level reduces it by 25%.
Today we’ll take a look at the Barbarian military tradition, which is used most cultures in north-western Europe.
They all start with the bonus to unlock Chariots as a unit. Chariots are relatively cheap, and faster than infantry, and utterly destroys light infantry on the battlefield.
The first path of the Barbarian Traditions is the Britannic Path.
End bonus for this path is ‘Trained Cavalry’ which gives +15% Discipline to both Light Cavalry and Chariots.
- Scythed Chariots: +15%Chariots Offensive
- Coming of Age +15% Light Infantry Defensive
- Living off the Land -15% Land Unit Attrition
- Word of Mouth +25% Manpower Recovery
- Chariot Mastery +15% Chariots Morale
- Selective Breeding -25% Light Cavalry Cost
- Take up Arms +15% Archers Morale
The second path of the Barbarian Traditions is the Germanic Path.
End bonus for this path is ‘Adaptability’, which gives +15% Discipline to Light Infantry.
- Strike and Withdraw +15% Light Infantry Morale
- Natural Resources -25% Light Cavalry & Chariots Cost
- Ambush +25% Combat Bonus for Light Infantry in Forest
- The Glory of the Hunt Allows ‘Raiding’
- Shield Wall +15% Heavy Infantry Defensive
- The Young Must Serve -25% Light Infantry Cost
- Hail of Stones +15% Archers Defensive
The third path of the Barbarian Traditions is the Gallic Path.
End bonus for this path is ‘Blow the Trumpet, in the New Moon!’, which gives +10% Land Morale.
- Strike From Afar +15% Archers Offensive
- Confederations +15% Global Manpower
- The Plains Fight With us +15% Combat Bonus for Light Infantry & Chariots on Plains
- In Defense of our Home Allows ‘Levies’
- A People on the Move 25% quicker Unit Recruitment
- Strong Arm +15% Heavy Infantry Offensive
- Scale the Walls! +15% Siege Ability
Next week we’ll be looking into where all roads lead.
Mods will fix it.
Considering how much DLCs CK2 is getting and how much it sells it seems that character based games can sell well enough too.Character games endup event spamy like CK2,that game is unplayable because of its endless pointless events. Also country based games sell better.
Just in case someone missed it.
http://historiarealis.com/
HOW IS THIS DIFFERENT FROM IMPERATOR: ROME?
I started Historia Realis a few months before Paradox announced Imperator: Rome. I thought about giving up, but it turned out that my vision for a historical game in Rome was very different from Paradox's and a lot of people had interest in it. Even Johan, the director of Imperator, said that I shouldn't give up on my game. Below you can find a comparison of the main differences between my game and Paradox's.
IMPERATOR
You play as a nation like EU4.
1 Consul in Rome for "gameplay reasons".
Many nations are playable.
Wars, conquest and expansion are the focus.
You interact with the map, trying to paint provinces your color. Characters are mostly passive.
Ahistorical 5 factions: Religious, Military, Mercantile, Civic, Populist.
HISTORIA REALIS
You play as a character and his dynasty like in CK2.
2 Consuls, as it was in Rome.
Only Roman characters are playable, allowing the game to focus on roman systems instead of one-size-fits-all systems.
Politics, internal struggle and power disputes inside Rome are the focus.
You interact with a timeline of events, with all characters trying to get what they want by creating and joining events.
Historical patronage system of political organization: the clientela.
I agree with you,the only problem is that we are talking about paradox. You can't expect for them to be reasonable and don't go full retard. Just look at the latest patch for EU4,most people that don't know how to mode the files find it unplayable. Also CK2 is terrible event spam now,a few years ago it was really fun. Now it just spams you with pointless events every few seconds. It is incredibly annoying.Considering how much DLCs CK2 is getting and how much it sells it seems that character based games can sell well enough too.
And such games being event spamy can be fixed quite easily by simply not spamming the gameplay with too many irrelevant events.
I don't know how it works today but I played CK2 a few years ago it was an enjoyable experience. It certainly can be done and for a Roman era game and it makes sense to make it character based. Even EU timeframe would benefit from being character based but that's another story.
Hello everyone and welcome to the 16th development diary for Imperator! This time we’ll look at a few smaller things.
First of all, we have the road building ability, which is unlocked in the Latin Military Traditions, by the 4th tradition in the Roman path.
Any army with that tradition and at least 5 cohorts will be able to start building a road towards another city. The movement will be delayed to 20% of normal speed, and the morale is severely reduced as well. When the army reaches the next city, a permanent road is created, giving a movement speed boost of 50% between those two cities.
All road are drawn on the map, adding bridges as they cross rivers.
Secondly, how unrest works have completely changed from Rome1. Unrest no longer impacts a risk of a rebel unit spawning. Infact, there is no such thing s a rebel unit in Imperator. Unrest instead impact the loyalty of the province, which in the end may cause a Civil War or an Independence War.
This will make large rebellions more interesting, and remove the disbalance where Rebel units always have larger numbers than real armies in our other games.
Thirdly, each nation will have a civilization level, which depends on their type of government and technology levels. Each city will slowly increase to that cap, or decay if above it. So civilizing barbarian frontiers is a long-term process.
Next week we’ll go deeply into the characters!
The Art of the Deal