Drax
Arcane
Right?
What a nerve...
What a nerve...
Ok, that was a pretty asshole thing to do.mental anguish > death
Thanks for sharing the link to that manual. Now I know to stay away from that mod as well. All I want is enemies not to be so damn laughable when it comes to hp and damage output. They jump way too much from nothing to over done at certain transition points. This game is horribly "balanced" in so many damn respects.
Also not looking to play dnd skyrim thanks. Especially some pricks mod. Stuff your damn smugness arrogance up your ass modder fairy.
I think an invisible enemy is a nice idea, but not possible to implement in Skyrim, because they are invisible only to the Dragonborn. If you have summons or followers (especially since in some places you can't get rid of Serana; she's more persistent than a leech), they see them just fine. Makes fighting them feel rather stupid.I've recently beat Mirmulnir on Mighty Dragons (nightmare, unleveled), but it required carefully formulated approach just to keep him from healing up in the time it took me to say "oh fuck I'm screwed" and a healthy dose of desperate badassery to actually bring him down (currently at level 20).
Anything short of NM doesn't mesh well with Requiem because then the guards just shoot him to pieces with murderbows. On NM I can honestly say that I took crucial part in this battle because without my input Mirmulnir would heal his scaly ass faster than the guards could damage him and just nom, burninate or fusrodah them around at his leisure.
Also installed Requiem Plus to get rid of invisible entities which are one immensely retarded asshole feature I wish Requiem didn't have.
Much more importantly - invisible enemy is a nice idea IF you have some means of detecting them and/or they don't one-hit you.I think an invisible enemy is a nice idea, but not possible to implement in Skyrim, because they are invisible only to the Dragonborn.
One more reason to hate the entities as they are retarded AND broken.Regular invisibility works for every character, not just the PC.
There is a dummied spell for casting it on other people, even.
It's stated to have been updated for 1.8.1.1By the way, Requiem Plus wasn't updated for Requiem 1.8 so there might be some issues. The entity fix probably works still, but it's something to keep in mind.
Anyone that could advise me on what setting to use for Requiem? Leveling, respawning, weight etc. I am not going for the ULTRA 1337 HARDC0R3 experience fyi so no shit like "max all".
I don't mess around much.Anyone that could advise me on what setting to use for Requiem? Leveling, respawning, weight etc. I am not going for the ULTRA 1337 HARDC0R3 experience fyi so no shit like "max all".
Yup. Skyrim's scripting engine is its biggest bottleneck and if the mod needs to do something advanced, it pretty much has to use scripting engine.Skyrim mods typically run tons of scripts in the background and often are not super well optimized (i.e. they just run checks for things constantly when you realistically only need to do it every X frames). Especially if you have mods with conflicting scripts running at once, they can all pile up and really kill performance.Does Requiem change some graphical settings that I don't know of? The game is unplayable because of the low FPS and this only happened after I installed the mod. I changed my setting to LOW and the game still runs like crap. Is there a separate .ini folder now or some kind of way to launch the game while still having the "options" setting?
Also *less* mods.You could just install less demanding mods. This one for example is pretty extensive and has no scripts, give it a try and see how the performance feels.
http://erkeilmods.altervista.org/skyrim/r-s-o/
I was going to recommend this,I want to give some combat/gameplay mods a try. Any suggestions?
Also *less* mods.You could just install less demanding mods. This one for example is pretty extensive and has no scripts, give it a try and see how the performance feels.
http://erkeilmods.altervista.org/skyrim/r-s-o/
When you have tens of mods competing for the scripting engine, well, yeah - I think you see where it goes.
Basically install what you actually *need* - would you rather have some fancy scripted scabbards for offhand weapons and whatnot, or jiggly boobs, or would you rather have something that actually helps your gameplay?
Eh, I'd expect Nords to consider Redguards pretty chill - no shared border so no historical grounds for animosity, strong warrior culture, they both got fucked by Empire's concessions to Thalmor.Here's a couple of small mods I created in order to remedy two pet peeves of mine, as someone who prefers to support the Stormcloaks:
user said:Clearly this mod is racist.
With so much in-universe racism you need to fail pretty hard to make a mod that's racist in stupid, unsubstantiated manner.user said:Clearly this mod is racist.
Also *less* mods.You could just install less demanding mods. This one for example is pretty extensive and has no scripts, give it a try and see how the performance feels.
http://erkeilmods.altervista.org/skyrim/r-s-o/
When you have tens of mods competing for the scripting engine, well, yeah - I think you see where it goes.
Basically install what you actually *need* - would you rather have some fancy scripted scabbards for offhand weapons and whatnot, or jiggly boobs, or would you rather have something that actually helps your gameplay?
But jiggly boobs help my gameplay very much