Clockwork Knight
Arcane
Why install 5 mods when you can install one that does more than all five combined? Such an alien way of thinking, it's kind of repulsive.
wrong people. i thought i was asking people who knew skyrim inside out and could name 5 essential mods off the top of their heads that had nothing to do with graphics or extra-content. i was wrong.
Can't speak for SkyRe as it blows, but Requiem doesn't turn it into weeabo fantasy shit. Unless you count Dark Souls as being weeabo. Your points 2-4 are covered by Requiem anyway - potions weigh more, non-useless arrows become rarer and money becomes actually VALUABLE. My Requiem playthroughs are mainly concerned with avoiding anything more threatening than an angry gopher while trying to scrounge together enough cash to invest in training my skills, which has suddenly become incredibly expensive, with items also selling for way less, making barter a lot more useful as a skill.and please, individual mods only.
none of that "lol just install SkyRe or Req" bullshit that changes the entire game into weeabo fantasy shit.
Also Requiem fixes biggest Skyrim problem level scaling. AND IT IS THE ONLY MOD THAT DOES THAT.
WTF - Random Encounter Zones (by T3nd0, author of SkyRe) Lets player assign the range of encounter levels (min and max) for each encounter zone. Highly configurable/customizable.
Skyrim Scaling Stopper A leveled list overhaul - Most enemies are not leveled (20% lvl 1-15 | 77% Lvl 15-20 | 3% lvl 21+). Weapons & armor of higher quality than steel are rare. Ttreasure is not leveled.
ASIS
L ASIS-Encounter Zones
(A standalone plugin based on PISE in the ASIS downloads section). Creates semi-static encounter zones ranging 20 levels wide (ie, 35-55, 10-30, etc). Dungeons near cities are the easiest. Dungeons in the far wilderness are set to levels 40, 50, even 60 as a minimum level. Read more...
I've been messing around with SkyRe, maybe I messed up with the Reproccer but everything is lethal and it's kind of fun so far. I ran early on into a level 30 wizard added by a quest mod and he killed me twenty times before I gave up.
Also Requiem fixes biggest Skyrim problem level scaling. AND IT IS THE ONLY MOD THAT DOES THAT.
Well, there are a few choices.
WTF - Random Encounter Zones (by T3nd0, author of SkyRe) Lets player assign the range of encounter levels (min and max) for each encounter zone. Highly configurable/customizable.
Skyrim Scaling Stopper A leveled list overhaul - Most enemies are not leveled (20% lvl 1-15 | 77% Lvl 15-20 | 3% lvl 21+). Weapons & armor of higher quality than steel are rare. Ttreasure is not leveled.
ASIS
L ASIS-Encounter Zones
(A standalone plugin based on PISE in the ASIS downloads section). Creates semi-static encounter zones ranging 20 levels wide (ie, 35-55, 10-30, etc). Dungeons near cities are the easiest. Dungeons in the far wilderness are set to levels 40, 50, even 60 as a minimum level. Read more...
Still, 1 > 5 and that is mathemagical truthz.
I THINK it does, but I frankly can't recall. You can't backpedal at the speed of light and fire AK47s at onrushing mutants in Skyrim anyway, so why would this even be an issue?i knew insulting the audience would rile up some answers.
thank you eyeball for actually explaining what Requiem does.
your description sounds EXACTLY like what I wanted.
does it also lower backwards speed? you did write that my points 1 through 4 were covered, but I just want to make double sure before installing.
tougher economy: check?
shit weights more so you have to think about what you're carrying: check?
valuable items are harshly reduced in spawn rate: check?
enemies are smarter and fight harder without being HP sponges: check?
mobility and weapon/fighting mechanics overhauled: check?
if it's a yes to all of those then yes, Requiem sounds exactly like what i want for my very first-ever virgin Skyrim playthrough. i've played through the beginning on a friend's pc but he had a gazillion shit-mods installed and it was a terrible experience.
thank you all for the replies and the recommendations.
Much more than that.
Just read manual. Frankly you shouldn't start Requiem without reading general changes.
If you won't read it you won't know shit ton of things about it. Like for example that now each character has mass that is calculated into combat. Or that undead are actually very strong now and you need either silver weapons or fire magic to deal with them effectively
Requiem has nothing to do with graphics and extra content it adds is limited and kind of relevant mechanically.wrong people. i thought i was asking people who knew skyrim inside out and could name 5 essential mods off the top of their heads that had nothing to do with graphics or extra-content. i was wrong.
that sounds fun as fuck having to discover that shit on the fly. why would i want to spoil it? reminds me of morrowind actually.
Just remember - Requiem makes virgins bleed.i knew insulting the audience would rile up some answers.
thank you eyeball for actually explaining what Requiem does.
your description sounds EXACTLY like what I wanted.
does it also lower backwards speed? you did write that my points 1 through 4 were covered, but I just want to make double sure before installing.
tougher economy: check?
shit weights more so you have to think about what you're carrying: check?
valuable items are harshly reduced in spawn rate: check?
enemies are smarter and fight harder without being HP sponges: check?
mobility and weapon/fighting mechanics overhauled: check?
if it's a yes to all of those then yes, Requiem sounds exactly like what i want for my very first-ever virgin Skyrim playthrough.
Ah, yes.that sounds fun as fuck having to discover that shit on the fly. why would i want to spoil it? reminds me of morrowind actually.
Because you may be too fucked up to notice this is old school (tm) mod. Which means there are things like for example arrows being completely useless for undead. Or things you won't know unless you read about it (like mass).
Didn't they nerf archers a bit in the latest Requiem version?
The only real problem with Requiem is that it isn't that friendly towards other mods and since it alters pretty much everything in the game
I don't really like Interesting NPCs, since at least last time I played it they babbled on and on and on til I knew their entire live story, but most of them didn't even give me quests. Felt out of touch with Vanilla NPCs and I didn't like how chatty they were.
But maybe that changed, dunno. Still, will never try that mod again.
I won't start playing 1.8 as long as noone makes a Requiem-Dragonborn patch though.
Or could I play it as long as I stay clear of the Dragonborn content? Is that even possible?
A bit. The "more damage at short distance" has been reduced (okay, even though it made sense) and you do more damage to heavily armored targets and less damage to lighly armored targets ( )