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Improving Skyrim / Recommended Mods thread (Mostly about Requiem)

Gnidrologist

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Thanks for the info, but like with the most games i doubt i'll play it second time. I doubt i ever finish it.
If you want super easy mode, play as a summoner and you'll never get hit with the exception of lightning spells or when something attacks you from behind.

I don't want super easy mode. :roll: If i did i could, you know, play on super easy mode.
 
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I think i'l pass, because grinding on mudcrabs for several hours

Pay for training instead. When your skill level is low (<40) it costs peanuts. It's what you should be doing in vanilla too, it's not like money has many other uses. (buying a house if you don't feel like taking one by force, and maybe the random enchanted item if you don't want to make those yourself)

The guy that made SkyRe came out with a new system called Perkus Maximus. The idea is similar to requiem, where you have an entire gameplay overhaul. I think he still recommends a few of his SkyRe modules with it, but overall I find combat to actually be fun while still maintaining a solid challenge.

To be more specific, Perkus Maximus is just a perk overhaul, while SkyRe also changes several other gameplay aspects like Requiem does. You can use them together if you disable some of SkyRe's modules.

SPERG is a pretty decent perk overhaul too, despite the suspicious name. (goons gonna goon)

Jeesus just install a mod for Silversmithing its great OH WAIT you cant because u all use Requiem hahahahahaha

Nope, in Skyrim "compatible" means "doesn't cause CTD". I had a big load order with Requiem, including stuff that only got "unofficially patched" later on like Complete Crafting. You can use a lot of supposedly incompatible mods if you understand how load order and bashed/merged patches work, or simply don't care about one mod overwriting changes made by another. Worst case, you just make your own patches in Tes5Edit.
 
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whatevername

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Thanks for the info, but like with the most games i doubt i'll play it second time. I doubt i ever finish it.


I don't want super easy mode. :roll: If i did i could, you know, play on super easy mode.
Well you just sounded like you needed a super easy mode.
 

a cut of domestic sheep prime

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Well, if Requiem is like Gord explained, then it's even worse. What's with the SkyRe?
Yeah, it's a lot better than requiem. Requiem has a lot of really good ideas that are completely ruined by aspergers design philosophies like arrows being instakill weapons and most playstyles people suggest revolving around popamole metagaming like zigzaging to avoid arrow or hiding behind rocks and pew pewing with arrows or using summons until you wear down an enemy's heath. It's not really hard in a smart and challenging way, but in a frustrating and stupid way. Anyone who gets off on wasting their time with crap like that really needs to get a life.

Skyre has no such problems, but unfortunately, I still don't feel it goes far enough into fixing skyrim to make that big a difference. It improves the experience though and I'd definitely recommend it if you want a fresher experience than vanilla. Actually, given your comments, you should find it pretty challenging too. Maybe even too challenging. You might want to play on vanilla a bit more...
 
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>metagaming
>not getting hit

LgpbKT1.jpg
 

whatevername

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Yeah, it's a lot better than requiem. Requiem has a lot of really good ideas that are completely ruined by aspergers design philosophies like arrows being instakill weapons and most playstyles people suggest revolving around popamole metagaming like zigzaging to avoid arrow or hiding behind rocks and pew pewing with arrows or using summons until you wear down an enemy's heath. It's not really hard in a smart and challenging way, buy in a frustrating and stupid way. Anyone who gets off on wasting their time with crap like that really needs to get a life.

Skyre has no such problems, but unfortunately, I still don't feel it goes far enough into fixing skyrim to make that big a difference. It improves the experience though and I'd definitely recommend it if you want a fresher experience than vanilla. Actually, given your comments, you should find it pretty challenging too. Maybe even too challenging. You might want to play on vanilla a bit more...
WOW, brilliant troll!
 
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You gain more Smithing XP with more valuable items so just make better shit, like jewelry. Alternatively, I think SkyTweak lets you change skill gain rates.

edit: Looks like the community uncapper does what you want.

http://www.nexusmods.com/skyrim/mods/1175/

You have the possibility to set a different skill level cap of your choice for each different skill.
You can modify each different rate at which your character earns each respective skill experience.
You can set the max skill level used by the game formulas when calculating skill benefits.
You can decide how fast leveling a skill does level the player's character.
You can decide how many points you want to earn at each level up for: Health, Magicka, Stamina and "Carry Weight".
 
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Gnidrologist

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Pay for training instead. When your skill level is low (<40) it costs peanuts. It's what you should be doing in vanilla too, it's not like money has many other uses. (buying a house if you don't feel like taking one by force, and maybe the random enchanted item if you don't want to make those yourself)
I did, in fact. There are two problems. When deep in a large dungeon, you gain several levels and can't use every level to also pay for a skill increase. Secondly, the last part limits the trainer's effectively, which is good, because Morrowind default system, where you can pay as long as you have a coach and money could make you an ubermensch witjin first 5 hours of game, but it also means that it doesn't influence your development as much so i don't think i could do any better with this. More like i may have chosen some less effective perks or smth.

Btw, do you prefer to increase health or stamina primarily or both in equal portions?

Well you just sounded like you needed a super easy mode.
You sound like you don't read posts you're replying to or are too stupid to understand them.
 
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Gnidrologist

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Actually, given your comments, you should find it pretty challenging too. Maybe even too challenging. You might want to play on vanilla a bit more...
More like i find it inconsistent. Like, i hardly ever died to any dreurgs, even high level ones or vampires, or werewolf, not to mention a laughing stock that so called ''dragons'' are and at the same time can get mauled by supposedly run of the mill bandits or bears. Goddamn bears are stronger than powerful undead. Without prior knowledge of the game, it was kinda frustrating.
 

a cut of domestic sheep prime

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Actually, given your comments, you should find it pretty challenging too. Maybe even too challenging. You might want to play on vanilla a bit more...
More like i find it inconsistent. Like, i hardly ever died to any dreurgs, even high level ones or vampires, or werewolf, not to mention a laughing stock that so called ''dragons'' are and at the same time can get mauled by supposedly run of the mill bandits or bears. Goddamn bears are stronger than powerful undead. Without prior knowledge of the game, it was kinda frustrating.
Yeah, it's probably the level scaling.

SkyRe handles level scaling by having certain *areas* with a range of levels each - which does feel a lot less stupid than vanilla, but the fact that level scaling exists at all still sucks. And FYI IIRC, it doesn't touch dragons so that you can use one of the various dragon mods.

Requiem isn't much better in regard to things making sense, but in a different ways: dragon priests are more powerful than dragons themselves, random NPCs are ungodly strong and can take down a sabertooth in a single strike while you can't in 100 strikes. It winds up making the world feel broken - not that it wasn't broken already, thanks to Bethesda.

Requiem and SkyRe both fail to fix Skyrim, but it's a question of which particular brand of failure you prefer.
 

Gnidrologist

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Health keeps you from dying so it's the more important stat to raise :M . Equipment with + Stamina is more common, too. I'd raise both equally if I were playing as a dual wielder that spams power attacks, maybe.

Well, it seems important for my two hander specialist too as power attacks with sledgehammer take a lot of stamina so guess i did it right (raised equally).
 

DraQ

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In principle I totally agree, and it's one of the best things about requiem that you can't just steamroll everything and different enemies require different tactics, etc.
Its just that Draugr are such an integral part of Skyrim, with them showing up in many (quest) locations (early quests, too) that not being able to deal with them is a somewhat bigger issue than avoiding e.g. the few mage/necromancer locations until you are strong enough.

Also keep in mind that I'm not saying that Draugr should be made easier - I'm saying that silver weapons should be made easier to acquire, by giving them to some vendors where it makes sense lore-wise (e.g. in Markarth) instead of putting one single hidden findable silver weapon into the game or restrict them to one guild (which you might not want to join for whatever reason and besides there's again no way to know about the Silver Hand unless you have meta-knowledge about the game).
I don't disagree that silver weapons could be purchaseable, but I don't really see the problem here. It's not a showstopper, there are many ways around it, also draugr are in some regards easier than even common bandits (they are dumb, neglect defense, have shit reflexes and are commonly found in places full of nasty, easily triggered traps so you can even do a lot of damage with arrows despite draugr being impervious to them), so unless you face something like the final chamber of BFB (mind you, you start facing dragons afterwards) you aren't truly fucked. Also mind you that some of the draugr dungeons contain dragon priests and those are definitely something you DON'T want to face unprepared.
All in all there are plenty of enemies that require fairly specific counters - vampires with their drain health and frost magic, spiders/chaurus/Falmer and their poisons, wizards with their artillery barrages, dwemer constructs that are for all practical purposes tanks, dragon priests, dragons, hell, even some wildlife. Meanwhile the main threat draugr pose isn't too different from the main threat from bandits - that you can get pincushioned. It's just that you can't pincushion draugr back (ok, you can, it's just that they don't mind).
Also do you often need to face masses of Draugr all alone?

You have to in MQ, but afterwards you start having Dragons swoop down on you, so it's rather charitable to have a beef gate before that.
In Companions questline you have an assistance and start getting copious amounts of silver.
In College you have powerful assistance most of the time and can acquire a lot of scrolls for when you don't - afterwards it gets hard but that's high level stuff anyway.
In TG the one time you need to tackle Draugr you have assistance.
In civil war questline the one time you need to tackle Draugr, you have an assistance.

Sidequests and freeform exploration have you face them more often, but they are easily anticipated and the majority of sidequests have nothing to do with draugr.
If you don't feel like fighting draugr you can always focus on bandits, Forsworn (in fact you can get a decent anti-undead weapon this way), hit'n'run some necromancers without penetrating too deeply (worth considering, because robed humans have pretty much opposite vulnerabilities to draugr and you can find a lot of valuable or useful stuff on mages).
Enchanting kinda works IF you want to level it, spells are viable only for mages - what if you want to use a melee/non-magic using char for once? Without combat magic or self-made enchanted weapons?
Find preenchanted stuff? Make yourself a silver weapon?
Apparently silver weapons are borked as of 1.8.2 and don't add damage against undead so maybe just find a decent semi hi-end weapon?

( if i was hit by the car and couldnt think anymore then maybe )
:hmmm:
That's exactly how you sound, actually.

hahahahahaha
I originally thought your post was copypasta, but from looking at your other posts it seems this is all original content. Well done!
Derpypasta?
:M

Not sure if that's what you want, but VioLens allows you to turn off the cinematic thing.
I would just prefer it to trigger at different point of the attack sequence.

Is ramping up difficulty only merit of Requiem or does it actually adds something?
It makes builds far more meaningful.
It boosts significance of perks through the roof.
It adds tons of spells and some new items.
It removes level scaling.
It forces tactical gameplay (just charging at shit in the usual manner tends to just get you killed before the enemies have time to say "lol, no").
It diversifies challenges making them require different tactics and makes relative level of given challenge very dependent on build and available means to tackle it (meaning that tackling something is often question of "how").
It keeps challenges logical most of the time (for example Draugr don't care about the number of arrows sticking from their dead flesh because they just no longer have juicy vital organs and blood vessels for arrows to pierce)
It ramps up combat lethality for all the combatants (much higher damage, faster projectiles).
It increases importance of defenses and makes straight HP tanking far less viable (much higher armor cap, much stronger armors, better blocking, stagger, interruptions).
It underps the AI.
It underps and diversifies skill trees - light armor skill focuses on mobility rather than defense and also works for unarmored instead of being mirror of heavy, heavy armor offers awesome protection but hampers mobility and spellcasting requiring significant investments to be practical (especially for casters), lockpcking perks actually required to pick locks (you can bash a lot of stuff, though), speechcraft perks for cool stuff like disguise, etc.
It underps skills themselves (magic damage scales with magic skills)
It modifies some content to increase challenge or make it more interesting.
It reduces the burden of inventory management by reducing inventory capacity (meaning you just don't haul eleventy rusty swords and shit encrusted fur armors around looking for buyer, you just take stuff that's light and valuable or really useful).

Anyway:
http://www.reddit.com/r/skyrimrequiem/comments/1uyypt/is_requiem_for_you_a_comparison_with_other/

It's largely a difficulty mod, but instead of introducing bullshit difficulty and HP bloat it's pretty much symmetrical - if an enemy does something to you that feels not even remotely fucking fair, then chances are you can do exact same thing to an enemy unless there is an obvious reason why they should be able to do it but not you (dragon can nom your head because dragon, draugr can ignore arrows because it doesn't have the squishy bits you do, etc.).

Well, if Requiem is like Gord explained, then it's even worse.
It doesn't have scaling, for example. That's a big difference because it allows you to control the shape of your difficulty curve by choosing simply where you go instead of trying to avoid leveling up bad skills.
It's much more natural and much less PITA.

And you don't have to grind mudcrabs. The idea is that at the beginning you're just a regular guy so you have to judge challenges accordingly (for example, see a small bandit camp with 3 bandits - also regular guys - one wearing iron, with 1h weapon and shield, two in furs, one with 2h axe another with bow - can your single regular guy handle them, 1on3 and, if so, how? Do you have heavy armor that should stop the arrows? Maybe you are good enough with the bow yourself to pick off one of the light dudes first - any plans after that? Do you have anything potentially useful like scroll or poison? ) and you work your way up from there.

As for SkyRe I quit it a long time a go when the author started making bullshit arbitrary changes and restrictions. Requiem tries to kill you and make you miserable but it doesn't tell you that you can't do something you technically could.
SkyRe might have nice perks and shit, but it's too much of a scrubfaggotry and modding for modding's sake.

Mad cuz bad, from the looks of it.
:M

When deep in a large dungeon, you gain several levels
Requiem to the rescue.

Btw, do you prefer to increase health or stamina primarily or both in equal portions?
I like my glass cannons so upping stats that just let me tank moar always makes me wince.
Requiem alleviates it by making health double as strength stat of sort, but I still prefer upping something directly useful.

Currently playing a battlemage build BTW (one of the builds that are highly problematic early on with Requiem).
 

ERYFKRAD

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Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Thing with Requiem is that most humies are easy to kill at all times. That includes the player, too though. If you're really struggling with Requiem, do the the civil war stuff first. Entire forts will be raped easy if you do it on horseback.
 

whatevername

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I did, in fact. There are two problems. When deep in a large dungeon, you gain several levels and can't use every level to also pay for a skill increase. Secondly, the last part limits the trainer's effectively, which is good, because Morrowind default system, where you can pay as long as you have a coach and money could make you an ubermensch witjin first 5 hours of game, but it also means that it doesn't influence your development as much so i don't think i could do any better with this. More like i may have chosen some less effective perks or smth.

Btw, do you prefer to increase health or stamina primarily or both in equal portions?


You sound like you don't read posts you're replying to or are too stupid to understand them.
"I have to train on mudcrabs!!???!!!? BAAAAWWW WHAAA I die from 1 fireball cuz I'm surrounded by rats WAAAAAAAAH Skyrim's too hard for me, I better go back to Oblivion WHIMPER Mommy, where's my pacifier?"
 

granit

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Well, if Requiem is like Gord explained, then it's even worse. What's with the SkyRe?
Yeah, it's a lot better than requiem. Requiem has a lot of really good ideas that are completely ruined by aspergers design philosophies like arrows being instakill weapons and most playstyles people suggest revolving around popamole metagaming like zigzaging to avoid arrow or hiding behind rocks and pew pewing with arrows or using summons until you wear down an enemy's heath. It's not really hard in a smart and challenging way, but in a frustrating and stupid way. Anyone who gets off on wasting their time with crap like that really needs to get a life.

Skyre has no such problems, but unfortunately, I still don't feel it goes far enough into fixing skyrim to make that big a difference. It improves the experience though and I'd definitely recommend it if you want a fresher experience than vanilla. Actually, given your comments, you should find it pretty challenging too. Maybe even too challenging. You might want to play on vanilla a bit more...
Careful what you wish for, the anti-asperger movement was what caused the decline.
 

Gnidrologist

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It forces tactical gameplay (just charging at shit in the usual manner tends to just get you killed before the enemies have time to say "lol, no").
Given i have made a supposed classical ''nord warrior'', it is supposed to be his tactics to charge at shit by dafault. I tried it at the beginning and it worked out until that Dustwave Cave or what was the name of first Companion dungeon. So what do you suggest as alternative tactics for a protag that is supposed to be a tank two hand weapaon wielder?
As for my personal history, i''m now more of a thief/stealth char than a warrior by pressure, because stealth killing a whole camp of whoever is so much more convenient than charging at them, especially given that there is no berserk shit for nords or any good perks for heavy handers in general. The ''battle cry'' is more like a nuisance than asset, because everyone just runs away.
"I have to train on mudcrabs!!???!!!? BAAAAWWW WHAAA I die from 1 fireball cuz I'm surrounded by rats WAAAAAAAAH Skyrim's too hard for me, I better go back to Oblivion WHIMPER Mommy, where's my pacifier?"
I understand you're stupid, stupid. I got it. You can stop shitting your pants now.
 

a cut of domestic sheep prime

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"I have to train on mudcrabs!!???!!!? BAAAAWWW WHAAA I die from 1 fireball cuz I'm surrounded by rats WAAAAAAAAH Skyrim's too hard for me, I better go back to Oblivion WHIMPER Mommy, where's my pacifier?"
I understand you're stupid, stupid. I got it. You can stop shitting your pants now.
draq and the others will defend requiem no matter what you say or how many of its negative points you bring up. Arguing with them is like arguing with children who stick their fingers in their ears and shout "lalala, I can't hear you, you're dumb!".

It's sad really. Their lives are probably so empty that defending this broken mod is the only way they can achieve a sense of social accomplishment.
 

Gnidrologist

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Look, you don't need to get so emotional about this thing too. It just seems that Skyrim is very unexpectedly random. I don't mind challenge, i just hate random shit. Like ''you were hit for 567 damage'' in Fallout. While in Fallout it was an exception, in Skyrim this shit seems all too often. And it contradicts the fact that i can waltz through undead tombs like a boss and then instantly die from a random raider on the way through wastes.
 

DraQ

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It forces tactical gameplay (just charging at shit in the usual manner tends to just get you killed before the enemies have time to say "lol, no").
Given i have made a supposed classical ''nord warrior'', it is supposed to be his tactics to charge at shit by dafault. I tried it at the beginning and it worked out until that Dustwave Cave or what was the name of first Companion dungeon. So what do you suggest as alternative tactics for a protag that is supposed to be a tank two hand weapaon wielder?
In vanilla? I dunno, lol.
In Requiem? Default tactics is "whatever doesn't get your ass killed" which translates to "adapt to the situation".
If "classical nord warrior" is 2h+light, then you'd have to make use of your mobility and learn to discern when you can close in fast enough and when you need to try something different (because that's the difference between cleaving an archer in half and getting an arrow in the gut at point-blank range just before you can get a killing blow in). On the upside you'd be able to dance around heavier enemies swing faster and hit harder.

If it's 2h+heavy then you'd have decent resistance to arrows and slashes (albeit less so than if you used shield) so you'd generally only have to worry about enemy getting a power attack in with a 2h weapon allowing you to methodically pulverize your opponents. OTOH you would find open spaces perilous due to lack of speed (even with most arrows just bouncing off) and mages would likely just cook you inside your armor.

In any case you'd probably treasure a bunch of items outside of your build - a light ranged weapon for when you just can't close in and fight or for when you need to even the odds a bit (or for killing yourself a dinner), a few vials of poison you've found, maybe a staff or few scrolls that are effective against something you really suck at fighting, an invisibility potion for when shit gets rough, etc.

As for my personal history, i''m now more of a thief/stealth char than a warrior by pressure, because stealth killing a whole camp of whoever is so much more convenient than charging at them, especially given that there is no berserk shit for nords or any good perks for heavy handers in general. The ''battle cry'' is more like a nuisance than asset, because everyone just runs away.
In Requiem you'd probably not be able to achieve anything like that stealth-wise without heavy perk investment (not that you can't or shouldn't mix and match in Requiem, it's just that jack of all trades is very much a master of none).
OTOH, instead of lame "battle cry" you'd get a power that would allow you to use Thu'um non-stop for a short period of time.
 

a cut of domestic sheep prime

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Look, you don't need to get so emotional about this thing too.
Oh, I'm not. I just enjoy coming back to this thread and kicking the beehive a bit every now and again because of the way they argued with me back when I first tried requiem and didn't realize this thread was basically a requiem fan club.
It just seems that Skyrim is very unexpectedly random. I don't mind challenge, i just hate random shit. Like ''you were hit for 567 damage'' in Fallout. While in Fallout it was an exception, in Skyrim this shit seems all too often. And it contradicts the fact that i can waltz through undead tombs like a boss and then instantly die from a random raider on the way through wastes.
In vanilla, that'd be the level scaling at work. In requiem, that be more about how the mod author set things up as all levels are locked. I've felt that same feeling of frustration more in requiem though - even though it should lack randomness - because the designers decisions felt so random.
 

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