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Improving Skyrim / Recommended Mods thread (Mostly about Requiem)

a cut of domestic sheep prime

Guest
draq and the others will defend requiem no matter what you say or how many of its negative points you bring up. Arguing with them is like arguing with children who stick their fingers in their ears and shout "lalala, I can't hear you, you're dumb!".

It's sad really. Their lives are probably so empty that defending this broken mod is the only way they can achieve a sense of social accomplishment.
LOL
I don't play Requiem because it's too easy for me
I play SkyRe where you can get 1 shotted by a power attack on expert
Really? SkyRe felt a whole lot easier than requiem to me no matter how I adjusted the settings. Weird.
 
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I fireballed a bandit from afar once. Upon close inspection, it turned out to be a hunter looking for wabbits horkers. Oops. At least I was far enough that neither his dog nor my follower noticed I was the culprit for his sudden spontaneous combustion. I bet it was one of those damn daedra, I tells ya!

lambchop still being a gigantic faggot, still not gitting gud. a shame.

sodium_0313-web-exclusives_357755.jpg


also perkus maximus is better than skyre in every way, except that it doens't come with its own unleveler.

The author says you can use SkyRe's encounter zones module.

PerMa still has some annoying bugs like Alteration master perks not working or that hotfix patch giving you free spells everytime you rest. Not sure if I ignore those and give it a try, wait for Requiem 1.9 or continue my halted YASH character.

Really? SkyRe felt a whole lot easier than requiem to me no matter how I adjusted the settings. Weird.

It depends. Requiem is unleveled which means that some places are supposed to be easy after the few initial levels, while Skyre has zones with a level range that will keep up with a strong character far longer. SkyRe with some combat mod or two is harder than Requiem later on.

My last character was a SkyRe unarmored x-bowman that could cut a path through a draugr infested tunnel in slow-motion. His last battle was the named dragon priest and his entourage in the room before the White Phial. I used a slow time potion on top of his natural bullet time ability to kill everyone in the room before they could do anything. I think Zora got one attack in, but that's because I staggered anyone that got close to her. I decided to retire the guy. I imagine he sold the phial for a million septims and lived the rest of his days in peace until Alduin ate everything.:M
 
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Sykar

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Turn right after Alpha Centauri
Worse, Daggerfall had that. Beth seems intent on removing every single interesting skill or ability from TES. I'm still salty over bound armor getting axed.

I expect them to dumb down their next turds even more in more retarded ways than anyone here could ever imagine. My first bet would be to get rid of differentiated weapon skills and lump them all together into one. "Weaponmaster" sounds good, with guaranteed awesome button to spam over and over since we have learned from Bioware it is important that every push of a button produces something awesome. Awesome!
 

ERYFKRAD

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Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth

DraQ

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I was updating some of my mods and found this interesting note from the author of Touring Carriages. I feel like there's a story here...

http://www.nexusmods.com/skyrim/mods/38529

INCOMPATIBLE
This is a stand-alone replacement for Scenic Carriages and Real Carriages.
  • Logically, you cannot run this at the same time as either of them, just as you could not run them both at the same time. Saves after using either of them are unlikely to work properly.

    Any non-vanilla bodies for followers or players
    • DVA Dynamic Vampire Appearance (turn off during trips)
    • HDT Physics Extension (bouncing boobies, buttocks, etc.)
    • PC Exclusive Animation Path (some replacement races)
    • Tame the Beasts of Skyrim II (send home during trips)
    • Vanilla Armor Conversions for Dream Girl (probably Dream Girl itself)
    • Schlongs of Skyrim, further mentions will be summarily deleted.



:rpgcodex:"No cock bobbing animation on rough dirt roads? And you call yourself a modder?"
 

Luzur

Good Sir
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Swedish Empire
I was updating some of my mods and found this interesting note from the author of Touring Carriages. I feel like there's a story here...

http://www.nexusmods.com/skyrim/mods/38529

INCOMPATIBLE
This is a stand-alone replacement for Scenic Carriages and Real Carriages.
  • Logically, you cannot run this at the same time as either of them, just as you could not run them both at the same time. Saves after using either of them are unlikely to work properly.

    Any non-vanilla bodies for followers or players
    • DVA Dynamic Vampire Appearance (turn off during trips)
    • HDT Physics Extension (bouncing boobies, buttocks, etc.)
    • PC Exclusive Animation Path (some replacement races)
    • Tame the Beasts of Skyrim II (send home during trips)
    • Vanilla Armor Conversions for Dream Girl (probably Dream Girl itself)
    • Schlongs of Skyrim, further mentions will be summarily deleted.



:rpgcodex:"No cock bobbing animation on rough dirt roads? And you call yourself a modder?"

Its not really immersive riding simulation if the horse's balls and dong dont bob while on the move.
 

a cut of domestic sheep prime

Guest
Perhaps you should start one instead of derailing this fine Requiem thread?
 

whatevername

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*SNIP*
First they change all npcs to female, then they change all horses to female..... When will they add Trannysylvania as a new map?
 

Gord

Arcane
Joined
Feb 16, 2011
Messages
7,049
Some questions and impressions regarding Requiem (the good stuff has been mentioned before, I'm focusing on the stuff I don't like about it today):

1. Dragons - how do you best take on them with a melee-oriented char?
I'm currently playing a melee-oriented build (lvl 20, 1h+shield, heavy armor, skill for both around 50, ~200health/400stamina, 700 armor rating). Overall the guy is pretty sturdy, other melee enemies usually aren't much of a problem, except for the occasional high level/boss fighter with 2h weapons landing a power attack.
Dragons however are a different thing. I figured that heavy armor would give me some survivability here, but in best Requiem manner their damage is so absurdly high, that getting close to them is a guaranteed 1-hit-kill. For testing purpose I reduced the damage taken down to 50% and they would still 1-hit-kill me easily. So we are looking at ~400 damage after my armor here from a single attack.
They don't care much about me poking them with a magic sword or my ebony mace either, barely makes a scratch.
Currently the best "tactics" I have found is to just lure dragons either to settlements where the stationed guards can die a horrible death for the glory of the dragonborn help me bring the dragon down by teamwork. Works so-so, but undeniably drastically improves my survival chance. Alternatively other powerful enemies work as well (e.g. giants can at least damage it, although they usually proof to weak to kill a dragon, a boss-level storm atronach I had encountered in the wilds once managed to kill one dragon by himself, etc.).
Why is it a problem? While Skyrims MQ is undeniably stupid for having you kill dragons almost right away, still the game is unfortunately set up around it. Requiem goes a bit too far in the other direction here, with dragons being out of reach for many characters (I played with a mage before, and afair that was much easier) for quite some time - and thus certain quests and abilities as well.

2. Damage in general
Too much being one-shotted. It's ok as long as you are low-level. But when you are mid-level with twice the health and a decent armor with some resistances and many enemies still one-shot you, it becomes a bit stupid, imo. Strangely you either take relatively little damage or it's very much. Hardly seems to be a middle-ground. It sure makes you creative at using your resources, but too often it results either in an almost flawless victory, or insta-reload. Tied to the next point:

3. Magic damage and resistances
With the damage levels of many magic-using enemies in Requiem being very high in comparison to base health, resistances are likewise required to be very large in order to have an effect.
Unfortunately potions are both expensive and not effective unless stacked with other sources (equipment). This is especially jarring with non-elemental magic effects that rely on magic resistance to supress. Good luck finding much stuff that gives noticeable +magic resistance.
What would I change? Either the damage levels should be reduced (being routinely one-shotted by a mage with a non-dogable lightning bolt is not that much fun, imo), or the effect from resistance potions should be increased. They are already expensive, make them useful. When I am in an appropriate situation it should have a bigger effect than increasing my survivability form 2s to 3s.

4. Poison resistance, does it exist?
I have a nice +stamina necklace that also gives immunity to most paralyse effects from poisons, but other than that there doesn't seem to be much in Requiem you can find or buy?

5. Pacing
More care should be put into keeping the pacing of quests plausible regarding difficulty. It's apparent in the main quest, but also in guild quests and side quests. With Requiem de-levelling Skyrim anyway, it should be possible to ensure that early Companion quests don't send you against master vampires or similar things.

6. Silver weapons
FFS, let at least a few vendors sell silver weapons.
 
Last edited:

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
29,893
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Some questions and impressions regarding Requiem (the good stuff has been mentioned before, I'm focusing on the stuff I don't like about it today):

1. Dragons - how do you best take on them with a melee-oriented char?
I'm currently playing a melee-oriented build (lvl 20, 1h+shield, heavy armor, skill for both around 50, ~200health/400stamina, 700 armor rating). Overall the guy is pretty sturdy, other melee enemies usually aren't much of a problem, except for the occasional high level/boss fighter with 2h weapons landing a power attack.
Dragons however are a different thing. I figured that heavy armor would give me some survivability here, but in best Requiem manner their damage is so absurdly high, that getting close to them is a guaranteed 1-hit-kill. For testing purpose I reduced the damage taken down to 50% and they would still 1-hit-kill me easily. So we are looking at ~400 damage after my armor here from a single attack.
They don't care much about me poking them with a magic sword or my ebony mace either, barely makes a scratch.
Currently the best "tactics" I have found is to just lure dragons either to settlements where the stationed guards can die a horrible death for the glory of the dragonborn help me bring the dragon down by teamwork. Works so-so, but undeniably drastically improves my survival chance. Alternatively other powerful enemies work as well (e.g. giants can at least damage it, although they usually proof to weak to kill a dragon, a boss-level storm atronach I had encountered in the wilds once managed to kill one dragon by himself, etc.).
Why is it a problem? While Skyrims MQ is undeniably stupid for having you kill dragons almost right away, still the game is unfortunately set up around it. Requiem goes a bit too far in the other direction here, with dragons being out of reach for many characters (I played with a mage before, and afair that was much easier) for quite some time - and thus certain quests and abilities as well.

2. Damage in general
Too much being one-shotted. It's ok as long as you are low-level. But when you are mid-level with twice the health and a decent armor with some resistances and many enemies still one-shot you, it becomes a bit stupid, imo. Strangely you either take relatively little damage or it's very much. Hardly seems to be a middle-ground. It sure makes you creative at using your resources, but too often it results either in an almost flawless victory, or insta-reload. Tied to the next point:

3. Magic damage and resistances
With the damage levels of many magic-using enemies in Requiem being very high in comparison to base health, resistances are likewise required to be very large in order to have an effect.
Unfortunately potions are both expensive and not effective unless stacked with other sources (equipment). This is especially jarring with non-elemental magic effects that rely on magic resistance to supress. Good luck finding much stuff that gives noticeable +magic resistance.
What would I change? Either the damage levels should be reduced (being routinely one-shotted by a mage with a non-dogable lightning bolt is not that much fun, imo), or the effect from resistance potions should be increased. They are already expensive, make them useful. When I am in an appropriate situation where, it should have a bigger effect than increasing my survivability form 2s to 3s.

4. Poison resistance, does it exist?
I have a nice +stamina necklace that also gives immunity to most paralyse effects from poisons, but other than that there doesn't seem to be much in Requiem you can find or buy?

5. Pacing
More care should be put into keeping the pacing of quests plausible regarding difficulty. It's apparent in the main quest, but also in guild quests and side quests. With Requiem de-levelling Skyrim anyway, it should be possible to ensure that early Companion quests don't send you against master vampires or similar things.

6. Silver weapons
FFS, let at least a few vendors sell silver weapons.
1. Dragons with melee- horseback. Dunno about one-handers, but some two-handers can royally wreck dragons, so.
2. Yeah you're gonna be susceptible to on-e hit kills, especially from fragons, up until your HP>400. That's the minimum barrier, iirc.
3. I did find some decent gear that overall gave 50% magic resistance.(Galmar's everything, I think.)
4. I did find a poison immunity necklace, no idea if mod though.
5. Yup.
 
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Apparently Farkas likes to give you harder quests. Aela tends to give beast killing ones that are easier.

Just in case you start the Companions quest line again:
- You should ignore Farkas because once you have done his initial quest, everyone ignores you (so no more training) until you've done Dustmans Cairn. Go instead to other Companion quest givers. They have about 9 random quests for you.
- If someone offers you a quest, you can accept or refuse. If the quest seems too hard, just refuse and ask for something else.
 

Gord

Arcane
Joined
Feb 16, 2011
Messages
7,049
Ah yes, I've seen that discussion on the nexus. It's still an imperfect solution, but better than nothing. Seems that the guy behind Requiem might consider to eventually ensure that the early guild quests are chosen more sensibly.
 

DraQ

Arcane
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Some questions and impressions regarding Requiem (the good stuff has been mentioned before, I'm focusing on the stuff I don't like about it today):

1. Dragons (...) I figured that heavy armor would give me some survivability here
Hahano.
Maybe short of few ludicrously overpowered uniques or customized self-made improvements if you're a master smith getting chomped by a dragon = dead.

Meleeing dragons is scary. If you don't want to branch out into magic, ranged or whatever your best option is to try to not be right in front of the dragon (but avoid tail too) and do hit'n'run. If you must attack frontally, then you can try bashing the dragon in the tonsils whenever you're about to get headnommed, but it's not something you want to if you have any choice. Short of some uniques you're generally best served by something that can help break through dragon's natural AC so maybe a mace, enchantments can help too.
If you were a 2h guy I'd tell you to get Volendrung as it trucks everything and is borderline broken.


Requiem goes a bit too far in the other direction here, with dragons being out of reach for many characters (I played with a mage before, and afair that was much easier) for quite some time - and thus certain quests and abilities as well.
Well, dragons.
They still feel underpowered considering power of dragon priests if it's any consolation.

2. Damage in general
Too much being one-shotted. It's ok as long as you are low-level. But when you are mid-level with twice the health and a decent armor with some resistances and many enemies still one-shot you, it becomes a bit stupid, imo.
Nah. I'm sick of lvl>9000 RPG heroes that can tank Chicxulub class asteroid impacts with their bare dicks because HP. If you catch a huge 2h hmmr from an overhead swing squarely in the face you should be dead.
Requiem does that without robbing you of the feeling of power connected to leveling up.

My current lvl40 battlemage (2h, HA) can just stroll through a bandit camp converting all the lowlifes contained within into unrecognizable red slurry with melee alone and they can't do a single fucking thing about it (in fact there are few things left in Skyrim I would still considered challenging with this char), but if I get careless and let a bare-assed guy with a shoddy iron hammer and shitty fur skirt get a good, powered up swing at me, then I get a loading screen. As it should be.

Strangely you either take relatively little damage or it's very much. Hardly seems to be a middle-ground. It sure makes you creative at using your resources, but too often it results either in an almost flawless victory, or insta-reload.
Heavy armor. it does an excellent job stopping arrows and light attacks, especially with swords. Power attack with a 2h axe or hammer will likely end you, though. Either you kill the actual threats off before they kill you and get lightly scratched by everything else or you don't and you die.
Had you used light armor it would work and feel different.

3. Magic damage and resistances
With the damage levels of many magic-using enemies in Requiem being very high in comparison to base health, resistances are likewise required to be very large in order to have an effect.
Unfortunately potions are both expensive and not effective unless stacked with other sources (equipment). This is especially jarring with non-elemental magic effects that rely on magic resistance to supress. Good luck finding much stuff that gives noticeable +magic resistance.
What would I change? Either the damage levels should be reduced (being routinely one-shotted by a mage with a non-dogable lightning bolt is not that much fun, imo), or the effect from resistance potions should be increased. They are already expensive, make them useful. When I am in an appropriate situation it should have a bigger effect than increasing my survivability form 2s to 3s.
Potions are still very valuable as they reduce damage and help avoid secondary effects. Try facing a vampire with cryomantic spells with and without resistances if you don't know what I mean. Also, try getting protective gear. There is not much to add, heavy armor sucks against wizards, so you can consider them your nemesis. Well, one of.
If you carry a backup ranged weapon you can try this, either to kill wizard outright or as a poison delivery method.
Also, if you can close the distance without dying you can try sprinting INTO the caster attacking you - a scrawny guy in a bathrobe WON'T keep standing if a large pile of meat covered by thick layer of metal runs him over, even if he has the most awesome protective spells keeping him from getting hurt in the process (it's something I always wanted to do against stoneskinned faggots in IE - just knock the fuck over or wrestle him to the ground then sit on him until his buffs run out).

4. Poison resistance, does it exist?
I have a nice +stamina necklace that also gives immunity to most paralyse effects from poisons, but other than that there doesn't seem to be much in Requiem you can find or buy?
Yes, there are certainly some unique armors with that effect, there are potions and I think some amulets can turn up as well.

You can always play an Argonian or :kfc:if poison gives you too much trouble - then you will be able to take a few hits before it gets actually bad.
Or get one of these as follower to give you an edge against poison users.


5. Pacing
More care should be put into keeping the pacing of quests plausible regarding difficulty.
Well, yeah, but that's Skyrim's retardedly short quest-lines for you.

At least the Companions are fully doable even on low level as you are not forced to take on anything particularly BRÜTAL at any point.
I think a good solution short of full blown questline mod would be to identify spots in guild questlines where quests are loosely coupled enough to allow insertion of unrelated quests and just pad them out to acceptable length with radiant quests.

6. Silver weapons
FFS, let at least a few vendors sell silver weapons.
Just sink a perk into smithing if it's that much of a problem. Or do Dustman's Cairn for Companions.
Or find that hidden silver katana.

Also, AFAIK silver weapons are broken in current version anyway (something not working properly in the initialization scripts, it'll be fixed in the next version).
 

Gord

Arcane
Joined
Feb 16, 2011
Messages
7,049
Nah. I'm sick of lvl>9000 RPG heroes that can tank Chicxulub class asteroid impacts with their bare dicks because HP. If you catch a huge 2h hmmr from an overhead swing squarely in the face you should be dead.
Requiem does that without robbing you of the feeling of power connected to leveling up.

I'm not advocating for unkillable heroes, I'm talking about doing more sensible damage here. Losing half my health in one hit, sure, why not - it's still an oh shit moment, but at least one I might still turn around if I do it right. Being one-shotted so often is bullshit difficulty territory, imo. But I guess we won't come to an agreement there.

Btw. bandits are cannonfodder-level enemies after a few levels, with the exception of bosses, maybe.

Potions are still very valuable as they reduce damage and help avoid secondary effects. Try facing a vampire with cryomantic spells with and without resistances if you don't know what I mean. Also, try getting protective gear.
Yeah, well, that's the key and also what I wrote: You need protective gear to stack resistances. Then they are fine. The resistance from potions alone is not going to cut it, however.
I don't see anything wrong with an anyway expensive potion that can give you a temporary boost that will give you an actual survival chance against a strong magic user - but for this you need at least 50%, maybe 75% and more from this potion. Everything below that is not going to help - just do the math.
Once you have protective gear, otoh, you can actually start using those low-grade potions to stack your resistances for better effect.

Yes, there are certainly some unique armors with that effect, there are potions and I think some amulets can turn up as well.
Ok, then I've just been unlucky so far.

Also, AFAIK silver weapons are broken in current version anyway (something not working properly in the initialization scripts, it'll be fixed in the next version).
Actually I'm not sure about that. There does seem to be a bug that makes the Dawnguard equipment lose its anti-undead effect, but the silver katana worked very well for me.
By now I've also acquired Dawnbreaker, anyway. Ironically Dawnbreaker seems to suffer from the same bug as the Dawnguard stuff, but the additional anti-undead spell-like effect mitigates it.
 

Atchodas

Augur
Joined
Apr 23, 2015
Messages
1,047
Dont use requiem have some decency and compile yourself a nice list of mods that does everything you want , Requiem is not compatible with them anyway , and is a cheap way to install 1 mod in a hopes that it will fix skyrim meanwhile you will be playing somebodys wet dream how skyrim should be , modding skyrim is all about making it enjoyable for yourself , and clearly you dont like requiem because of its shitty design decisions so dont use it .
 

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