Nah. I'm sick of lvl>9000 RPG heroes that can tank Chicxulub class asteroid impacts with their bare dicks because HP. If you catch a huge 2h hmmr from an overhead swing squarely in the face you should be dead.
Requiem does that without robbing you of the feeling of power connected to leveling up.
I'm not advocating for unkillable heroes, I'm talking about doing more sensible damage here. Losing half my health in one hit, sure, why not - it's still an oh shit moment, but at least one I might still turn around if I do it right.
Well, being one-shotted lets you know you did it wrong.
I'm not a fan of wailing on HP walls and not being one-shotted would in some cases be drastic change - for example for a ranged character (both player and NPC) a need to shoot every target at least twice will likely mean getting killed.
Being one-shotted so often is bullshit difficulty territory, imo.
Only if you can't avoid it.
Potions are still very valuable as they reduce damage and help avoid secondary effects. Try facing a vampire with cryomantic spells with and without resistances if you don't know what I mean. Also, try getting protective gear.
I don't see anything wrong with an anyway expensive potion that can give you a temporary boost that will give you an actual survival chance against a strong magic user - but for this you need at least 50%, maybe 75% and more from this potion. Everything below that is not going to help - just do the math.[/quote]Depends. Against continuous damage every little bit helps and this is the kind of damage that's the most difficult to dodge when trying to close the distance. Same with secondary effects, like getting iced over.
Protective gear is obviously very valuable, I don't deny it, but it's also rather common.
Dont use requiem have some decency and compile yourself a nice list of mods that does everything you want
Why?
Also , dont write like a retard , unless you cant help it .
If you catch a huge 2h hmmr from an overhead swing squarely in the face you should be dead.
Skyrim has no location damage.
Overhead swing which is the typical power attack leaves little ambiguity regarding hit location, though.
In other words: it's fixable, but the requiem dude would need to gate content behind skill checks, or at least give the player a choice by warning them beforehand. Kinda difficult to do in a game with full voice acting and lip syncing.
The game uses stages to progress quests, I guess he could just halt progression until you have achieved a certain level of power(checking raw stats or the bullshit statistics like fame, renown and the like). So the Whiterun tower isn't attacked as soon as you retrieve the stone plate, for example.
The problem here is that some quests in quest chains are tightly coupled with dialogue/setpieces. For example when you deliver the stone the conversation with Farnegar is written as being interrupted by the news of the attack. You can't really separate those two quests in a graceful manner, neither can you delay player being sent to BFB. The only semi graceful way would be adding a note from a "Friend" (Delphine) dropped somewhere or delivered by a courier urging player to delay the quest in order to not get killed, but it would need some good stated reasons. Alternatively maybe something could be done to delay your Whiterun entry (either the first one or the one with the stone).
Guild questlines should be more malleable.
I am deeply butthurt about only being able to buy half a level per level.