Announcing Requiem 1.9 - The Compatibility Inquisition
Hi guys (and gals),
I have some big news for you. First of all the bad news: The previously announced Requiem 1.8.3 will not be released.
But don't worry, we did not withdraw the announced features for it, we merely added so many more cool features on top of them that we found it appropriate to make a new major version. Thus we are now announcing Requiem 1.9, "
The Compatibility Inquisition" as the next version. At the right hand side, you can see Vallen128's awesome new cover artwork for the new version and I would like to use this opportunity to welcome Vallen128 officially as our new artwork designer.
So let me tell you what new features you can expect from the
Compatibility Inquisition, that is supposed to purge at least some of the compatibility worries every Requiem player has to suffer from. (And yes, I will also make some statement other than "when it's done" about the release date.)
Now what is so super-important about this new version to make it a major update?
See below, we have compiled a list of the most important features for you.
No more linking madness!
For those that suffer already at the installation stage, either due to failing reading our instructions or because they have more exotic setups, this is likely the best news. The new Reqtificator requires no more links, neither hard nor symbolic! Even better: We did not cut any features to achieve this. The ActorVariations are still fully functional, but their internals have been rewritten such that the links are no longer required. As a consequence, the Reqtificator no longer needs administrative rights to create symbolic links and all constraints on the file system on which you installed Skyrim are also gone. Now you can again enjoy your Requiem without issues on an external drive for example.
Leveled List merging
Another great pain in the past has been the combination of bashed patches, Tes5Edit unleveling scripts and the Reqtificator. To alleviate this problem, the new Reqtificator comes with its own Leveled Lists merger function, which is intended to replace both the bashed patch and the unleveling script in your setup.
The main problem with bashed patches is that your leveled lists will most likely again contain leveled content and they might spawn way to powerful equipment at the wrong places. In the worst case, you might end up with e.g. ebony equipment in the hands of a lowly highwayman. Furthermore, depending on the settings of the Leveled Lists, these additions might even overshadow all Requiem additions, once you reached a certain level.
Using an unleveling script can alleviate this issue, but potentially upsets balance again by making very powerful items available in the early parts of the game.
Furthermore, Requiem sometimes discards the Vanilla leveled lists and uses its own, differently structured Leveled Lists to equip NPCs, e.g. for bandits. Thus a Bashed Patch would merge items into the wrong lists anyway...
To solve all these problems, our new Reqtificator will automatically resolve all conflicts on leveled lists
among Requiem patches. This approach has the advantages of having a clear reference, the Requiem.esp, and that we can assume that all content to be merged is already adjusted such that it is suitable for Requiem. As long as you have your weapon, armor and creature mods properly patched for Requiem, the new Reqtificator should solve all your problems now.
Automated Merging of Visual data for NPCs and Races from other mods
This was already announced in detail for the original
A preview on the Reqtificator in Requiem 1.8.3 and its new features blog post. Thus I will just leave it at a short "mods like Bijin Warmaidens and Ethereal Elven Overhaul no longer need compatibility patches for Requiem" and refer to the old blog post for details.
Sanity Tests in the Reqtificator
We analyzed the tons of support requests we received for Requiem 1.8 and identified the most frequent user mistakes. These are now integrated into the patcher as a small set of tests for your load order. Most importantly, the race sanity test is now also included in the Reqtificator with a greater level of detail than the in-game version. This new version will check more conditions and also pinpoint exactly which race is causing the trouble. Furthermore we added some safety nets for some common mistakes like having Live Another Life loaded before Requiem and similar issues.
Awesome new features for Patch-makers
Some of the best features in the Reqtificator have been shielded from public use in the past, namely: Tempered Equipment and ActorVariations. Now, with Requiem 1.9, patch-makers can also make use of these features to simplify their development and to intertwine their patched mods even closer with Requiem. Now they can easily equip any NPC from any mod with tempered gear, of course with the Requiem rules for tempering. And they can use the ActorVariations to greatly improve the visual variety of their generic cannon fodder NPCs without having to copy every actor many times to edit his race and face. Furthermore, the "Compact Leveled Lists" are also available, which can help developers to create Leveled Lists with more complex spawn rate patterns at a reasonable effort.
Interface Improvements and Options
We also made some tweaks to the interface: The Skills MCM now displays both the raw mass and the effective mass, as well as the contribution from your worn Equipment to them. These very important properties were previously only accessible via console. Furthermore, the Reqtificator now allows you to install a few options. At present you can choose the hide the button icon next to the "Talk To" etc tool tips in the main interface and choose your font. In addition to the Vanilla fonts, the well-known Kingthings Petrock font, we also offer a new option:
CAT Hohenzollern, originally designed by Peter Weigel and brought to Skyrim for you by axonis.
aMidianBorn Book of Silence steel plate textures for new guard armors
As most of you likely know, the popular aMidianBorn Book of Silence textures for the steel plate armor cannot be used directly for the robed steel plate armors worn by melee guardsmen in Requiem 1.8. Thanks to the kind permission of CaBal120, we will ship Requiem 1.9 with modified BoS textures for the guard armors. You can choose between the standard textures and the BoS textures in the Reqtificator.
An internationalized Reqtificator
The Reqtificator has been rewritten almost from scratch. Its internals now look much cleaner and are (mostly) well documented. But more important for users is that as a consequence of this rewrite the Reqtificator itself can now be translated to other languages. Detailed instructions for interested translators will be available after the release.
Bug fixes
As always, there will of course be various bug fixes shipped with the release.
Now come on... Tell me when you will release it!
You know the answer... No, actually it's not "when its done" this time. We are pretty much finished with the update. Some issues still need testing, but if everything works out well, we might be able to release the new version on the 8th of June. Now, before you become too excited about it:
I will be on a conference starting from Wednesday and not return to Skyrim before Sunday. If my beta testers discover some flaws in the meantime, it might be necessary to shift the release by a few days.
We hope you are as excited about this new version as we are!
Your
Requiem Dungeon Masters Team