deuxhero
Arcane
When's Nehrim 2?
Isn't Nehrim itself a sequel?
When's Nehrim 2?
Perfect.YASH mod description said:YASH abides by three strict rules:
- Never, ever affect the player with something that will NOT affect the NPCs. Never. If your Khajiit character runs fast it's because ALL Khajiit in the game run fast. If your Redguard character is more skilled with one handed weapons it's because ALL Redguards are more skilled with one handed weapons. If your Bosmer character can deal more damage with bows and draw them fast it's because ALL Wood Elves are more skilled with bows. And so on. The essence of the mod is that you are NOT anything special compared to other people, save for your innate ability to shout.
- Don't disrupt the vanilla mechanics: improve them. YASH intentionally does NOT add new perks, new skills, new spells, new weapons, etc. Instead, it improves the existing game elements by making them more interesting and useful, sometimes essential to proceed.
- Focus on character skill over player skill. YASH is not aimed at button mashers but at players who carefully plan their characters.
Last but not least, never let anyone think that he's playing with a mod on. The best mod is the one that doesn't feel it's a mod at all, but something so well integrated into the game that the player could think the game has always been like that since day one. This was the hardest goal but I did my best to accomplish it.
And then you have shit like "you need to have at least 20 one-handed skill for this here steel sword to not be about as effective as a nerf bat".Perfect.YASH mod description said:YASH abides by three strict rules:
- Never, ever affect the player with something that will NOT affect the NPCs. Never. If your Khajiit character runs fast it's because ALL Khajiit in the game run fast. If your Redguard character is more skilled with one handed weapons it's because ALL Redguards are more skilled with one handed weapons. If your Bosmer character can deal more damage with bows and draw them fast it's because ALL Wood Elves are more skilled with bows. And so on. The essence of the mod is that you are NOT anything special compared to other people, save for your innate ability to shout.
- Don't disrupt the vanilla mechanics: improve them. YASH intentionally does NOT add new perks, new skills, new spells, new weapons, etc. Instead, it improves the existing game elements by making them more interesting and useful, sometimes essential to proceed.
- Focus on character skill over player skill. YASH is not aimed at button mashers but at players who carefully plan their characters.
Last but not least, never let anyone think that he's playing with a mod on. The best mod is the one that doesn't feel it's a mod at all, but something so well integrated into the game that the player could think the game has always been like that since day one. This was the hardest goal but I did my best to accomplish it.
YASH used to be modular, meaning you could "cherry pick" the parts that you like and replace the others with different mods. Did that change?I like lightweight mods. I consider lightness a measure of elegance and systemic mastery plus it also means less potential problems down the line.
I absolutely adore mods that try to keep mechanics PC/NPC indifferent, because to me that's what good RPG mechanics should aspire to.
A lot of things about this mod make me hard, but still no.
And then you have shit like "you need to have at least 20 one-handed skill for this here steel sword to not be about as effective as a nerf bat".Perfect.YASH mod description said:YASH abides by three strict rules:
- Never, ever affect the player with something that will NOT affect the NPCs. Never. If your Khajiit character runs fast it's because ALL Khajiit in the game run fast. If your Redguard character is more skilled with one handed weapons it's because ALL Redguards are more skilled with one handed weapons. If your Bosmer character can deal more damage with bows and draw them fast it's because ALL Wood Elves are more skilled with bows. And so on. The essence of the mod is that you are NOT anything special compared to other people, save for your innate ability to shout.
- Don't disrupt the vanilla mechanics: improve them. YASH intentionally does NOT add new perks, new skills, new spells, new weapons, etc. Instead, it improves the existing game elements by making them more interesting and useful, sometimes essential to proceed.
- Focus on character skill over player skill. YASH is not aimed at button mashers but at players who carefully plan their characters.
Last but not least, never let anyone think that he's playing with a mod on. The best mod is the one that doesn't feel it's a mod at all, but something so well integrated into the game that the player could think the game has always been like that since day one. This was the hardest goal but I did my best to accomplish it.
I like lightweight mods. I consider lightness a measure of elegance and systemic mastery plus it also means less potential problems down the line.
I absolutely adore mods that try to keep mechanics PC/NPC indifferent, because to me that's what good RPG mechanics should aspire to.
A lot of things about this mod make me hard, but still no.
YASH used to be modular, meaning you could "cherry pick" the parts that you like and replace the others with different mods. Did that change?I like lightweight mods. I consider lightness a measure of elegance and systemic mastery plus it also means less potential problems down the line.
I absolutely adore mods that try to keep mechanics PC/NPC indifferent, because to me that's what good RPG mechanics should aspire to.
A lot of things about this mod make me hard, but still no.
I'm not sure if this is possible in Skyrim, but a possible solution would be for damage to be dependent on skills first and foremost. The type of material would determine other characteristics, e. g. whether a weapon was capable of harming magical critters, how durable it was etc. Because a skilled swordsman will be deadly with an iron sword or a glass one, and a beginner will be shit with both, but iron might be not enough to kill a werewolf either way.I wouldn't call shit one of the main features of the mod, but I'm always open to suggestions. How would you handle the problem of finding uber equipment earlier than usual, even though the chances are very low?
As usual, it depends.I wouldn't call shit one of the main features of the mod, but I'm always open to suggestions. How would you handle the problem of finding uber equipment earlier than usual, even though the chances are very low?
I have about 10% of that with quite a few being minor, sometimes cosmetic tweaks, and over half of the remaining ones Requiem patches or optional modules.I finished the thread. You people are recommending here about 600 mods (I mean endorsing. I'm not including those only mentioned). I will list them in a spreadsheet someday.
So I guess it's safe to say you only need 600 mods to improve Skyrim.
*snip*
Threads are made to be high, low and medium-jacked. This is the Codex after all.. Also, don't want to hijack the thread, hence I'm tip-toeing out of here.
I'm terribly sorry but the thing you just said is 100% bullshit.I'm afraid your proposals are either against the lore or not feasible: in TES, Glass is heavier and slower than Iron [this is why you require more skill to swing a Glass weapon] and more durable.
These light and elegant weapons of High Elven design feature extravagant use of rare metals and cutting edges made from rare crystalline materials. Duelists and assassins appreciate the delicate balance and sinister sharpness of glass weapons.
*snip*
Modders gonna mod.
Glass weapons are heavier than iron weapons.*snip*
I'm terribly sorry as well: you are horribly wrong.
https://s32.postimg.org/s04igrl79/tesweights.png
If you knew anything about TES lore you'd knew that the most recent lore ALWAYS overrides the previous, no matter what previous games have to say on the matter. About your quick question: yes. And since it's pretty obvious to me that you don't have the slightest idea what you're talking about, nor you have either lore or modding knowledge, I think I'm done talking to you. You can link whatever you want, from now on I'll just ignore both you and your manners.
I'm not talking about the issue being debated, I'm enjoying your faggy overreaction.
Modders gonna mod.
This is not even a matter of modding, it's just a matter of spending two seconds with the proper tools and see what the games internals have to say on the matter. Either that, or have a chat with the devs over at the Beth forums and follow their guidelines. Me and others like me use to do both since always. Whatever, apparently I've subscribed to the wrong forum.
/out
Glass weapons are heavier than iron weapons.
Glass armor though is much much lighter than iron one.
You're probably asking yourself what point I want to make?
That Bethesda are a bunch of retards and you are too to slurp up their nonsensical bullshit I guess.