Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.
"This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
Installed Requiem for the first time. I have followed the install instructions and everything seems to be working. I used used the SkyProc Patcher and so on. I'm just wondering now, will for an example cloaks show up in the game? The mod I'm using didn't have a requiem patch from what I could see. Will Requiem include the cloaks in the game automatically or is that mod screwed? I haven't seen any cloaks ingame.
It looks like it, I'm not 100% how everything works, but the file "Requiem for the indiffrent" has that mod included. I have seen a couple of cloaks now, but not to the same extent as without it. But I guess it's working, if Requiem don't have some cloaks included from the beginning.
Been playing Requiem now for a couple of days, and I got to say, it makes Skyrim really great. I have also installed a couple of other mods that enhance the experience, and I'm thinking why not share. The stuff is mostly lore friendly, and I have focused on immersion and "realism".
I'm using the Nexus Mod Manager so I will list all the mods after the subcategories they use. One more thing. The game seems stable. I get the occasional crash, but it runs well.
---------------------------------
Animation No heavy muscular walk and idle - Makes characters look more normal, even when the character have heavy muscles. No more walking around like Arnold. No Spinning Death Animation - Removes the spinning death animation. Now characters go to rag-doll the instant they die.
Armor Immersive Armors - Adds alot of cool looking lore friendly armors to the game. You can build or find them in the world.
Audio, sounds and music Audio overhaul for Skyrim - Makes the world of Skyrim come alive. It adds reverb, improves sounds, and even changes some behaviors in sounds, like in magic use and makes it much much better. Fireballs sounds absolutely terrifying now. No Combat Music - Personal preference I guess. It removes combat music from the world.
Cities, towns, villages and hamlets Beautiful Whiterun - Makes Whiterun really pretty. It lower the fps a little, but personally I think it is worth it. The city looks much more inviting. Dawn of series - Will only list Windhelm here. But this series improves all the other major cities/towns in Skyrim. Makes them a little bit prettier and immersive. Just scroll down on the Windhelm page to find the other cities he have improved. Expanded Towns and Cities - Expands the smaller towns of Skyrim. Makes them a bit bigger and a bit more believable. Remember to download compatibility patches if you get this. That goes for everything on this list!
Clothing Bandolier - Bags and Pouches - Adds bandoliers that can be found or crafted. Looks cool and works really well with Requiem since it lowers carrying weight by a-lot. Cloaks of Skyrim - Don't have any real use, it's just here to make your character look a bit more badass. If you install everything correctly, these should be craftable and you will see NPCs wearing them as well. Leather Backpack - A simple backpack. I took the version that gives 50 carrying weight, just so it exist a use for it. Winter Is Coming - Cloaks - More cloaks. These are the fur variants.
Companions - Other INIGO - Fun Khajit companion to bring along on your adventures. He comments on random stuff that happens to you and him.
Environmental Alternative Snow - Makes the snow look a bit better. I used the low resolution one to save a bit on the performance. Realistic Water Two - Makes water look 10 times better. Worth the performance hit! Verdant - A Skyrim Grass Plugin - Makes grass in Skyrim look great. Requires some ini tampering, but nothing hard. This mod improves the landscapes significantly, especially around Whiterun and in the forest areas.
Gameplay effects and changes Alternate Start - Live Another Life - Essential mod. Now you can start you adventuring however you like, and you don't have to suffer through that boring intro anymore. Death Alternative - Your Money or Your Life - Another essential mod. Changes how death works in the game. Instead of having to reload when defeated there is a change of you getting captured or maybe just saved by someone. Works with companions as well. Death Alternative - Captured - Adds a few more scenarios to the mod above. No NPC Greetings - Reduce the distance of NPCs to greet you. I always found this annoying as hell in Skyrim. Why is everyone stopping to tell me their life story? This stops that. Potions Animated - When you drink a potion it now plays an animation. So no more gaffing down 10 potions in hope to save your life. Make potion use more tactical. Drinking while in combat will end your life. Realistic Ragdolls and Force - More realistic ragdolls. Remember that Duke Patricks fix I mentioned above? This is for this mod and one other mod that you will find further down.
Immersion Black Horse Courier Reborn - The Black Horse Courier is back. Great immersion mod. You get a newspaper on current events in the world. If you subscribe to the newspaper ingame a courier will show up and give you the latest issue. Extended Encounters - Adds a-lot of encounters while traveling the roads of Skyrim. One of the best addition of the mod is that there is now a chance of meeting NPCs you have met in the cites on the roads. Follower Commentary Overhaul - Fun little mod. Adds random dialogue for followers that don't have any personality. They will comment on random stuff, and sometimes annoy you with random details of their life. Immersive Citizens - Big mod. But simply it makes the random citizens in the world more alive. They walk around more in town, actually visit the shops and inns, instead of just standing in place. Immersive Fallen Trees Mod - The name alone don't sound like much. It adds random fallen trees to the world, but it also adds them over places like rivers and canyons. Makes it for a more fun traveling experience. NPCs will also use these. Player Headtracking - The head of your character will track other characters, items and corpses while in third person. Adds a-lot of immersion if you play in third-person. Realistic Needs and Diseases - Essential mod for me. With this mod you now have to eat and sleep, or you will suffer in stats, and from what I know eventually die. Enhanced Camera - See you lower body in first person with this mod. Nothing important but adds to the immersion. The other mod the Duke Patricks mod fixes. The People of Skyrim Ultimate Edition - Adds a-lot of random stuff to the world of Skyrim like ruins, people and such. Makes exploring feels fresh again! Touring Carriages - When you now travel with carriage you actually travel by it instead of it fading to black. Works with up to 3 companions. If you want to skip, you still can. Just ask the driver to wake you up when you get to your destination. Wet and Cold - Adds wet & cold effect to your character and NPCs. Like dripping after a swim, and getting snow covered in a snowstorm. Your Market Stall - Set up your own market stall and sell your loot to random citizens of Skyrim. Fun mod, but you got to have patience. Really immersive though, instead of just dumping everything you find at Belethor.
Items and Object - World Animated clutter - Barrels, sacks and such now play a little animation when looted.
Models and Textures Skyrim Flora Overhaul - Makes Skyrim much prettier! I'm using version 2+ which also make a nice change to how trees look. The forests feels bigger and more dense now.
NPC Adventurers and Travelers - Adds adventurers and travelers to the roads of Skyrim. They will also visit cities and dungeons. It contains some strange NPCs though, like other dovahkins. But you can remove them in the menu if you find it immersion-breaking. Amazing Follower Tweaks - Essential mod if you use followers, or at least more than one follower. Makes it easier to play dress-up with your companions and you can also tell them to relax and such in inns. Inconsequential NPCs - Adds NPCs to the world of Skyrim. But instead of just making them random, these guys have some thought behind them. You will see them interact with each other and established characters in different ways. Travellers of Skyrim - Adds even more travelers to the roads. Yes, I like populated roads! This mod even introduce some wandering merchants and mercenaries. You can buy from merchants and the mercs you can hire if you can afford it.
Overhauls Climates Of Tamriel - Makes drastic change to the weather and lighting system of the game. Makes the game come alive while on the road. The mod also have a habit of creating some beautiful vistas. Requiem - The Roleplaying Overhaul - The BIG one. Changes everything in the game, from leveling system to how combat works. The other mods I have installed only supplement the experience Requiem provides. But what is Bethesda games if you don't cram as many mods in there as possible?
Patches Unofficial Skyrim Legendary Edition Patch - Needed community patch for Skyrim. Fixes a-lot of issues, and is needed for Requiem to run. Requiem 1.9.3 Patch Central - Has all the important Requiem patches for many of the mods listed above and below. Not every mod seem to need a compatibility patch though.
Quests and adventures Civil War Overhaul - Makes the civil war bigger and better. Or so I have read anyway. I haven't played this myself, but if it makes the war better it is a must have in my book. The Forgotten City - Big quest mod that adds a "forgotten city" deep below Skyrim. Not played it myself yet, but installed it since it seem really interesting. The Notice Board - Adds a notice board to the cities where you can pick up quests or just random lore information about the world or certain characters. Great little mod, and a good way to earn some septims as well!
User interfaces A Quality World Map and Solstheim Map - A much better and needed map for Skyrim. Shows all the main and minor roads. No more running around like an idiot trying to find that obscure little road in the side of the mountain. Immersive HUD - Essential mod. Removes all the hud elements and only show them when needed like when you take damage. You can customize it in the menus. For example I have the stealth indicator removed as well for increased immersion and challenge. SkyUI - Essential mod. Makes the UI hundred times better.
Weapons Immersive Weapons - Like the immersive armor mod, this mod adds a-lot of quality looking weapon to the game world. And if installed correctly, with patches and all, you should see these weapons on NPCs as well.
Visuals and graphics Burn Freeze Shock Effects - Adds visual freeze and burn effects to NPCs and creatures. Shows the horror of being caught in a fireball blast. Enhanced Blood Textures - Makes the blood texture a-lot better. It also increased the wound effect on NPCs. Bodies will also twitch and spurt blood sometimes. All to satisfy the blood god. Footprints - NPCs and animals now produce footprints in snow and ashes. For increased immersion, but can also help you track animals and such. Great little mod.
That is all my mods I have installed so far. I have not listed all the smaller compatibility patches and stuff. I just assume you guys in here know your stuff, and knows how the mod-order works. Basically Sky-Proc Requiem patch in the absolute bottom, with everything Requiem patched after that, and then the big mod itself. Then everything else after. Just as a reminder, if you download a mod, make sure to check compatibility. Some of the mods need patches to work with each other outside of Requiem.
Here is some screenshots from my 20-30 hour adventure so far:
And yeah, any mod tips would be most welcome! With that I mean, stuff that increase immersion and the likes.
Ah nice. Guess I can remove those two mods then. Hmm thought I remembered reading that patch was required. Might remember wrong though.
No, haven't installed that one yet. Don't think the cities can handle more people at this moment
Btw. Skyrim is really cheap over at Gamersgate if you need any dlcs. Well for me anyway. The legendary edition is around 6 US dollars. This sale last for another day it seems like.
Well, it adds quite a few rather well developed (ranking from meh to plain awesome) NPCs, most of whom are professionally voiced, deeply rooted in lore, and extensive (if somewhat too storyfag heavy at times) network of interconnected quests they are involved in. Many of them are followers, and tend to comment on tons of different things (maybe not Inigo's level of dynamic reactivity but at least comparable when it comes to reacting to unique handplaced content like quests or locations).
I'd say it's easily worth more than all your current NPC mods together (maybe save for Inigo). This is the go-to mod when it comes to fighting the arguably worst thing about vanilla - piss weak questlines and characters.
Yeah the thing is I have played with that mod before. Some of the characters feel well written and such like you say, but I don't know if it worth downloading it again for this new playthrough. It is rather big. The other NPC mods are mostly just to crowd the roads a bit. I love when random shit happens like travelers, beasts and what not all get together on the road for a good old murdering
From what I remember interesting NPCs don't really have any wandering NPCs.
Yeah the thing is I have played with that mod before. Some of the characters feel well written and such like you say, but I don't know if it worth downloading it again for this new playthrough. It is rather big. The other NPC mods are mostly just to crowd the roads a bit. I love when random shit happens like travelers, beasts and what not all get together on the road for a good old murdering
From what I remember interesting NPCs don't really have any wandering NPCs.
Well, no, it's a biowarean unique snowflake collection.
Still, reqtified vanilla already does random fairly decently but provides precious little good content to provide context for your aimless adventuring, while 3DNPCs splendidly fleshes out both the setting and basic "go to X, kill everything, take loot, sell loot" gameplay. Even shoddy vanilla quests get a big boost if you have someone to tag along making comments about the situation.
My Skyrim is party based (well, almost).
That's where Follower Commentary Overhaul comes in
The characters do repeat themselves quite a bit though. But I guess I have to download the mod then since you make such a strong case for it hehe
Umm, no. FCO only expands vanilla follower commentary with things recorded in vanilla voicetypes they don't normally say.
At best it will match the most basic of 3DNPCs followers in terms of quantity.
3DNPCs adds a huge number of personable characters, that make unique remarks about unique, often minor things (like particular but insignificant book on a shelf particular fort), about quests you're on and so on, plus have a network of interconnecting more or less personal quests often forming those characters' individual arcs and lots of dialogue often touching on various interesting and exotic subjects detailed in the lore.
The followers alone are almost like you had about three dozen extra Inigos in your Skyrim.
Did you guys read about Requiem 1.9.4? It's already in pre-release stage. I was also reading the maker is getting a pretty large team for 2.0 or something.
I was messing around with Requiem for a while. I tried to install Requiem with STEP. Wow, that was the worst thing I've ever done. I thought the guide was old, but some of the mods seemed alright. Man, it brought a terrible lag to my game that wouldn't go away until I deleted all traces of Skyrim from my computer and reinstalled the game. Too long of a story to bore you guys with the details, but damn, it was not worth it.
Anyways, I kicked NMM to the curb and am trying out MO. I'm not really liking it. NMM was way more simple. I thought to switch over since I deleted all my mods anyways. MO just seems like it has a ton of shit that I'll never use. I've gotten by with NMM just fine prior. Seems like it's for people who are OCD about everything. I'll stick with it, though. It's not that much more difficult than NMM, but it is more difficult than NMM.
MO informs you where mods are conflicted with each-other, allows you to merge them easier in general it's much better tool believe me. After some time you'll see that is muuuuch better tool. I also would recommend to use TES5Edit.
MO informs you where mods are conflicted with each-other, allows you to merge them easier in general it's much better tool believe me. After some time you'll see that is muuuuch better tool. I also would recommend to use TES5Edit.
I already use TESVedit. Can't clean update and DLC or anything without it. I just don't like MO. I only started fucking up my modding when I got more involved. Before that, it was running like a dream with a lot of mods.
MO informs you where mods are conflicted with each-other, allows you to merge them easier in general it's much better tool believe me. After some time you'll see that is muuuuch better tool. I also would recommend to use TES5Edit.
NMM does that too and the updated version handles all mods by profiling, meaning no permanent changes to your Skyrim installation. It really is the equivalent of MO now.
MO informs you where mods are conflicted with each-other, allows you to merge them easier in general it's much better tool believe me. After some time you'll see that is muuuuch better tool. I also would recommend to use TES5Edit.
NMM does that too and the updated version handles all mods by profiling, meaning no permanent changes to your Skyrim installation. It really is the equivalent of MO now.
Plus, it's also simpler. That's always a gigantic plus for me. I haven't really been modding after my debacle, but I'm going to stick with MO once everything comes out. I want to see why everyone says it's so powerful.
On another topic, I heard Last Seed might come out here sometime in 2016. I didn't really like iNeed. It just wasn't as in depth as RND, but damn, RND hasn't been updated in forever. I heard they release RND 2, but then they took it off NMM real quick. I wonder what happened.
Requiem 1.9.4 officially out now. I'm still waiting for some stuff to get updated before giving it a shot. Supposedly, you get some minor bugs if you use the patches from Requiem 1.9.3 patch central. I'll wait until some of this stuff gets squared up.
It's amazing how much effort he puts into Requiem. Mods, man. I cut my teeth on the console version of Morrowind but there's no way I could ever go back to the base experience.
What's the point anyway. The real problem I have with Skyrim suddenly is the awful writing and railroading. Yes, you're free to do anything most of the time, but once you hit Beth's railroad, you are literally locked in a wagon with your hands tied and ass glued to the passenger's seat. (And now I realize that I have descripted the intro sequence of the game, which puts it in a whole new light of ominousness).
As in, the first Companions quest: the guy who has been behind my back the whole time suddenly turns into a werewolf and at no point am I given the opportunity to voice my slight concern about it ? Apparently my character is supposed to find that Kewl And Edgy.
that's my least favourite aspect of the entire game! and it's not only the Companions roping you into unwanted storylines - all the daedric princes quests demand you act in very specific manners, as does that one quest where you get thrown in jail with the wildlings or whatever they were called. Elder Scrolls games are only really good as LARP scenarios and even that quality gets thrown out by all the unsubtle side-questing. good thing the game's so pretty really