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Improving Skyrim / Recommended Mods thread (Mostly about Requiem)

Comrade Goby

Magister
Joined
Apr 29, 2011
Messages
1,236
Project: Eternity
How was that job application mod that kid made?
 

deuxhero

Arcane
Joined
Jul 30, 2007
Messages
11,980
Location
Flowery Land
I found the abandoned forts have all been pretty nice (multiple positions for the enemy to attack from, multiple ways to enter if I work for it, possible to get surrounded if I try camping, open), and every other dungeon god awful. Any mods to fix them?

^ Seriously? I've had four. Two Black Screens (CTRLALTDEL to exit) and two just blank CTDs - not even an error message or a "Skyrim has closed unexpectedly." I also had the dreaded "eternal loading screen" a single time.

But I'm running with 129 mods, so I guess that is to be expected.

Which is VERY low for a Bethesda game, with or without mods.
 
Joined
May 6, 2009
Messages
1,876,736
Location
Glass Fields, Ruins of Old Iran
Hehe. I was looking through the changes made by the Interesting NPCs mod, and found this.

Code:
ARMA
  0217ACF4 3DNPCDHwolfAA
  021C5CB2 Farm02Hat01AATransexual
  021C40EE FarmerTorsoTranny01AA
  021A8B7A skaal3dnpcArmorAA
  021A8B7C skaal3dnpcBootsAA
  021A8B78 skaal3dnpcgauntletsAA
  021A8B7E skaal3dnpchelmetAA
 
Joined
Feb 13, 2011
Messages
2,234
i installed requiem and i couldnt beat the very first two guys you fight in helgen keep(playing on novice:lol:) . what the fuck is this bullshit, they oneshot me every fucking time. the art of modding skyrime: give trash mobes +1000% damage---> hurr durr we difficult game now:patriot: .
 

sea

inXile Entertainment
Developer
Joined
May 3, 2011
Messages
5,698
CTD and Performance patch ENBoost

http://skyrim.nexusmods.com/mods/38649//?

It's file of the year basically lol. Helps a lot on performance. Eliminates stutterings, CTD, etc. Only problem is that there are no good presets for the newest enb yet, must play with ugly skyrim again.
Mind explaining what this mod actually does? Or is it just "oh lol it magically improves the game" kind of bullshit Skyrim modders love to pull?
 
Joined
Nov 28, 2011
Messages
6,068
Location
Digger Nick
i installed requiem and i couldnt beat the very first two guys you fight in helgen keep(playing on novice:lol:) . what the fuck is this bullshit, they oneshot me every fucking time. the art of modding skyrime: give trash mobes +1000% damage---> hurr durr we difficult game now:patriot: .


You can try Skyrim Redone. It's finally finished.
 

escom

Learned
Joined
Jan 18, 2013
Messages
145
CTD and Performance patch ENBoost

http://skyrim.nexusmods.com/mods/38649//?

It's file of the year basically lol. Helps a lot on performance. Eliminates stutterings, CTD, etc. Only problem is that there are no good presets for the newest enb yet, must play with ugly skyrim again.
Mind explaining what this mod actually does? Or is it just "oh lol it magically improves the game" kind of bullshit Skyrim modders love to pull?

It handles the memory usage better. And without it if you reach 3.1 Gb memory usage (heavily modded game) the game crashes, this fixes it. It works.

 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
playing on novice:lol:
:hmmm:
There is no novice in Requiem. RTFM.
what the fuck is this bullshit, they oneshot me every fucking time.
Learn to fucking fight and allocate your three starting perks.
Also learn to avoid getting gangbanged before you even try to fucking fight.
And bash if you can't dodge, block if you have no time to bash.

the art of modding skyrime: give trash mobes +1000% damage---> hurr durr we difficult game now
If anything is trash mob it's you at the beginning - lvl1 faggot in rags.
Those guys are far more powerful than you by the virtue of being soldiers with actual gear, training and combat expertise.

Some bandits are trash mobs but even they can fuck you up if you aren't careful.

:patriot:
.
Apt self portrait given that you can't even RTFM.
 

Delterius

Arcane
Joined
Dec 12, 2012
Messages
15,956
Location
Entre a serra e o mar.
Is it possible to combine an overhaul (like SkyRe) mod with the alternate start one? As in, choosing something far from Whiterun and not being assaulted by 10 deathlords at level 1?
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,967
Is it possible to combine an overhaul (like SkyRe) mod with the alternate start one? As in, choosing something far from Whiterun and not being assaulted by 10 deathlords at level 1?

I used SkyRe and Alternate Start together. Good combo, was a pretty enjoyable playthrough until I hit the "everything is the same/done this before" wall of actual content. Only thing to keep in mind about SkyRe is that some of the humanoid enemies are dumb as fuck (they get player perks and talents, some of which can be absurd). Good difficulty level in general, with some weird spikes.
 
Joined
Nov 28, 2011
Messages
6,068
Location
Digger Nick
CTD and Performance patch ENBoost

http://skyrim.nexusmods.com/mods/38649//?

It's file of the year basically lol. Helps a lot on performance. Eliminates stutterings, CTD, etc. Only problem is that there are no good presets for the newest enb yet, must play with ugly skyrim again.
Mind explaining what this mod actually does? Or is it just "oh lol it magically improves the game" kind of bullshit Skyrim modders love to pull?

justworks.png
 

sea

inXile Entertainment
Developer
Joined
May 3, 2011
Messages
5,698
It handles the memory usage better. And without it if you reach 3.1 Gb memory usage (heavily modded game) the game crashes, this fixes it. It works.
How does it "handle memory usage better" exactly? Because you know, there's been a large address aware fix around for Skyrim forever that also fixed memory use issues. But I guess this one is better because... what, it's "optimized"? Because it has the ENB stamp on it?
 

Delterius

Arcane
Joined
Dec 12, 2012
Messages
15,956
Location
Entre a serra e o mar.
Is it possible to combine an overhaul (like SkyRe) mod with the alternate start one? As in, choosing something far from Whiterun and not being assaulted by 10 deathlords at level 1?

I used SkyRe and Alternate Start together. Good combo, was a pretty enjoyable playthrough until I hit the "everything is the same/done this before" wall of actual content. Only thing to keep in mind about SkyRe is that some of the humanoid enemies are dumb as fuck (they get player perks and talents, some of which can be absurd). Good difficulty level in general, with some weird spikes.


I'm under the impression that SkyRE and the like de-levels encounters, so I can't choose an alternate start really far from Whiterun (the more or less starting area of the game) without being fucked. For an example I tried a College run and was promptly assaulted by almost ten deathlords once I got to Sarthaal.

I was thinking if Requiem balancing was different. So... DraQ?
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,967
Is it possible to combine an overhaul (like SkyRe) mod with the alternate start one? As in, choosing something far from Whiterun and not being assaulted by 10 deathlords at level 1?

I used SkyRe and Alternate Start together. Good combo, was a pretty enjoyable playthrough until I hit the "everything is the same/done this before" wall of actual content. Only thing to keep in mind about SkyRe is that some of the humanoid enemies are dumb as fuck (they get player perks and talents, some of which can be absurd). Good difficulty level in general, with some weird spikes.


I'm under the impression that SkyRE and the like de-levels encounters, so I can't choose an alternate start really far from Whiterun (the more or less starting area of the game) without being fucked. For an example I tried a College run and was promptly assaulted by almost ten deathlords once I got to Sarthaal.

I was thinking if Requiem balancing was different. So... DraQ?

Requiem is much harder (to the point of silliness in my opinion). Having grown up on Arena and Daggerfall I like deleveling (or more accurately, a lack of level-scaling), though, so I suppose I'm not the person to ask about its perceived flaws.

By the way, when I was playing Skyre + Alternate Starts, I was using starts way out in the wilderness, in dangerous areas. Never had a problem, it was just challenging wildlife. The leveling lists are not like, say, Might & Magic, where certain wilderness zones just have 20 demigod cyclops ready to rape you 24/7. As long as you don't stray into really obvious ruins of badness, I never had issues with absurd enemies.

You SHOULD be ready to have to save and load a lot, though, Skyre WILL make it so wolves can credibly kill you at level 1. Requiem is even worse in this regard.
 

escom

Learned
Joined
Jan 18, 2013
Messages
145
It handles the memory usage better. And without it if you reach 3.1 Gb memory usage (heavily modded game) the game crashes, this fixes it. It works.
How does it "handle memory usage better" exactly? Because you know, there's been a large address aware fix around for Skyrim forever that also fixed memory use issues. But I guess this one is better because... what, it's "optimized"? Because it has the ENB stamp on it?

I'm not a programmer, i can't explain it better. What i know is that i had terrible freezing stuttering when i moved the camera near big cities or areas with lots of stuff in it. Near Windhelm area was the worst, i moved the camera a bit and the screen froze for 2-5 sec. Horse riding was a pain in the ass because it stuttered every 50 meters. Sometimes i reached that 3.1 Gb mark and got CTD. After i installed the newest enb that stuttering is gone. Now i can enjoy the game. Now I can move the camera near Windhelm and heavily loaded areas smoothly and horse riding is enjoyable.
 
Joined
Feb 13, 2011
Messages
2,234
playing on novice:lol:
DraQ deffending shit....
i installed requiem with skyrim nexus manager along with 20 other mods. i am not going to read every fucking manual for every fucking mode, the list of changes is simply too fucking long. you or some other moron in this thread said requiem makes skyrim combat harder and more challenging not retarded , thats the only reason i installed it instead of duels or skyrim redone, i am not as delusional as you to believe that you can make skyrims combat fun(its too fucked up on tha basics) just make it bearable . and yes i can still change difficulty level in game options, wanted to see if it makes any difference.
i understand that after installing requiem changing the game difficulty in game options doesnt do anything right?;)

so far requiem is as shitty as legendary difficulty from bethesda only with more faggots defending it with shit like "every fight matters" , "now even a bandit can kick your ass", "learn to block" when skyrim combat is fucking shallow lbm,block and shield bash. and you cant dodge in skyrim only run in circles to avoid damage:lol:

Also learn to avoid getting gangbanged before you even try to fucking fight.

two against two is hardly gangbang and i die from one unblocked shot. sometimes going for realism makes it retarded. especially in hicking simulator. i loaded some older save and tried to kill a single wolf with my mage.:rage: gave up on 5th attempt when he ate my firespell like nothing and killed me with one attack. running backwards for 10 minutes and avoiding his jumping attacks just because i cant take two of his hits even in iron armor is retarded.should i every time i encounter a wolf look for a rock and spamm spells from above? thats requiem deffinitions of difficult combat:lol: and the shit with stamina? its so fucking silly. stop every two fucking minutes and rest:lol:

Those guys are far more powerful than you by the virtue of being soldiers with actual gear, training and combat expertise.
i have the same equipment and i know basic spells. hardly faggot in rags

i just dont see the reason of spending 20 minutes on every single fucking encounter. no matter how many changes the mods will bring to skyrim you cant make it fun and challenging its too shallow. its either spam lmb and kill everythng on your way in vanilla or give a ton of damage and hp to mobs and frustrate the player.

going back to skyrim redone:oops:
 
Joined
Feb 13, 2011
Messages
2,234
i thought it was codex approved mod :smug:

and this time only 20. last time i spent like three fucking days browsing skyrim nexus and installing hundred different mods only to get bored before even reaching 10lvl. i really want to play dragonborn just cant make mysef to drag through first couple hours of skyrim:oops:
 
Joined
May 6, 2009
Messages
1,876,736
Location
Glass Fields, Ruins of Old Iran
so far requiem is as shitty as legendary difficulty from bethesda only with more faggots defending it with shit like "every fight matters" , "now even a bandit can kick your ass", "learn to block" when skyrim combat is fucking shallow lbm,block and shield bash. and you cant dodge in skyrim only run in circles to avoid damage:lol:

>"So far"
>was in Helgen five minutes ago

I also like how the combat is supposedly super simple to exploit, yet you can't get past the tutorial guys
 
Joined
Feb 13, 2011
Messages
2,234
so far requiem is as shitty as legendary difficulty from bethesda only with more faggots defending it with shit like "every fight matters" , "now even a bandit can kick your ass", "learn to block" when skyrim combat is fucking shallow lbm,block and shield bash. and you cant dodge in skyrim only run in circles to avoid damage:lol:

>"So far"
>was in Helgen five minutes ago

I also like how the combat is supposedly super simple to exploit, yet you can't get past the tutorial guys
reading is hard?i played on requiem with different character and it was the same retarded shit, i dont need to finish fucking skyrim 7 times to now its fucking shit.

combat is super simple to exploit in vanilla and super retarded hard to the point of silliness in requiem.
 
Joined
May 6, 2009
Messages
1,876,736
Location
Glass Fields, Ruins of Old Iran
If you can simply run in circles around enemies, then Requiem's changes shouldn't bother you, right? There is no need to get mad, I understand not being able to get past Skyrim's tutorial must be hard on a person's self-esteem.

You are still a skilled player. I mean, Requiem got more than 2000 endorsements on the Nexus so you're worse than the average Beth tard, but don't think too much about that
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
Is it possible to combine an overhaul (like SkyRe) mod with the alternate start one? As in, choosing something far from Whiterun and not being assaulted by 10 deathlords at level 1?

I used SkyRe and Alternate Start together. Good combo, was a pretty enjoyable playthrough until I hit the "everything is the same/done this before" wall of actual content. Only thing to keep in mind about SkyRe is that some of the humanoid enemies are dumb as fuck (they get player perks and talents, some of which can be absurd). Good difficulty level in general, with some weird spikes.


I'm under the impression that SkyRE and the like de-levels encounters, so I can't choose an alternate start really far from Whiterun (the more or less starting area of the game) without being fucked. For an example I tried a College run and was promptly assaulted by almost ten deathlords once I got to Sarthaal.

I was thinking if Requiem balancing was different. So... DraQ?
Requiem generally adjusts difficulty to enemy type although actual relative difficulty of enemies will vary a lot depending on build, equipment and preparation.
From official readme:

For a more comprehensive depiction of enemy encounter difficulty, have a look at this list:

�Low Level Enemies (managable from first level on, IF taken on appropriately)

- Animals (Skeever, Mudcrabs, Wolfs, Bears, Sabrecats, Slaughterfish, Horkers)
- Bandits
- Forsworn (If they're still human!)
- Normal Humans in general
- Skeletons, Armored Skeletons (if they're about a human's size)
- Baby Frostbite Spiders

�Mid Level Enemies (might still be somehow managable from first level, but requires great amounts of skill and tactics!)

- Soldiers and normal Guards
- Draugr
- Most other zombie-like creatures
- Witches/Hagravens
- Trolls
- Icewraiths
- Spiders
- Spriggans
- Mammoths
- Fire Atronachs
- Ghosts
- Giant Slaughterfish

�High Level Content (don't expect to have a chance against these without greatest preparations)

- Giants
- Vampires
- Mages
- Dragons
- Falmer
- Dwemer Constructs
- Werewolfs
- Giant Trolls
- Gigantic Mudcrab
- Dragonpriests
- Dremora
- Frost Atronachs
- Storm Atronachs
- Elite Troops (For example, Bodyguards of Rulers etc.)


This means there generally won't be any sort of weird difficulty funnel centered around Whiterun, although there are some hand-placed difficulty spikes that partially gate areas (Valtheim Towers, for instance).
 

Zewp

Arcane
Joined
Sep 30, 2012
Messages
3,604
Codex 2013
The first fight in Helgen against those two soldiers was pretty difficult, but definitely not impossible. I died quite a few times, but I got through eventually.
 

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