soggie said:
Wait. You switched to UDK? Any particular reason why? I switched FROM UDK to pygame (for prototyping) and am seriously evaluating C4 right now because UDK's licensing agreement is crazy. 25% royalty on all profits, if not mistaken. Or was it revenue?
I switched because I have alot of experience with UnrealEd, which is basically what the UDK is at it's core.
The other positives are:
- Excellent documentation.
- The drag and drop/schematic shader editor, which makes it much easier to compile your own shaders.
- It's an all in one package, with everything you need, aside from graphics and modeling software.
- The May release now includes Scaleform, so I can do all my gui's/menus in Flash.
The commercial license is $100 up front and 25% of all profit above $5000, which I don't find too bad considering that the only way to license the Unreal engine previously was to pony up $250,000. Plus, If I manage to actually finish my game, I'm not entirely certain that I won't just give the damn thing away. Getting paid for my hobby would be nice, but money is not my primary motivation.