an Administrator
Self-Ejected
^_^
EDIT: Wait, I can't even play this on Windows 7?
I'm playing this on Windows 7 now.
^_^
EDIT: Wait, I can't even play this on Windows 7?
Android (primary)
I don't get why there should be traders at the middle of a valley
It doesn't have anything to do with the graphics(icon of the trader). It has some logical problems. Merchants should be in cities, not in the middle of the desert around bandits!
Does it contain substantial nudity? Can we rape people (tastefully or otherwise)? Does MCA contribute to this project? Drop the sales pitch and answer the important questions.
^_^
EDIT: Wait, I can't even play this on Windows 7?
Man, are you sure you are in the right place?East (JRPG) Meets West (DA:O) In Full 3D For Mobiles
With all respect, what do you suggest?
Rpgwatch.com
The combat is turn-based. But it does not have very much depth, you can't change the position of your characters or even move in the battlefield.
I understood that you expressed some concerns about the graphics in the exploration mode earlier.
It doesn't have anything to do with the graphics(icon of the trader). It has some logical problems. Merchants should be in cities, not in the middle of the desert around bandits!
act like supposedly adult persons
Well you can't do that in Might and Magic either, never mind Final Fantasy or most Jap games of this ilk. So that in itself is not really an issue here to be fair.
Well you can't do that in Might and Magic either, never mind Final Fantasy or most Jap games of this ilk. So that in itself is not really an issue here to be fair.
You can position your characters in most jap games.
Why, of course Rance was also among our inspirers, especially the "Sengoku" one). It partly influnced the Faction Rivalry mode in the first place (as well as the original old Sengoku game, that influnced Rance in the first place).I say this game needs a little bit of Rance.
But then again, every game needs a little bit of Rance.
Well, I think you can't say this
act like supposedly adult persons
when you made this
And I don't think mixing DA:O with "jrpgs" is tha creative. DAO is extremely anime-like,it's almost cringeworthy. If you made it turn based it could pass as something like Agarest.
Thea is a compicated character, that lost all of her memories and is innocent enough to be clueless about men's nature. So sometimes her statements sound awkward)
It would be if we had read more than a single line by the character.You are not supposed to explain this. It's a sign of bad writing.
I think thats kind of the point, presentation and mood wise it does fit.Instead of thinking of her as an "adult" character, I see her as the fanservice girl.
Each battle system is different, and there are pros and cons in every type weather it's ATB, TBS or any other style. It is possible to make depth without using movement. Then what's important is the actions you take during a battle. Strategy is always using a given set of rules to find enemy weakness and hide yours.
In World Slayer you use attacks to change the situation on the battlefield, for example: you can make your opponent to skip turn, decrease enemy stats in order to prevent powerful attacks or increase your stats to get a new mighty move to use.
For example, let's say the knight has 12 STR. His powerful attack requires 10 STR to perform. What will happen to him if I lower his Strength by 3? Of course the next thing I do would be enjoying his helplessness! What a pathetic knight, can't even raise his sword!
If the enemy is slow and his attacks are powerful it might be a good idea to freeze him and make him skip a turn while I'd be slaying his friends.
It would also be a good idea to attack mages using actions that can lower WILL parameter (since magic has a Will-based damage).
In the current demo version Slayer doesn't have enough STR to use his powerful attack (since he was weaken by Thea's seal). But Thea has a fire-elemental magic that would increase his strength making the move possible.
But it looked so simple in the first place, right? Just press the attack button -> win. But - no. If you want to defeat a strong enemy pack you have to use your brains.
The presentation seems fine other than the writing needing some good editing, but those battles look awfully small and constrained. Is 3v3 the max? Cause there's no movement/rows to spice things up. You might want to look at something like Tokyo Mirage Sessions where the battles are small but there's a lot of attack chaining and paying attention to damage types/buffs to figure out fights. Granted that can be tough because the AI has to use the same synergies to actually be tough and that can be tricky to get just right. JRPG/TB Blobber combat is pretty grindy as a rule, so make sure it has a nice flow and enough tactical options to keep it interesting in the game cause there's nothing worse than grindy bad combat, whereas grindy good combat can be sorta zenl-ike.
Each battle system is different, and there are pros and cons in every type weather it's ATB, TBS or any other style. It is possible to make depth without using movement. Then what's important is the actions you take during a battle. Strategy is always using a given set of rules to find enemy weakness and hide yours.
In World Slayer you use attacks to change the situation on the battlefield, for example: you can make your opponent to skip turn, decrease enemy stats in order to prevent powerful attacks or increase your stats to get a new mighty move to use.
For example, let's say the knight has 12 STR. His powerful attack requires 10 STR to perform. What will happen to him if I lower his Strength by 3? Of course the next thing I do would be enjoying his helplessness! What a pathetic knight, can't even raise his sword!
If the enemy is slow and his attacks are powerful it might be a good idea to freeze him and make him skip a turn while I'd be slaying his friends.
It would also be a good idea to attack mages using actions that can lower WILL parameter (since magic has a Will-based damage).
In the current demo version Slayer doesn't have enough STR to use his powerful attack (since he was weaken by Thea's seal). But Thea has a fire-elemental magic that would increase his strength making the move possible.
But it looked so simple in the first place, right? Just press the attack button -> win. But - no. If you want to defeat a strong enemy pack you have to use your brains.
Basically this is a good starting point, a strong turn order management & buff/debuff system is good for keeping things interesting. So keep expanding and polishing this above anything else.