I've delved some more into The 7th Circle, and it turned out to be a dungeon crawling, TB, rogue-lite. I especially liked the casting system - you have to type the spell's name on the keyboard.
The fights are rather simple, but even so they allow for potions, back'n'forth tactics, long-reach weapons, various buffs or debuffs, or even summoning familiars, and then some.
So far, the dungeon-crawling showed only a handful of the usual tropes, such as hidden buttons, learning parts of the story, some weird encounters with "desk-board game puzzles". From the looks of it, I suppose, this will get better, I'm only on the first floor.
Once you die, you spend the Blood Drops acquired from combat (another EXP-esque mechanics along with gathering normal EXPs) to improve the starting stats of your next character.
I've tried the mage and a warrior, both were viable builds.
Last but not least, even though the walls are hardly even changing, the visuals in overall promote a dreadful feeling. I like that.