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Inferno: Beyond the 7th Circle - successor to The 7th Circle

Reapa

Doom Preacher
Joined
Jul 10, 2009
Messages
2,340
Location
Germany
why the fuck did you make this shit with 4 dificulty options and then linear progress?
seriously, what were you thinking?
what is the reasoning behind such retarded design decisions?
why can't players just try stuff, get hurt, flee, come back later instead of being railroaded through mandatory grind that makes them overpowered half way through the game?
 

Chaotic Lulz3r

Liturgist
Joined
Aug 4, 2009
Messages
209
Location
Lulzania
Does the chance to successfully flee depend on one of the stats, or some skill?

I find the game fairly well balanced on Normal at least, but I do occassionally overestimate my chances and initiate a fight while missing too much hp/mana, to the point that I can't hope to win. In my experience, flee hardly ever succeeds - I tried many times on purpose, it was successful only once in something like thirty tries, and if not for that one success I would suspect that the feature is actually broken. Quick save/load do not work in combat for obvious reasons, so that leaves the options to either engage in a battle that has no hope of victory and get beaten on for a minute or two until death, or quiting to main menu. The latter is the obvious choice, but I find it rather immersion breaking.

tl;dr, flee needs lower success roll thresholds.
 

68kStudios

68k Studios
Developer
Joined
Sep 24, 2018
Messages
78
Location
Italy
Flee depends on your speed and on the distance between you and the enemy: if possible, try to move away from the enemy (or push him back with a throwing hammer) before try to flee.
 

68kStudios

68k Studios
Developer
Joined
Sep 24, 2018
Messages
78
Location
Italy
Hi! If you are interested, the game is currently on sale (-35%) on Steam and Gog. In available for Win, Linux and Mac on both stores.
 

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