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Interview Info about Torment's Tides and Combat at VG247

Wizfall

Cipher
Joined
Oct 3, 2012
Messages
816
PB is blob combat mechanism.
I don't know PB games with character having actions points or moving.
I don't say it doesn't exist or being impossible to create but if you know one i will be glad to check it.
In fact i know one : synapse or symptome or somehing like that, was a quite recent indie game.
EDIT : frozen synapse.
 

winterraptor

Cipher
Joined
Dec 13, 2008
Messages
408
Divinity: Original Sin Torment: Tides of Numenera
Hah. Imagine after the KS, there is a vote: Phase-based or Turn-based. No RTwP to be seen!

:troll:
 

Severian Silk

Guest
I think PB varies widely among different games. Laser Squad Nemesis or Frozen Synapse don't have much in common with Wizardry or Grimoire. In the former there is no initiative phase. Instead, all units act simultaneously according to the orders you gave them, and whatever triggers you set up for them, in the decision phase.

I highly doubt Torment is going to be a blobber.

Also, while fun to watch, LSN's combat didn't really grab me since you had to remember a whole lot more about what's going on between turns than in regular action point TB systems.
 

Wizfall

Cipher
Joined
Oct 3, 2012
Messages
816
I certainly don't think Torment will be a blobber
But anybody know an isometric PB games if frozen synapse or LSN can't be considered PB ?
 

Severian Silk

Guest
Frozen Synapse and LSN *are* PB. Sheesh.

And, yes, there are also isometric blobbers. Gimme a minute to locate a link.

[edit]

Damn, I couldn't find it. It's an obscure, in development game that was discussed here recently (like, in the past week).
 

sea

inXile Entertainment
Developer
Joined
May 3, 2011
Messages
5,698
Damn, some of those questions were things that I wrote up earlier today. :(

Sounds good though. Seems I was right in suspecting the Tides are basically a more complex (or nuanced) alignment system, though I really want to hear more details on precise combat mechanics (and non-combat mechanics for that matter). Torment, all good writing aside, had pretty poor combat and non-existent non-combat skills, and I'm curious to see if either will be significantly expanded on, or if the goal is to make an RPG where C&C is more just a matter of what story path you pick rather than what your character abilities you have. I know that I would love to see some more creative ideas though - like failing a combat encounter leading to a different quest outcome, or not being able to pick a path you agree with morally because your skills aren't up to the task.
 

Wizfall

Cipher
Joined
Oct 3, 2012
Messages
816
Just checked Albion.
It switch first person view for combat but you choose your action on a special iso view (so 3 views with the exploration map view).
Quite strange.
 

Wizfall

Cipher
Joined
Oct 3, 2012
Messages
816
The one I've been trying to track down has isometric exploration and first-person combat.

http://www.rpgcodex.net/forums/inde...ric-turn-and-party-based-rpg-announced.80724/
I know plenty of those.
I'm looking for an iso PB game which stay iso for the combat and which is not real time PB.
Because i don't think that Torment if it is PB will have a different view for the combat.
And i don't think it will be a real time PB too.
 

Wizfall

Cipher
Joined
Oct 3, 2012
Messages
816
You are right.
But on the other hand i don't know any PB "simultaneous" games which are not real time PB ;).
 

sea

inXile Entertainment
Developer
Joined
May 3, 2011
Messages
5,698
like failing a combat encounter leading to a different quest outcome
this would be cool.
Some other RPGs have done that in the past, such as saving NPCs before they are killed. But Torment, with its "unique" death mechanics, could do something completely different in this respect. Not only could you have the story change if you lose a fight (say, a town is overrun by insane cultists), but you could actually have the death state/maze that the devs have hinted at actually change based on how well you do. Maybe if you die at the hands of a certain enemy, that enemy will become an antagonist in your death-realm, for example.

Just saying, with the pedigree of Torment as well as the opportunity to be completely batshit crazy with setting, characters, and even fundamental RPG concepts like failure and win states, there is tons of room for exploring ideas that we have not seen before. The worst thing Torment can do more than anything is play it safe, or "just" do what the original game did.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,621
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
PB is blob combat mechanism.
I don't know PB games with character having actions points or moving.
I don't say it doesn't exist or being impossible to create but if you know one i will be glad to check it.
In fact i know one : synapse or symptome or somehing like that, was a quite recent indie game.
EDIT : frozen synapse.

Origin's Knights of Legend was a fully top down RPG with phase based combat.
 

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