Interesting that Colin doesn't mention the option of turn-based combat at all...
Probably they don't expect it to win in the voting. Guess it will be down between RTwP and phase-based. Hopefully the Codex will make a difference...
I suspect they'll choose PB as a compromise.
Interesting that Colin doesn't mention the option of turn-based combat at all...
Probably they don't expect it to win in the voting. Guess it will be down between RTwP and phase-based. Hopefully the Codex will make a difference...
I suspect they'll choose PB as a compromise.
PB is the same TB, but with a different name as I understand.
If alignment is represented by color, there is a maximum of three alignment axes possible.
https://www.google.com/search?q=rgb cube&hl=en&safe=off&rlz=1C1AVSX_enUS421US421&tbm=isch&tbo=u&source=univ&sa=X&ei=bRs9UZvnKujC0AHY4IHIBw&ved=0CDAQsAQ&biw=1214&bih=635
Whether this combat system relies on phase-based turns, a ‘pause’ system or a third mechanic, the decision will rest with the gamers. InXile is allowing its Kickstarter backers to vote on what form Torment’s battle mechanic will take. It’s a refreshingly diplomatic answer to a difficult question.
It’s a refreshingly diplomatic answer to a difficult question.
Hopefully they will add an on/off switch in the options menu for that handholding text colouring.
Damn, some of those questions were things that I wrote up earlier today.
Sounds good though. Seems I was right in suspecting the Tides are basically a more complex (or nuanced) alignment system, though I really want to hear more details on precise combat mechanics (and non-combat mechanics for that matter). Torment, all good writing aside, had pretty poor combat and non-existent non-combat skills, and I'm curious to see if either will be significantly expanded on, or if the goal is to make an RPG where C&C is more just a matter of what story path you pick rather than what your character abilities you have. I know that I would love to see some more creative ideas though - like failing a combat encounter leading to a different quest outcome, or not being able to pick a path you agree with morally because your skills aren't up to the task.
Some other RPGs have done that in the past, such as saving NPCs before they are killed. But Torment, with its "unique" death mechanics, could do something completely different in this respect. Not only could you have the story change if you lose a fight (say, a town is overrun by insane cultists), but you could actually have the death state/maze that the devs have hinted at actually change based on how well you do. Maybe if you die at the hands of a certain enemy, that enemy will become an antagonist in your death-realm, for example.
Just saying, with the pedigree of Torment as well as the opportunity to be completely batshit crazy with setting, characters, and even fundamental RPG concepts like failure and win states, there is tons of room for exploring ideas that we have not seen before. The worst thing Torment can do more than anything is play it safe, or "just" do what the original game did.
Hopefully they will add an on/off switch in the options menu for that handholding text colouring.
What text colouring?
Are you referring to the colours of the Tides? The fact that the Tides have colours doesn't mean dialogue choices related to them will have colours too.
It's more like how the Virtues in Ultima had associated colors. It had nothing to do with text.
Brother None mentioned that you don't spend all your time in your "own" body, which opens up a range of possibilities for death of the body not meaning death of the self.I cant see what in being bio engineered and vat grown or cloned body makes you incapable of dying.
Would like to hear if there is any explanation for that.
Thats actually a good idea. That would make it connected with the whole plot narrative in a plausible way.Brother None mentioned that you don't spend all your time in your "own" body, which opens up a range of possibilities for death of the body not meaning death of the self.I cant see what in being bio engineered and vat grown or cloned body makes you incapable of dying.
Would like to hear if there is any explanation for that.
As for combat... while i can visualize how RtWP or Turn Based could or should look in execution... i have no idea how a Phase Based combat could actually go.
I mean - i know what it is and i have seen some implementations of it - which i hated, because most of those were blobbers which i hate, being all first person and positioning of team members being non fucking existent.
Frozen Synapse looked much better to me but... i hear it has its own ups and downs, which i havent tested myself so i can only rely on outside commentary about it.
So i cant really form any sort of opinion of PB, especially of Torment possible implementation of it until i see some sort of gameplay with it visualized in some manner.
I think the idea is just that people want to be able to role-play "themselves." I'm not sure choice of gender has much connection to stuff like romance. Rather it's more just a way of feeling more connected with the world and seeing how characters in it might treat you differently. Nothing wrong with being able to play a female character if you want to, especially if the game acknowledges it.I'm really concerned about all the fuss with PC 'gender'. Reading all the comments on InXile site there is a whole bunch of people who would gladly trivialize Torment theme with political correctness, gay sex, hair types and talking shit about equality between sex types. I wonder how devs will get out of this, cause if they want to please everyone I'm afraid Torment will no longer be a game about searching for universal truths and values, but some freaky interactive Harlequin
I'm really concerned about all the fuss with PC 'gender'. Reading all the comments on InXile site there is a whole bunch of people who would gladly trivialize Torment theme with political correctness, gay sex, hair types and talking shit about equality between sex types. I wonder how devs will get out of this, cause if they want to please everyone I'm afraid Torment will no longer be a game about searching for universal truths and values, but some freaky interactive Harlequin
I'm really concerned about all the fuss with PC 'gender'. Reading all the comments on InXile site there is a whole bunch of people who would gladly trivialize Torment theme with political correctness, gay sex, hair types and talking shit about equality between sex types. I wonder how devs will get out of this, cause if they want to please everyone I'm afraid Torment will no longer be a game about searching for universal truths and values, but some freaky interactive Harlequin
It is clear, at least to me, that sempiternal posthuman demigods who are used to switching bodies like we change jackets and prowl a far future in which every conceivable permutation of experience has been tried thousands of times must be staunchly heterosexual and stalwart defenders of traditional gender roles.