Kem0sabe
Arcane
Russian devs = translation will be shit.
It's bleeding RT man. Twitch combat with rollin' and everything.It's still RTwP?
UK£ 12 500 = 1 182 955.8 Russian rubles. If we're to believe their studio page, they are based in Samara. It's a big city, but definitely not Moscow or St. Petersburg. Going by hh.ru (a popular job listing site), in Samara average experienced programmer's salary is ~100 000 RUB (1 536.3$). It can be less, it can be more, depending on a company, of course. OK, so they seem to have three programmers listed on their kickstarter page, and four 3d-artists. Also one sound designer. Studio Mono is independent, or so they claim, but they seem to have a sponsor. I wonder if they hired all listed on kickstarter page as full-time employees, as opposed to contracted specialists. Kinda weird for an unknown indie company. Also going by provincial levels' salaries, they either pay their employees/contractors kinda too generously, and/or they don't have an accountant. Or maybe there is some money laundering involved.
I was once interested before they switched it to witcher/dark souls gameplay - the rolling simulator.they launched a new kickstarter asking for extra 55,000 Euros for it. to their defense, it has a demo and this campaign is for content adding, QA, and fine tuning aparently
https://www.kickstarter.com/projects/1892480689/insomnia-pc-max-linux
Indeed, the combat is beyond bad.
And 48 house to go! It's gonna be interesting to see how much this second kickstarter will improve the game.It's funded.
Fighting Arena update, the Fallen of Object 6, official wiki, and other news
Hello everyone! It's been a while since our last update and we have so much to share with you now. Today we will cover a really vast number of topics, so without further adieu... let's roll!
Fighting Arena
Choose you destiny
We've made quite a progress with Fighting Arena which we have mentioned in our previous update. Currently we are finishing the special interfaces, shots/impact sounds, particles effects of explosions (grenades/gas canisters), covers, tuning the standard arms balance and adjusting the animations. This process will take 1-2 weeks and we will be ready to release it after a few internal tests.
The Fallen of Object 6 initiative
We have already dispatched our first batch of emails to everyone who expressed their interest in becoming a corpse on the board of our massive space ark (click here for more details). So if you took part in this initiative when our Kickstarter was still in progress and didn't receive any message from us asking how exactly you would like to name your virtual remains, please do it know via comments or personal messages.
Do you see the light at the end if the tunnel?
If this is the first time you hear about this thing or you somehow missed it back in the day, we are happy to announce that we have added a new option to our PayPal store that allows you to join the jolly pile of corpses on Object 6.
Official InSomnia wiki
Recently we've been contacted by Curse! which provides its services as an official wiki resource for biggest Kickstarter titles such as Pillars of Eternity, Numenera, and many more. They've offered us to join their ever growing family and we gladly accepted. Other than having a great online platform for collecting all info regarding the game this partnership means even more publicity for InSomnia via Gamepedia, their social media channels etc. Which is always good!
Click this image to visit official InSomnia wiki
Currently it's quite empty but we believe that with time we will be able to create an awesome resource with the most passionate members of our community being involved!
New screenshots
We know you waited for quite long to get some new info about what is going on with the game, so we can't leave you without a bunch of fresh WIP shots of our screens:
One last thing for today
And as yet another bonus we would like to show you a little video presentation of our studio that we have made some time ago but never came around to actually publish it:
RTwP? I thought it was going to be real-time action combat without any pausing. When did that change?
RTwP? I thought it was going to be real-time action combat without any pausing. When did that change?
Anyway, official site is down... vapourware?
More like roll-time action game like all those crappy dark souls genre games.RTwP? I thought it was going to be real-time action combat without any pausing. When did that change?
It's actually vice-versa: the game was supposed to be RTwP at first and then slowly turned into a roll-playing real-time action game.