toro
Arcane
- Joined
- Apr 14, 2009
- Messages
- 14,965
Website is back up.
Fighting Arena build release date and InSomnia release plan
Hello everyone! As we are getting closer to November the anticipation grows, so in this update we will give you a better idea of when InSomnia is getting released along with other news and announcements.
Object 6 is not the friendliest place in the universe
Fighting Arena release date
After running a few play-tests inside our studio we were quite satisfied with the results, and thus we will be happy to provide you all with this build next Friday. This first version of arena will include 6 different types of weapons, 5 kinds of armour and the same variety of ammunition.
You will be able to test close and distant combat, reworked controls system, AI and updated interface. To make this possible you will be able to choose up to 5 types of enemies and bring up to 2 companions to give you a hand while kicking the sorry asses of your foes. Your feedback will help us improve the combat system of InSomnia even further. We will give you more details about this stand alone build next week.
InSomnia release time frames for closed beta and Steam EA
It's always great to have a big truck on even bigger space station
Keeping in mind we still need to get your feedback regarding the improvements we introduced to combat system and other aspects of the game, we realized that finalizing the game in November wouldn't be the best idea. Other than that we still need to finish the localization and give the game as much testing as possible.
Remember this baby?
So taking all this into consideration we came to the following time frames for different stages of InSomnia release:
- closed beta will be delivered by the end of this year (it's not an updated InSomnia Prologue; you can expect hours of absolutely new gameplay)
- we will initiate the Steam EA submission in January 2017
The lack of people is not always a bad thing
One of the things about Steam Early Access program we are not quite happy with is that it takes up to 2 months for Valve to process submissions, so in case this process will take more time than we expect (and it's obviously far less than 2 months) we might start distributing this EA version of the game to all backers whose pledges include this option before it gets approved on Steam itself.
It's better to keep yourself fit when it comes to places like this one...
We will be able to determine the final release date of the game depending on your feedback about the closed beta / EA version of the game, and the amount of time it will take to get InSomnia on Steam.
...unless you want to find yourself here
See you next week and get ready to test our revised combat system with the help of Fighting Arena build!
I think it'll be a game matching VD's summary of Pillars of Eternity:This game always looked pretty sweet, but i wonder how will it play tbh.
(c)a combat heavy game with crappy combat but pretty backgrounds
It looks much better than PoE tho.
it's been A RPG since teh demo came outArena?
Is this a Hack & Slash game now?
I thought this was some sort of fallouty game in DieselPunk.
No one fights like that. Ever.
Yeah, the side/backstep in witcher 3 is pretty good. But the rolling oh, the rolling...i wish people would make just a sidestep / backstep ala risen 1 / gothic isntead of this rolling shit
either Witcher or Dork Sulz, with higher chance for the latestwhat retard popularize dodge roll anyway
Rolling is only sideways, and there is a backstep in this game is I remember the demo right.i wish people would make just a sidestep / backstep ala risen 1 / gothic isntead of this rolling shit
Not the case here, I think.is when that motion/move isn't properly tied to a stamina bar so using it becomes the best possible way for solving any combat situation.
Not the case here, I think.is when that motion/move isn't properly tied to a stamina bar so using it becomes the best possible way for solving any combat situation.
The problem with rolling in Dark Souls is when you stay stuck in front of the enemy and rolls toward him (well you're stuck so you don't move) when he attacks to kinda cancel the attack. That's not fun at all.LOL, codex autism strikes again. No should give a fuck if the animation is realistic, roll or sidestep, it's pretty much the same.