I just fired it up for a quick test (don't have much time atm).
- Looks pretty good for an early demo (visually)
- Has Depth of Field that I would really suggest removing (why do developers always make this the default, it's sooo terrible)
- Camera controls need a lot of work, but are functional
- Inventory system needs a label on which side is the container and which side is the player's inventory
- Not sure if the mouse is a hardware mouse, feels slightly laggy
- Better door interaction (it pushes the player back in the level if he's too close which is fine, but he should perhaps maybe open it from further back to avoid that)
But yeah other than that, pretty cool for running around for a couple mins
Also I had to manually edit some settings in one of the config files - such as Refresh Rate and Resolution. It offers an OpenGL and DirectX 9 renderer, I fired up the DX9.
edit: get between 50-75 FPS on the DX9 Renderer (which is better than Wasteland 2 lol), and 30-45 in the OpenGL renderer and it's a bit choppy. Optimize the renderers and assets and get me over 120FPS bro and I'll be happy