Oh you. But yeah, it's finally live both on KS and
Greenlight.
- Gameplay time: 15-20 hours (first season/year). More than 20 FREE chapters are planned after release, with 3-6 hours of gameplay each, to tell the whole tale.
- Develop your character through tactical real-time combat
- Enjoy randomly generated events and missions in both single player and co-op
- Experience rich storylines updated every 2-3 months with both single player and co-op FREE content
- Embark on non-linear quests and missions with many possible solutions and puzzles worthy of the master of suspense, Alfred Hitchcock
All these leave me mighty suspicious.
Because it's a PR speak, and exactly the kind you'd get if you don't want to throw money real marketing. Whatchagonnado.
I can confirm that post-release content is going to be free, and it's basically extra stuff, to quote some of my other explanations:
The chapter system, such as it is, is just a matter of post-release support – the main storyline will be in the game from start to finish, together with side quests and all the relevant mechanics – the chapters themselves simply provide some background for the setting, the factions, and the history of the Arc – basically, all the extra stuff we want to give some exposition.
For example, one of the chapters deal with an army detachment from the opposing faction cut off in the middle of offensive during the Last War and desperately trying to survive in the trenches – just a little bit of exposition to show that your opponents are a bit more than a loot pinatas.
That’s about an hour or two of gameplay, even if we’re going to charge for it, the fee is going to be nominal.
Now, I'd have wanted to get all that stuff in game from the start, but I'd have to be realistic about it - there's only so much you can do with the resources you get from crowdfunding, I'd rather get a complete game out and add bells and whistles later.