When a game hits the gold status Vivendi pays for a fix number of copies for Iplay. Iplay gets that money, but only sees more if the sales surpass those numbers. The deal for FOBOS was made around 300.000 copies, and for BGDA2 was arount 375.000 copies. You round things a bit and the 700.000 copies number shows up. Now notice that those are released copies, that went for distribution, not sales figures...those weren`t talked on the conference, were they?
I´m saying this because if you think things over you`ll find the answer to why:
-FOBOS was cut in half at midlle of development, with the last half beeing used as the basis for FOBOS2;
-FOBOS2 was given priority, to a point where 6 members of the Fallout3 team were taken from Van Buren and sent to help out the game, in december;
-Fallout3 is canceled and FOBOS becomes the jewl on Jim Molitor fingers;
-the game is released;
-suddently FOBOS2 is suspended, and all the work that was done in it is taken to be reworked, in order to become an action game in the Fallout (yeah right...)world BUT with another name...
That smells poor sales and the need to salvage something, don`t you think so?