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Company News Interplay just... won't... give... up!

Voss

Erudite
Joined
Jun 25, 2003
Messages
1,770
chrisbeddoes said:
No it is supposed to be sarcastic.

Sarcastic how though? It doesn't mean anything... it looks like they might be trying for a play on exhausted, but it doesn't make much sense since this license hasn't been pimped out before. Its like giving you a nickname like Betty... theres a vague relation to your handle, but no reason for it.

Ah well. Kids today.
 

chrisbeddoes

Erudite
Joined
Oct 22, 2002
Messages
1,349
Location
RPG land
Voss said:
chrisbeddoes said:
No it is supposed to be sarcastic.

Sarcastic how though? but it doesn't make much sense since this license hasn't been pimped out before.

Ah well. Kids today.


Ehhh Fallout Brotherhood of Steelz for daz conzoles ? Not pimped ?
 

JJ86

Liturgist
Joined
Dec 5, 2002
Messages
206
XJEDX said:
If FO3 happens, my bet is Interplay gives it to BioWare...

I thought that was Ausir's April Fools joke? Don't tell me Ausir wasn't joking......
 

Briosafreak

Augur
Joined
Oct 21, 2002
Messages
792
Location
Atomic Portugal
A post i made on DAC:
The most important parts:
Quote:
On Fallout 3, Caen said "Fallout 3 is not actively being developed right now and we will have an announcement soon on that project". Later, several questions were posed by an investor. The exchange went as follows, starting with a question clarifying whether IPLAY would develop or publish Fallout 3:
Caen: We plan on publishing Fallout 3
Caller: Most likely it will be done through an external studio, correct?
Caen: Correct.



Will they never give up?...

On FOBOS2:
Quote:
They will not do a sequel for Fallout Brotherhood of Steel , but will do another Action/RPG-crossbreed console game in the Fallout world. Plans on this are a bit shady, not sure which engine to use.

FOBOS bombed hard, they are seeing for ways to salvage something and to use it on another action game in the Fallout world.

The best is in one document released today:
Quote:
The company owes three months worth of rent on its Irvine, California headquarters and has been served with a Three-Day Notice to Pay Rent or Surrender Possession. If the company can't meet that deadline it will be forced to leave its headquarters and disrupt its business while it seeks a new location.


Eheheheheh
 

Elwro

Arcane
Joined
Dec 29, 2002
Messages
11,760
Location
Krakow, Poland
Divinity: Original Sin Wasteland 2
So they claim FOPOS sold 300,000 copies? Wouldn't it be like 5 times more then Arcanum did? I read somewhere that Arcanum didn't sell even 80,000 copies. It would be very sad if such a POS was selling so much better.
 

Briosafreak

Augur
Joined
Oct 21, 2002
Messages
792
Location
Atomic Portugal
No, it shipped 300.000, but since FOBOS2 was scrapped it`s pretty obvious it didn`t sell...

Now read this:
However, no
assurance can be given that alternative sources of funding could be obtained on
acceptable terms, or at all. These conditions, combined with the Company's
historical operating losses and its deficits in working capital, raise
substantial doubt about the Company's ability to continue as a going concern.

The Company anticipates that its current cash
reserves, plus its expected generation of cash from existing operations will
only be sufficient to fund its anticipated expenditures into the second quarter
of fiscal 2004.

If the Company does not receive sufficient
financing it may (i) liquidate assets, (ii) sell the company (iii) seek
protection from its creditors, and/or (iv) continue operations, but incur
material harm to its business, operations or financial conditions.

http://www.sec.gov/Archives/edgar/data/ ... k-0404.txt

At this point James Cameron must be contacting Dicaprio to produce Titanic2...
 

Major_Blackhart

Codexia Lord Sodom
Patron
Joined
Dec 5, 2002
Messages
18,433
Location
Jersey for now
So they're gonna file Chapter 11? Big deal, that's not news to most people following their downward spiral on what not to do. Hell, their stockholders gotta be morons to stay in the game this long.
 

Spazmo

Erudite
Joined
Nov 9, 2002
Messages
5,752
Location
Monkey Island
It never even reached any top 10--or 20--charts that I saw, not even for rentals. It's safe to say that it flopped pretty hard.
 

chrisbeddoes

Erudite
Joined
Oct 22, 2002
Messages
1,349
Location
RPG land
Elwro said:
So they claim FOPOS sold 300,000 copies? Wouldn't it be like 5 times more then Arcanum did? I read somewhere that Arcanum didn't sell even 80,000 copies. It would be very sad if such a POS was selling so much better.


Arcanum sold 80,000 copies in the USA in the 40$-50 $ price level.

It also sold about 80K -100 K copies in europe in the 40$-50 $ price level.


Major_Blackhart said:
Chris, don't feel so bad. I could tell it was sarcastic. Thought it rather amusing actually.

Of course I am absolutely sure that nobody would even consider to buy a game with such a story here.

I mean Fallout and boob* ? No one here.

But plain boob* ? Hell i would not mind :evil:
 

Voss

Erudite
Joined
Jun 25, 2003
Messages
1,770
chrisbeddoes said:
Voss said:
chrisbeddoes said:
No it is supposed to be sarcastic.

Sarcastic how though? but it doesn't make much sense since this license hasn't been pimped out before.

Ah well. Kids today.


Ehhh Fallout Brotherhood of Steelz for daz conzoles ? Not pimped ?

Er, I was talking about the Exalted license....
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,990
Actaully, FOBOS was in the top ten lists of various places. EB is one example.
 

POOPERSCOOPER

Prophet
Joined
Mar 6, 2003
Messages
2,868
Location
California
Spazmo said:
It never even reached any top 10--or 20--charts that I saw, not even for rentals. It's safe to say that it flopped pretty hard.

Just because a game doesnt get top 10 doesn't mean it flops, especially on the console side, but not getting top 20 atleast once is not very good. I seriously doubt that they even shipped 300k because thats really overshooting but I guess Interplay was bad enough to actually expect it to sell that much. BG:DA sold that amount worldwide but people had alot of good things to say about it, and an undermarketed sequel just like the first isn't going to get the same reaction becuase its a copy/sequal and you usually only luck out once. Sending a 100k would of still been pushing it.
 

taks

Liturgist
Joined
Oct 31, 2003
Messages
753
yeah, they didn't claim to sell 300k, just ship 300k. big difference. not sure how the cash distributes.

oh, i agree their "forward looking statements" seem bleak, but they have to be taken as the MOST pessimistic view possible. if you read any company's quarterly reports, they could have made a billion dollars of profit on a billion and one in sales and it will STILL sound like doom and gloom. dumbass SEC rules trying even hard to protect stockholders from themselves...

taks
 

MrBrown

Liturgist
Joined
Dec 17, 2002
Messages
176
Location
Helsinki, Finland
Excuse me if I'm incorrect here, but since IP is the publisher doesn't 'shipping' mean basically that they sold that much to retailers? Meaning, when they say "we shipped so and so many units" it means "we got money for so and so many units". Naturally, how many units consumers bought from those retailers is a different thing, but that only has to do with how much money the retailers get, no how much IP gets, right?
 

Briosafreak

Augur
Joined
Oct 21, 2002
Messages
792
Location
Atomic Portugal
MrBrown said:
Excuse me if I'm incorrect here, but since IP is the publisher doesn't 'shipping' mean basically that they sold that much to retailers? Meaning, when they say "we shipped so and so many units" it means "we got money for so and so many units". Naturally, how many units consumers bought from those retailers is a different thing, but that only has to do with how much money the retailers get, no how much IP gets, right?

In the case of Interplay no, i made another post that explains it:
When a game hits the gold status Vivendi pays for a fix number of copies for Iplay. Iplay gets that money, but only sees more if the sales surpass those numbers. The deal for FOBOS was made around 300.000 copies, and for BGDA2 was arount 375.000 copies. You round things a bit and the 700.000 copies number shows up. Now notice that those are released copies, that went for distribution, not sales figures...those weren`t talked on the conference, were they?

I´m saying this because if you think things over you`ll find the answer to why:
-FOBOS was cut in half at midlle of development, with the last half beeing used as the basis for FOBOS2;
-FOBOS2 was given priority, to a point where 6 members of the Fallout3 team were taken from Van Buren and sent to help out the game, in december;
-Fallout3 is canceled and FOBOS becomes the jewl on Jim Molitor fingers;
-the game is released;
-suddently FOBOS2 is suspended, and all the work that was done in it is taken to be reworked, in order to become an action game in the Fallout (yeah right...)world BUT with another name...

That smells poor sales and the need to salvage something, don`t you think so?
So Vivendi payed for that amount of copies, at a lower price than in usual distribution agreements, but Iplay only sees more royalties in case the actual sales go beyond that limit, wich didn`t happened so far.[/quote]
 

Saint_Proverbius

Administrator
Staff Member
Joined
Jun 16, 2002
Messages
14,131
Location
Behind you.
Fallout Enforcer 2 was green lighted back last Fall and went in to development, so Fallout Enforcer must have crashed and burned for them to have switched gears towards something like Fallout Enforcer 2 only with a new story(one supposedly using bits and pieces of the story to Fallout 3). If Fallout Enforcer sold well, then there would be a direct sequel for it since they were already working on it went Fallout Enforcer shipped those 300,000 copies.

I wouldn't be too surprised if it didn't hit a top ten list for a site like EB though, since it was the only new PS2 game released in around a three week stretch.
 

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