- Joined
- Jan 28, 2011
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- 100,424
If you can find a way to extract portraits from the game files I'd love to have these for the Codex avatar gallery.
No wonder that the world went to shit and all it remains are bunch of islands.:incloosive:
It's probably accurate though, being set in the future and all.
The first one is a Jap in my game,the last one is a half jap. As for the 20% ....well white people are like 80% of the people that give money for pointless shit like video games.Eh?Is this one of those games that needs a patch or a mod to have at least some white people?
The first and the last characters are white (well, not pale, but still, the first one has some Swedish or Norwegian name and the last one looks whitish to me). Taking into account the overall ratio of population on the planet (of which white or whitish people are currently about 20%), that seems appropriate.
I know many Westerners don't like it, but being white does absolutely not put you in a majority, at least when considering the entire planet, which I think the game does. They even got the more females than males part right.
Usually, I'd call bullshit on this in a game that clearly plays in a "known" area (it would be bullshit if the game was set in central Europe), but for this game I think it actually makes sense.
You mean you can't be assed to just use that picture and cut them out?
If you can find a way to extract portraits from the game files I'd love to have these for the Codex avatar gallery.
You mean you can't be assed to just use that picture and cut them out?
If you can find a way to extract portraits from the game files I'd love to have these for the Codex avatar gallery.
Now I'm sure the game will be successful.Yay, the first mods are coming out! Also, pilot pics replacements, because why not.
http://steamcommunity.com/sharedfiles/filedetails/?id=1321334344
I'm done hitting the "abandon timeline" button almost as often as the "next turn" button. I'm restarting the whole game 8 out of 10 times before I can finish the first two islands perfectly.
If you're going to give me a puzzle, at least make sure it can be solved.
Why the hell am I still playing this shit?
Severe autism. He is a sheeep after all.You do not have to play perfectly. You are supposed to bleed some grid once in a while.
I just can't help myself. It triggers me!
It was more of a joke, but thanks anywayI just can't help myself. It triggers me!
The flame mech squad is probably the best choice if you want to minimize causalities since you can move enemies around so easily. Remember that buildings don't take flame damage so you can directly target them with the ranged mech to push incipient attacks away. The big downside is their limited damage so you'll likely want to pass over missions where you have to kill seven enemies or more.
The achievements needed to unlock squads are so specific or even counterintuitive that you're unlikely to get them without meta-gaming
Sure, a few, but the majority simply aren't obtainable unless you're meta-gaming.The achievements needed to unlock squads are so specific or even counterintuitive that you're unlikely to get them without meta-gaming
I hate to break it to you, but if you don't pick up 1-2 of those over the course of a couple normal play-throughs, it probably means you suck.
ITB has also fallen into this trap with the sending a pilot mechanic.
P.S. If it's not obvious, I have won by sacrificing last Mec to save last bar of grid.
P.S. If it's not obvious, I have won by sacrificing last Mec to save last bar of grid.
Wouldn't the beetle just charge into the lava?
They don't die in lava/water but still can't attack from them and catch on fire in lava.
You would have to change the game radically. I think a more plausible PvP setup would be keeping the asymetrical play, but having the players swap turns with each faction (mechs vs monsters). Not unlike asymetrical cardgames (Eg: Android).I'm thinking... Is it possible to have similar puzzle-like gameplay with countering and redirecting enemy attacks, but symmetrical?
In ITB sides are very different - one attacks instantly, but has static structures that it has to defend. Other has delayed attack, but has reinforcements.
Is it possible to make gameplay that have both sides play by same rules, so it can have PvP, for example? Would be cool for some game about martial artists.