Why can't it be called a role playing game if it doesn't have combat? It might feel like an adventure game because we are used to how they play but that doesn't mean that this game won't be a role playing game. If you are allowed to customize your character and the game reacts to that, it's not just a good old adventure game in my book.So i can tune myself with "neurochems", huh? Sounds familiar.
Looks very interesting, but probably more like adventure with stats, which is not a bad thing. I'll probably miss direct combat though.
Do want, please continue.
Why can't it be called a role playing game if it doesn't have combat?
Nope, no Russian translationPPS do Kurvitz's novel "Sacred and Terrible Air" has Russian translation?
Too sad for both sides. )Nope, no Russian translation
So we thought it would be better to go to Satan's Asshole Venture Capital first, sell our souls on a dime, and get something playable out to you.
Why can't it be called a role playing game if it doesn't have combat?
Mostly because of the genre's origins, tabletop wargames and all that. By taking the combat from RPGs you are taking a key feature of the genre, and when we do this on the tabletop RPGs, we change the name to "Live", as it's something else.
In the same way, when you change the "G" in the RPG, it's another type of game. The "RP" isn't the only important part of the definition of an RPG.
But regardless of the genre, the game looks pretty interesting.
It's mostly adventure-RPG. Hype is because of crazy amount C&C that they promised. No combat is better than bad combat.what"s with all these visual novels in rpg clothing? AoD at least had some combat...
i'm assuming it's also not party based. i really don't get all the hype.
Define "adventure-RPG".
stop blurring the lines. if it has any combat it's an rpg. if the combat is real time it's an action rpg. if it doesn't have combat it's a visual novel or an adventure game. not every game has to be called an rpg just for the sake of calling it that.Define "adventure-RPG".
I suppose it could be something where combat is not a central feature like it is in most RPG's (e.g. the game not centering around building the most effective murderparty). Where other forms of gameplay take precedence over it or are at least on an equal level of focus (collectively higher).
does it have any character progression in terms of stats and/or itemization? does it feature xp? does it have anything other than c&c?It's mostly adventure-RPG. Hype is because of crazy amount C&C that they promised. No combat is better than bad combat.what"s with all these visual novels in rpg clothing? AoD at least had some combat...
i'm assuming it's also not party based. i really don't get all the hype.
does it have any character progression in terms of stats and/or itemization? does it feature xp? does it have anything other than c&c?It's mostly adventure-RPG. Hype is because of crazy amount C&C that they promised. No combat is better than bad combat.what"s with all these visual novels in rpg clothing? AoD at least had some combat...
i'm assuming it's also not party based. i really don't get all the hype.
A realistic skill system lets you develop original ideas using Conceptual Thinking, tune your nervous system with Electrochemistry, and become a disgrace to the uniform with Composure, a skill that lets you don your disco outfit to the maximum effect.
It’s a role playing game. We have 24 skills under 4 stats.
We have armour, lives, weapons etc. And you can die. But the action sequences are literature heavy showdowns.
so it does have combat. the superior kind even.does it have any character progression in terms of stats and/or itemization? does it feature xp? does it have anything other than c&c?It's mostly adventure-RPG. Hype is because of crazy amount C&C that they promised. No combat is better than bad combat.what"s with all these visual novels in rpg clothing? AoD at least had some combat...
i'm assuming it's also not party based. i really don't get all the hype.
A realistic skill system lets you develop original ideas using Conceptual Thinking, tune your nervous system with Electrochemistry, and become a disgrace to the uniform with Composure, a skill that lets you don your disco outfit to the maximum effect.
It’s a role playing game. We have 24 skills under 4 stats.
We have armour, lives, weapons etc. And you can die. But the action sequences are literature heavy showdowns.
Sounds like something a bit different, and the dev seems suitably butthurt already which is a good sign. Will follow with interest.