Solik
Scholar
- Joined
- Jan 24, 2006
- Messages
- 377
Cross-posting myself from the ESF:Elwro said:That's what I wanted to ask, too I really wonder how a reasonable guy like MFSD could write what he wrote with a straight face.
In short, there's an unreasonable amount of attention being given to this. I would think questions like "Where do the monsters come from? Why do more always respawn? Where do they get the stuff they drop from?" would come to mind first.Solik said:A small-time arms dealer who sells cheap blades wouldn't have a lot of difficulty selling any number of swords that the average player would reasonably bring (and there's no need really to make special exceptions for the weird player who spends 10 hours collecting 150 iron shortswords to sell to some guy). However, expensive items are much riskier business. If said merchant isn't wealthy and established enough, buying one hugely-priced item from a guy, then having problems selling it (or worse, having it stolen) could be a fatal blow to the business.
Investing increases a merchant's capital, making it easier for them to deal in expensive items.
It's extremely simplistic, but no more simplistic than a number for HP simulating physical wounds.
I just don't see how any of that matters in a game that spans a few months' time rather than a lifetime or three.