Excrément said:
Thrawn05 said:
Lumpy said:
Thrawn05 said:
Excrément said:
Just analyze the game as a whole and admit when they are some improvements compared to the previous titles (from arena to morrowind)
There are none.
O RLY? Is that another mindless bashing argument, similar to the moronic "Oblivion will not be a game" one?
No. I'm just stating that I have not heard one good case for OB. That's all.
OK so I will do a list of what is better in Oblivion compared to Daggerfall andMorrowind (I didn't play Arena).
Better than Daggerfall & Morrowind:
RAI
Graphics
Skill Perks
Combat system
Stealth system
Misc Quests storyline and Dark Brotherhood quests storyline
Less bugs
NPCs animations
Armor restrictions (for stealth and magicka)
sometimes you have to admit there are improvements.
RAI -- You mean, like, shop-owners going home at night? Hmm... I seem to recall that being in Daggerfall. Okay, this feature MIGHT be cool admittedly... but it stinks of sophistry. Way too much potential for haywire, in my opinion, but the proof will be in the pudding.
Graphics -- No argument here. The TES series has always been about technologically superior engines and terrible art direction for anything other than architecture. (Nostalgia aside, the player faces in Daggerfall were almost as hideous as the ones in Morrowind and Oblivion.)
Combat System -- Hmm, let's see. Daggerfall let you use three different forms of melee attack. Oblivion has ONE, the very strange looking overhead hack. Since levitation (AND the spell Jump?) is out, we can probably assume we're no longer able to do rooftop jumping to aid ranged combat like in Daggerfall, short of a truly insane athletics skill. The intricate system of advantages and disadvantages from Daggerfall has been dumped completely in Morrowind and Oblivion. This affects combat, but on another subject, I'd much rather have Daggerfall's character creation back than half-assed skill perks.
Storyline/Quests -- It's clear to me you haven't played Daggerfall. There's countless quests in Daggerfall that were far more fascinating than anything in Morrowind short of a few segments of the main storyline. Here's an example that has to do with the Dark Brotherhood... there is one quest the Dark Brotherhood gives you to go kill a vampire in a dungeon. Okay, simple quest. You go kill him, he dies. But if you are biten by him, you become a vampire. If the same random quest comes up again, when you go to kill him you can speak to him, and accept quests from him.
Another example. One of the churches in Daggerfall asks you to investigate reports of a child who has been possessed by a daedric spirit. When you visit the child, there is a random chance of two different results:
1) The child is in fact possessed by a daedra, and you must exorcise and defeat the beast.
2) The child is actually *pretending* to be possessed to get care/money/et cetera.
Since the names of the persons involved in the quest are randomly generated, you never know when you take the quest how it's going to turn out. (In fact, until I played the game twice I never realized the quest had two separate endings.)
Less Bugs -- You could argue quite easily that Daggerfall was so buggy because they were so goddamn ambitious. To be honest, I wouldn't mind seeing a fatally buggy game that jampacks 5x as much gameplay in as a relatively stable game with little depth. Bugs can be patched after release. Gameplay never is, short of expansion packs, and then only superficially. The core never changes.
Armor Restrictions -- Daggerfall had no such problems.