Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Game News inXile admit that Torment stretch goal content has been cut, including companions

Kem0sabe

Arcane
Joined
Mar 7, 2011
Messages
13,239
Location
Azores Islands
Reminder that just 7 days ago InXile made a media blitz on Torment, talking to the press about how amazing they are at "open development":



This thread begs to differ. Fargo also gloated about how his job is the hardest in the business:



Sounds like he's falling behind on his job. :shittydog:

It all shows the focus of each company - Larian has an amazing relationship with its community, InXile has not. But InXile shouts all the time to journos saying they are indeed amazing, so that's the general perception.
Out of larger kickstarter rpg developers, inxile is clearly the worse at handling their community, even obsidian does a better job by the simple fact of having their developers engage several fan communities.

And its telling that even after releasing mod tools, no one made a single mod for wasteland 2, they failed to engage players and maintain an active forum.
 

CRD

Cipher
Patron
Joined
Dec 23, 2014
Messages
297
Divinity: Original Sin 2
He owes a product that he will deliver.

the-very-best-of-the-futurama-fry-meme-u1.jpg
 
Joined
Jan 7, 2017
Messages
1,489
Of course they are obliged to give backers a working product lol. Even the shittiest, smallest kickstarters better deliver something no matter how shit or it's jail/lawsuit time. It isn't a fucking charity.

In principle, yes. In practice, I've backed a KS before where the developer grabbed the money and ran, and there's many others like that. OTOH, inXile is too big to pull that stunt off, but they have produced shitty games before (e.g. Hunted: The Demon's Forge), so it's not like it can't happen again.

Personally, I'm hoping they'll remove the crafting system entirely. Like a kebab in the balkans or a progressive with political power, crafting systems invariably lead to needless complications that require effort that would be better employed elsewhere. It's the sort of stuff that caters to the mongs that thought Fallout 4 was cool because you could build dollhouses and craft shit, yo. I'm more worried about the script being written in retardese as seen on Darth Roxor's recent article; it's like this guy I know who wants to be a novelist except he can't string two fucking sentences together and 80% of what he writes is superfluous (the other 20% are pronouns, conjunctions and prepositions), so he ended up going to a vanity publisher. Oh, well, in both of these cases there's a sucker involved, but I hope I'll be able to play T:ToN without caving my head in against a wall or something.

TL, DR: Every time I hear "crafting" and it does not involve physical tools and materials and the risk of horrific injuries by power tools, I reach for my Nagant.
 

l3loodAngel

Proud INTJ
Patron
Edgy
Joined
Nov 19, 2010
Messages
1,452
He won't deliver Torment? How full of shit you are?

Oh, of course he can deliver "torment", but it's clear is he isn't going to deliver the torment people backed.

HAHAHAHAHA. People backed whatever, the shit they imagined. I don't believe that there will be a single plerson that's gonna say. Fargo you did it just like I imagined. But I understand some specifications will be different, like in all products :roll: specs change from planning phase to release.
 

l3loodAngel

Proud INTJ
Patron
Edgy
Joined
Nov 19, 2010
Messages
1,452
Yes cutting shitty content is dumbing down. You could writte about it in thread Torment goes to consoles, but here?

I'm talking about the "companies must make money" argument used to excuse dumb, broken, underwhelming or, in this case, incomplete games.

That's speculation at best or willful ignorance at worst. You have too little information on the whole project to make such statements about it being incomplete/broken. Additionally, right now you also do not know how the cut content would affect the overall quality of the product. Not saying that you could not be right (except crafting, that shit is ridiculous), but again right now you lack info.
 
Weasel
Joined
Dec 14, 2012
Messages
1,865,950
Rather amusing to re-read the Torment KS campaign page now, after years have passed - and not just the stretch goals section:

With inXile, Brian has embraced the crowdfunding approach. He is a vocal advocate of circumventing the traditional publisher-developer business model, with developers instead communicating and working directly with the players.

Our experience with crowd funding has been wonderfully positive for us at inXile and has opened our eyes to the power of a direct relationship with the gamers. We want to create RPGs in a fashion and style that helped to make the true classics. And along these lines we've abandoned the typical developer/publisher model and placed our future in the hands of RPG gamers. We've embraced the crowd in every aspect. YOU are our publisher...and you are the best publisher we've ever worked with!

This process allows us to create the games exactly the way you want to see them. There is a purity of development when we can spend 100% of our efforts making the game with an open dialogue throughout the process. We'll start with a strong vision document that details our sensibilities, and from there we'll stay in sync with you, from concept through the execution of the ideas.
 

l3loodAngel

Proud INTJ
Patron
Edgy
Joined
Nov 19, 2010
Messages
1,452
Rather amusing to re-read the Torment KS campaign page now, after years have passed - and not just the stretch goals section:

With inXile, Brian has embraced the crowdfunding approach. He is a vocal advocate of circumventing the traditional publisher-developer business model, with developers instead communicating and working directly with the players.

Our experience with crowd funding has been wonderfully positive for us at inXile and has opened our eyes to the power of a direct relationship with the gamers. We want to create RPGs in a fashion and style that helped to make the true classics. And along these lines we've abandoned the typical developer/publisher model and placed our future in the hands of RPG gamers. We've embraced the crowd in every aspect. YOU are our publisher...and you are the best publisher we've ever worked with!

This process allows us to create the games exactly the way you want to see them. There is a purity of development when we can spend 100% of our efforts making the game with an open dialogue throughout the process. We'll start with a strong vision document that details our sensibilities, and from there we'll stay in sync with you, from concept through the execution of the ideas.

If you believed that Fargo is gonna treat his each customer (there were what 74K customers) like a publisher you deserve to be robbed. That's like giving money to a gipsy and then waiting for your initial amount +interest.

Oh my codex, how dumb are you, how dumb does it gonna get here?
 
Weasel
Joined
Dec 14, 2012
Messages
1,865,950
If you believed that Fargo is gonna treat his each customer (there were what 100K customers) like a publisher you deserve to be robbed. That's like giving money to a gipsy and then waiting for interest.

Oh my codex, how dumb are you, how dumb does it gonna get here?

Never said I did, although despite my usual cynicism about Fargo I guess I did expect a somewhat better approach to communication than what transpired. Still amusing to read that bs now though.
 

l3loodAngel

Proud INTJ
Patron
Edgy
Joined
Nov 19, 2010
Messages
1,452
That's speculation at best or willful ignorance at worst.

The complete game includes everything that was promised in order to secure funding.
No such project exists. Not one project did deliver every thing that was promised (either the content or quality was missing). You expectations are unrealistic. Those KS promises doesn't make the game complete or incomplete it's just features that can be in/absent. Judging project completeness by cut content is like judging a meal by spices that were ommited in the cooking process.
 
Last edited:

tormund

Arcane
Joined
Aug 15, 2015
Messages
2,282
Location
Penetrating the underrail
Second post is a pretty good description of pedogafers actually. Probably people who have zero education and never had a real job and never had a conversation for more than 2 minutes in real life before everyone else backed away slowly.

First one is just the typical developer cocksucking. Most games are shit today and almost all the developers. You can suck developer cock all you want but it won't change reality, it won't budge reality even one micron. And this is what the truly mentally ill retard does not understand - your internet views just don't fucking matter. Which is also why it's so pathetic how many people try to shut down things they don't agree with, complain about posts people are making (even on other sites!), and try so desperately to suck the cock of developers who have barely noticed they even exist - if they ever will notice at all.

NeoGAF would say almost exactly the same thing about the Codex. Have some perspective.
We need that GAF rating, pronto.
 

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
30,157
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Second post is a pretty good description of pedogafers actually. Probably people who have zero education and never had a real job and never had a conversation for more than 2 minutes in real life before everyone else backed away slowly.

First one is just the typical developer cocksucking. Most games are shit today and almost all the developers. You can suck developer cock all you want but it won't change reality, it won't budge reality even one micron. And this is what the truly mentally ill retard does not understand - your internet views just don't fucking matter. Which is also why it's so pathetic how many people try to shut down things they don't agree with, complain about posts people are making (even on other sites!), and try so desperately to suck the cock of developers who have barely noticed they even exist - if they ever will notice at all.

NeoGAF would say almost exactly the same thing about the Codex. Have some perspective.
We need that GAF rating, pronto.
We do have such a rating, look for this- :retarded:
 

Gondolin

Arcane
Joined
Oct 6, 2007
Messages
5,827
Location
Purveyor of fine art
No such project exists. Not one project did deliver every thing that was promised (either the content or quality was missing). You expectations are unrealistic. Those KS promises doesn't make the game complete or incomplete it's just features that can be in/absent. Judging project completeness by cut content is like judging a meal by spices it ommited in the cooking process.

Now you're recycling Bethesda forum posters circa 2008.
 

l3loodAngel

Proud INTJ
Patron
Edgy
Joined
Nov 19, 2010
Messages
1,452
No such project exists. Not one project did deliver every thing that was promised (either the content or quality was missing). You expectations are unrealistic. Those KS promises doesn't make the game complete or incomplete it's just features that can be in/absent. Judging project completeness by cut content is like judging a meal by spices it ommited in the cooking process.

Now you're recycling Bethesda forum posters circa 2008.
So you retard are saying that projects should be judged, not by their quality, but by cut content? Just fuck off.
 
Self-Ejected

Lurker King

Self-Ejected
The Real Fanboy
Joined
Jan 21, 2015
Messages
1,865,419
You and the rest of the "everything is fine" community keep missing the point. We know shit happens. We can be extremely understanding of it if the people to whom it happens are up-front about it. (…) What I find utterly unacceptable is the attitude that if someone reneges on a promise they made to you, it's your fault, not theirs. If someone lies to you, it's your fault, not theirs.

It’s not about defending Fargo, it’s about making you accountable for your own fanboysm and irrationality. Fargo is a crook, InXile is incompetent, T:ToN will suck. That doesn’t change the basic facts, and the basic facts are these: the torment campaign had a lot of red flags, but you manage to ignore all of them because you were too happy to believe in a fairytale. It’s your own fault.

There is this thing called "integrity." Keeping your promises to the best of your ability, and doing your best to make amends if you fail.

And there is this thing called “rationality”. Paying attention to the evidence, instead of relying on wishful thinking and following the herd like a gullible individual. You guys believed in the promises of a snake oil salesman and now you are complaining the snake oil salesman couldn’t deliver what he promised. That’s like complaining that the scorpion stung you. It’s his nature. You are the victims of your own gullibility. And I’m telling you, this will happen again because you give too much importance to pedigree and too little importance to facts.
 
Last edited:

Prime Junta

Guest
No such project exists. Not one project did deliver every thing that was promised (either the content or quality was missing).

Some promises are vague and subjective, e.g. "Infinity Engine spiritual successor" or "mature and compelling writing" or "a deep and personal story" or, for that matter "level of quality."

Some promises are precisely defined and measurable, e.g. "the Toy, a companion who's a blob which changes shape with circumstances," "a crafting system," or "a player stronghold."

I wasn't happy with the Pillars stronghold or its crafting system, and have criticised both extensively. However, I did not feel that Obsidian had reneged on their promises. They tried and failed, and over the next two years, did their best to patch up the holes. There's nothing dishonourable in that.

Had they just quietly dropped the stronghold, I would have been extremely pissed off. Dropping a feature explicitly promised to get you to give them your money is only acceptable if the alternative is not releasing a playable game at all. And if you've fucked up that bad, you owe it to your customers to have a damn good explanation.
 

Gondolin

Arcane
Joined
Oct 6, 2007
Messages
5,827
Location
Purveyor of fine art
So you retard are saying that projects should be judged, not by their quality, but by cut content? Just fuck off.

I think during the next inXile kickstarter campaign the Codex should pledge a collective 5,000 $ and only pay 2,000 $ or less. After all, no project delivers 100% on its promises and I'm sure they will accept the lower amount as a fulfilled pledged. It's not like they will judge us by the money content we failed to deliver, right?
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom