pnp Numenera came first---they went with it on a misguided bit to tie in prior authorship as a ride hitching venture. As the source was handled poorly as has all of the post D&D ventures, the game winding up a mess was all but fated.
Cleve was famous for his c64 hits back in the dayIs there a single example out there of some developer/designer releasing two good RPGs 15 years apart?
Is there a single example out there of some developer/designer releasing two good RPGs 15 years apart?
Wizardry (#64 on Codex list, 1980) and Wizardry 8 (#10, 2001).Is there a single example out there of some developer/designer releasing two good RPGs 15 years apart?
If the answer is no, maybe we should learn from it.
How do you get there? Exile I to Avernum 6 is only 14 years. (15 years is a really long time!) I though the Codex consensus on everything post-Avernum (Avadon and rebooted Avernum) is not great?Is there a single example out there of some developer/designer releasing two good RPGs 15 years apart?
Jeff Vogel.
Is there a single example out there of some developer/designer releasing two good RPGs 15 years apart?
If the answer is no, maybe we should learn from it.
How do you get there? Exile I to Avernum 6 is only 14 years. (15 years is a really long time!) I though the Codex consensus on everything post-Avernum (Avadon and rebooted Avernum) is not great?Is there a single example out there of some developer/designer releasing two good RPGs 15 years apart?
Jeff Vogel.
PS:T was bad and his involvement in Div:OS was Fane and probably inspiring the story to be carbon copy of pillars. In the meantime he also designed "pearls"(kinda soft and with very offensive smell tho) such as Dungeon Siege 3Chris Avellone on PS:T (#1, 1999) and D:OS (Codex GOTY 2017)
Is there a single example out there of some developer/designer releasing two good RPGs 15 years apart?
If the answer is no, maybe we should learn from it.
Wizardry (#64 on Codex list, 1980) and Wizardry 8 (#10, 2001).Is there a single example out there of some developer/designer releasing two good RPGs 15 years apart?
If the answer is no, maybe we should learn from it.
If we're just looking at individuals, Chris Avellone on PS:T (#1, 1999) and D:OS (Codex GOTY 2017), etc. The problem is that most people age out of designing (as to some degree Avellone himself did). Van Caneghem, maybe, with M&M1 (1986) through M&M8 (2000) gets close, though neither of the bookends made Codex's list.
That said, 15 years is a very long time in the industry. Most game companies don't really last in any meaningful way for that long (maybe that was your point?); even entire genres don't last that long, and certainly RPG franchises seldom do. I mean, Ultima I to Serpent Isle is less than 15 years. If you look at the Codex top 70 list, almost no games are from the 1980s. The list has some >10 year spans, like Baldur's Gate (1998) to DA:O (2009) or Wasteland (1988) to Fallout 2 (1999), so that might be a more reasonable measure.
Also, maybe I'm misreading the question and it means two good RPGs 15 years apart with nothing in the middle, in which case, I have no idea.
In plenty of other game genres, there are developers who have produced great games for a long time. Plenty of Japanese developers come to mind (e.g., Shigero Miyamoto or Yu Suzuki), but in the U.S., you could go with anyone from Sid Meier to Andrew Plotkin to Steve Fawkner to Tim Shafer (Monkey Island to Psychonauts is 15 years) to Chris Metzen, etc., etc.
Right. Because they dont tweet various nonsense, they work.Plenty of Japanese developers come to mind
Come on, D:OS is clearly not "his" game. Larian brought him for additional hype, counceling etc.If we're just looking at individuals, Chris Avellone on PS:T (#1, 1999) and D:OS (Codex GOTY 2017), etc.