StaticSpine
Arcane
In recent interviews Brian talks a lot about small budgets as the main problem for InXile and Microsoft solving all the studio's problems giving bigger budgets.
https://www.pcgamer.com/inxile-boss...he-microsoft-deal-he-canceled-his-retirement/
https://www.gamesindustry.biz/artic...o-i-spent-50-percent-of-my-time-raising-money
I think lack of money is not the main case. I was a huge supporter of InXile till TToN release and was a KS backer for W2 and TToN. I didn't fall in love with those two games. I think the main problem for the studio is not budget, but abscence of a strong team, which didn't form during InXile making RPGs period (after working on Choplifters and Demon's Forges) and lack of strong vision.
W2 - IMO the game was too long and could be cut in half and benefit from that. What could they do with bigger budget? Voice acting? Make the game even longer?
TToN - you all know everything about the game. What could they do with bigger budget? Hire even more writers? Leave Kevin leading the project? The game was too flawed in design which is not a budget problem.
BTIV - didn't play it, but as I heard it's very buggy + also is too long and would benefit if cut in half. Bigger budget? Better QA maybe. But if it was twice shorter...
Wht do you think?
https://www.pcgamer.com/inxile-boss...he-microsoft-deal-he-canceled-his-retirement/
https://www.gamesindustry.biz/artic...o-i-spent-50-percent-of-my-time-raising-money
I think lack of money is not the main case. I was a huge supporter of InXile till TToN release and was a KS backer for W2 and TToN. I didn't fall in love with those two games. I think the main problem for the studio is not budget, but abscence of a strong team, which didn't form during InXile making RPGs period (after working on Choplifters and Demon's Forges) and lack of strong vision.
W2 - IMO the game was too long and could be cut in half and benefit from that. What could they do with bigger budget? Voice acting? Make the game even longer?
TToN - you all know everything about the game. What could they do with bigger budget? Hire even more writers? Leave Kevin leading the project? The game was too flawed in design which is not a budget problem.
BTIV - didn't play it, but as I heard it's very buggy + also is too long and would benefit if cut in half. Bigger budget? Better QA maybe. But if it was twice shorter...
Wht do you think?