Oh boy...
So limited. So... disappointing.
Ill answer just first two points, and the rest which is equally or more wrong, absurd, illogical or just sadly funny and based on very "strange" extreme personal view of what realism and science mean,... maybe after day or two.
Because i already answered all those points so right now im not up for wasting more time repeating them.
As for tanks versus Scorpitron, you see, Vince, among many other things, claimed that the tank is a better design because it has tracks which are supposedly more difficult to hit and destroy then new Scorpitron legs - without any further caveats to the issue.
Did you see the screenshot? Look at again.
Yes of course ive seen it. Its a mockup shot.
Scorpitron is some early model and human models there were some free models from Unity they used just to set up the scene.
It does not depict an actual situation. (well, unless you basically fuck up and wander into it way too early). Weapons are just there for the show and also free models from Unity. The distance is ridiculously small - which would mean your party is about to get toasted.
Its not a screenshot of a real fight - which supposedly means that you can take a Scorpitron with those small arms, no armor and from 10 meters away.
You cant actually hurt the Scorpitron with small arms. Youre not supposed to even try.
I'm not saying that tracks are impossible to destroy, I'm saying they are harder to destroy with small gun fire than the leg joints that are up in the air. Mines? In real life? Absolutely, only it's not real life but an RPG. You have a party of adventurers armed mostly with small guns and they fight their adversaries by standing there and shooting at them practically point blank.
Thats why i was laughing.
You never - ever attack either a tank or a Scorpitron with small arms, pistols, rifles or automatic weapons.
Against a tank, small arms fire is completely useless in reality.
The Scorpitron required advanced weapons and armor to beat. Remembered fondly as one of the toughest encounters (much like a dethclaw in Fallout).
http://wasteland.inxile-entertainment.com/forum/viewtopic.php?f=14&t=16
encountering him for the first time was a terrifying experience. I remember being horribly under-equipped for Vegas and sneaking around it anyways, looking for better stuff. He toasted me in an instant.
He was awesome later on for skill leveling though - I'd empty assault rifles on full auto against him, which would barely put a dent into him but raise the characters' skills almost every combat round. Then I'd run away and raise my doctoring skills while patching up the critically wounded party members.
eah, wandering around Vegas and going "hrm, what's that robot over there..."
Very satisfying to return when you finally have decent armor and at least a few guys with good AT Weapons skill.
- yes people would return on higher levels, with better armor and killed it with knives, or going melee on it (to train the melee and doctor skills), or would use it to train automatic weapons skill because automatic weapons did no or very little damage to it - but thats exploiting mechanics way after you figure the game inside out. Mechanics you could exploit because that kind of Scorpitron was not designed to have realistic, logical or sensible abilities or mechanics to really counter such attacks.
(i racked up levels in Fallout 2 by wandering the desert in PA and killing deathclaws all day, so what)
- so called game design overruled the realism in that case because of its own restrictions -
which ultimately produced a negative consequence of killing an armored metal tank with your bare fists - which is just laughable.
(it should have atleast demanded advanced armor and advanced melee weapons or some sort of power-fists)
And this is the new version of the Scorpitron. Evidently armored extremely well and much, much more mobile - while gun placement directly hints it should be capable of shooting at several targets at once.
(thats because it is designed modernly and realistically - which is adapted to and inspired by specifics of the setting - which in turn pays attention to realism - and is inspired by it)
Our technology and design advancements clearly show that making such advanced robotic machine is possible and probable, and we can accurately conclude what such a design would be able to do.
:boston dynamics:
There are things we can be absolutely certain about, even though they dont exist at the present.
We can be very sure armors will improve, we can be completely sure weapons will improve and that targeting systems will improve.
Since ive explained what 30-40 years old russian tanks can do - it can be safely extrapolated that a Scorpitron could do the same or better and be able to target several targets while running at enormous speed, for example.
This prediction is completely realistic and basically...completely accurate. Even though it isnt real right now. Vince.
Now, imagine you designing a tank game or a new Scorpitron encounter.
Due to evident and serious lack of knowledge about either - you would make a ridiculous crap out of both encounters. Laughably bad.
In your game - you could attack a tank or a Scorpitron mk2 with small arms, from 10 meters away and damage it. While wearing leather hide and cowboy hats... apparently.
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now, to make some good tea and light another jing-jong.
And a candle.