So, does it or doesn't?
I'm not a mind reader. I don't know what it means. I do know that discarding the only screenshot (mock up or not) to support your beliefs is the silliest thing one can do.
Well the fuck - if youre not a mind reader and dont know what it means - how come you interpret it in the way that is stupid?
YOU- first went on to say that scorpitron is silly because its "legs" can be damaged by small arm weapons - and then went to claim that mock up screenshot confirms this.
And it does not confirm that - at all.
Just because you can make something, doesn't mean you should and it definitely doesn't mean that that's where the future of tanks is heading. Tracks and wheels, hiver.
It means that the very idea of a Scorpitron design and technology is realistic. Since its obvious such technology is being developed right now.
Are you under the impression that I'm disputing it?
There is no impression. You are disputing it.
I loved the new design but I don't think it's a realistic one.
Is that what I said or implied? Was that my main argument - that you should be able to shoot a tank full of holes from 10 meters? Or was it the exact opposite, by any chance?
I dont know... lets see...:
I'm not saying that tracks are impossible to destroy, I'm saying they are harder to destroy with small gun fire than the leg joints that are up in the air.
There you go. According to you it is possible to destroy tank tracks with small weapons - its only a bit harder.
And the leg joints of a Scorpitron are - easy - to destroy with same kind of weapons.
Just because. (because it conforms to your silly understanding of realism and science)
Is that what I said or implied? Was that my main argument - that you should be able to shoot a tank full of holes from 10 meters? Or was it the exact opposite, by any chance?
Scorpitron is a Tank. It is armored.
If you can shoot it full of holes with small weapons - (bullets going through thick metal armor) - then you can shoot a tank full of holes with small weapons.
And that is apparently confirmed by that mockup screenshot.
Way, Vince. Way.
Mines? In real life? Absolutely, only it's not real life but an RPG.
What the fuck does this even mean?
Does it mean RPGs must be stupid and refuse to have anti-tank mines? But they can have tanks?
Does it mean a "demolition" skill should not be present and if it is that your demolition expert cannot put together an anti-tank mine?
Well, let's say that humans will fly to another planet and invade the fuck out of it. The enemies will see humans who all look the same to them, and a variety of armored units, carriers, etc. Remove air, sea, and ranged units to come closer to what a player sees in a game and you'll get:
- one type alien unit (infantry, medic, engineer, commander - talking in terms of XCOM here)
- a mech for variety
- stationary guns that aren't an enemy type
- a drone
That's realism and it doesn't make a fun game. Most people understand that and they don't complain about silly, unrealistic things in games.
jesus f`ing christ.... is this realism according to Vince?
Why the hell would you remove air, sea and ranged units? What the fuck?
Thats not realistic - its completely unrealistic.
And then you get one type of unit, four all together? Because you just made it realistic?
Not shit. Most games were designed without direct experts' involvement.
Yes. Thats why most of them are really, really stupid and full of stupid nonsensical shit.
It doesn't, I agree, but at the moment there is absolutely no proof that the scientists involvement is necessary and beneficial.
There is no absolute proof that it isnt.
There are thousands of proofs where features or whole games look idiotic and end up playing badly because someone thought it wont matter and didnt have enough knowledge to avoid it.
Your reaction is "of course it is! science is awesome!".
It is,
if properly designed into the game.
Because, dont "forget" - it isnt about making games real - its about making things inside those setting have more coherence, plausibility, verisimilitude, logic, common sense and internal consistency.
This does not mean that the game will automatically get better and be awesome in the end - because that depends on how exactly science will be applied - we have to wait and see the final result before we start to criticize or praise it.
Which is something you have been doing from the start.
Because you can see the future. Youre a procog and so you know that involving science will make bad things.
And then you accuse others of being absolutely certain of the opposite.
Because you dont see further than your own limited cognitive dissonance lets you.
And everything must conform to it.
Nor does it mean including experts in relevant fields will convert the fantastic setting into our reality and boredom.
What *does* it mean? I've yet to hear a single solid argument from the pro-science crowd.
- Science! It makes games better!
- How?
- It just does! They don't call it science for nothing!
- No, seriously, how?
- By making games more sciency! By saving time! By throwing ideas! How awesome is that?
- It's very vague. What are the benefits?
- More smart men in the room is better than less smart men in the room!
And this is your answer to that sentance?
What a fucking cheap asshole you are.
Nobody claimed "it just makes things better because "it just does".
Thats how you prefer to see it because it makes you feel you are right.
You have been given exact examples for each of your stupid nonsensical examples - but you just choose not to even see any of it and pretend someone said "it just does!"
"By making games more sciency!"
Tell me more how you can destroy Tank tracks with small arms. Or how realistic approach to invasion of an alien planet would result in four units!
You know this (although you dont accept this because of cognitive dissonance), because you designed AoD with a lot of help from experts (data that you studied), on the relevant subjects. You read their work instead of talking to them but that is irrelevant.
Other people can't read? Reading is teh hard? All books were burned? The internet is broken? What? Research is what writers do, no? Does a small group of straight out of college "scientists" have all the fucking answers? I don't think so.
How does this answer follow that post? By what logic?
And who claimed out of college students have all the fucking answers? What the fuck ?
You can do research yourself - but it means you are researching factual, realistic and scientific materials in the first place you enormous DUMBASS!
And it only made your type of fantastic setting stronger, more consistent and coherent.
Common sense and logical approach made it stronger -
Common sense and logical approach are based - on what?
A) pulling stuff out of your ass
B) reality and facts we know about it through science?
something that every designer has.
And? Do you think that they are actually studying armor or how armor was used?
of course they do you dumbass.
Of course you did, you dumbass.
We went through the same steps: linear armor progression sucks, let's make it more interesting and give the player a reason to use light armor, which is mobility.
And you based this conclusions on what?
How do you know a lighter armor should give more mobility?
What make you decide armor should not make the wearer harder to hit?
What kind of material would provide what kind of damage resistance and what weapons were made specifically to "punch through" specific kinds of materials and design of armors?
What?
Reality?
Gee... what a surprise.
For one simply reason that has nothing to do with realism - linear item design is bad.
What causes a design to become linear?
could it be...say... non realistic stupid ideas that produce stupid consequences?
You don't need a scientist for that.