We don't care about their sense of smell or sight because it's limited by the screen size.
Actually we do. Because having some creatures using different senses and having different instincts may make ofr more diverse and interesting gameplay.
make everything interconnected
This.
Also, one scientific breakthrough leads to another (what would be the next step provided we have this thing covered, what would humanity try to achieve at this point?), and each imporant invention provides its own set of moral and ethical dilemmas which may or may not be relevant depending on the game you're making (DX:HR handled it superbly).
DX:HR is actually perfect example of both - having and failing to have the right consultants. Augs are mostly awesome. OTOH genetics was wince inducing and problems introduced by transhumanism were mostly missed completely.
Did you see the screenshot? Look at again.
I'm not saying that tracks are impossible to destroy, I'm saying they are harder to destroy with small gun fire than the leg joints that are up in the air.
Leg joints can be easily protected from at least any horizontal small arm attack by adding armoured "knee protectors". Sure legged form is generally more fragile, but we're talking about arthropod robot, not 12m tall bipedal mecha and legs do have their uses.
But how about other details? Original scorpitron had "mandibles" it could snap menacingly - how were they helping in anything?
What *does* it mean? I've yet to hear a single solid argument from the pro-science crowd.
How about you clean the shit out of your ears then?
- Science! It makes games better!
- How?
How about:
1. There is a lot of shit to reality and any reasonably detailed setting. Shit in reality is interconnected in ways most of which we can't even imagine, nevertheless those ways exists and contribute to the reality forming a cohesive whole.It's good to have someone who spent most of their fucking life vigorously exploring some of those connections between stuff you're going to feature in your game.
2. There is a lot of shit to reality and any reasonably detailed setting. When making a setting you're going to be making tons of unwitting assumptions about stuff, architecture, culture, technology, biology, physics and fuckload of stuff. A lot of those assumptions are going to be at least partially asspulled and likely at least partially very wrong. Guess who could help?
3. Reality is a goldmine of weird, awesome and consistent stuff. Stuff that can be used as basis for creating an interesting setting. Unfortunately to ask google about something you must first know that it exists, and know how it's called. A science consultant can be a goldmine of awesome ideas in addition to shooting down crappy ones.
No proof then.
As for the example, it's always easy to imagine a non-existent situation that supports your point of view. It's much harder to provide specific and real examples. I have no idea whether or not a space game with realistic gravitational pulls and real physics would be interesting to play, but I do know that Elite - an unrealistic space game where you landed on planets and docked at stations - was a fucking blast.
You didn't land on planets in Elite, but you did so in Frontier - a game with realistic physics. It was a blast.
I think midichlorians sucked because they were an uninteresting detail. Not because they were a detail.
Mystical paranormal endosymbiotes don't qualify as an explanation for mystical paranormal Force.
You still have the exact same amount of mysticism and unexplained stuff, only derpy instead of cool.
I can't get into Russian authors at all. The Brits are kinda' acceptable, some of them, but for me, American sci-fi authors is where it's at. Truth be told, most of the sci-fi authors are American to start with, particularly those worth reading. This literary genre is not very common with the writers in many other places. That does have an explanation in the fact that many, if not most, sci-fi writers are scientists (or, at least, technical, educated people) which are financially secure enough to do this. You can't really be bothered to write sci-fi if you're freezing to death, dieing of hunger or being afraid that you're going to be thrown in jail for your anti-revolutionary writings or lynched by an angry, fanatic mob for your blasphemous writings.
1. Lem was Polish.
2. Lem was an extraordinarily erudite guy (although he did make a few blunders in his writing career) and often injected a lot of science or at least fairly rigorous speculations into his works. He wasn't as fixated on details as your typical hard SF writers, but he did care a lot and he predicted a lot of stuff long before it was actually invented.
3. Quite a few of his work have science, scientists, technology or scientific method figuring prominently in them at some point.
4. Lem actually hated a lot of western Sci-Fi due to it being unscientific, low-brow, wish fulfilment, akshun popamole for morons.
So, yeah.