Tacgnol
Shitlord
- Joined
- Oct 12, 2010
- Messages
- 1,871,883
So.. I haven't been following up with this. What's wrong with Bards tale?
The project seems to be haemorrhaging money like a sliced artery.
Pretty much the same as all InXile projects.
So.. I haven't been following up with this. What's wrong with Bards tale?
Whoa. And here I was, holding my breath .So.. I haven't been following up with this. What's wrong with Bards tale?
The project seems to be haemorrhaging money like a sliced artery.
Pretty much the same as all InXile projects.
Whoa. And here I was, holding my breath .So.. I haven't been following up with this. What's wrong with Bards tale?
The project seems to be haemorrhaging money like a sliced artery.
Pretty much the same as all InXile projects.
Both right and wrong, I would guess. They're pretty good at critique and smelling bullshit, but pervasive negativity regardless of the game is pretty common (with few exceptions).Don't worry me too. I really hope that most of the posts are wrong... I really look forward playing a Bard's Tale game again, although my feelings are strongly driven by nostalgia.
Isn't the Oculus Rift basically a zombie at this point? My sample size isn't huge, but all the VR gamers I know, including myself, use the Vive. Oculus is only just now catching up to the Vive's room-scale capabilities and controllers. An Oculus exclusive sounds like a good way to not sell any games. I would be genuinely interested in any evidence to the contrary though.
"Buy Fallout: Brotherhood of Steel so we can make Fallout 3!"Of course, continued back catalog sales from our other games, and sales of Torment: Tides of Numenera, which is releasing this Feb. 28th, will continue to flow directly into our projects, allowing us to make them that much bigger and better!
According to Valve, there are around 1,300 VR apps on Steam right now. The second half of 2016 saw an 86 percent growth in monthly active users (against a small starting point.) The company says that 30 VR apps have made over $250,000 each from Steam. Still, that's a lot of apps making seriously insignificant revenues.
Neither of us know the fine details, but the game was put up for cancellation and Fargo was going to allow that if not for Tim Cain begging him.He begged Fargo to countermand the cancellation ordered by Interplay's middle management. I've never read anywhere that Fargo personally wanted to cancel Fallout.
Yup. Just Fargo thinking that he didn't get into consoles fast enough at Interplay, and that now is his chance to get in on the new tech money by getting into VR fast. VR is the new gold rush.This is Interplay all over again.
Maybe when the price of the thing fall down and it become more useable and confortable but while it is on prototype stage as it is now... it will be hard to know if the fire will catch on this grass. Resident Evil 7 is a full VR game and only sold half of what Resident Evil 6 sold.VR is the new gold rush.
Maybe when the price of the thing fall down and it become more useable and confortable but while it is on prototype stage as it is now... it will be hard to know if the fire will catch on this grass. Resident Evil 7 is a full VR game and only sold half of what Resident Evil 6 sold.VR is the new gold rush.
VR will only become a hit when you can use it without feeling and looking like some space astronaut from the future. They need to fix that motion sickness and disorientation too, people are getting nauseated as hell on some games, especially longer and faster ones.
My fear is that on the future, all games will need to be VR capable or a publisher won't be interested on it, can't wait for the new round of popamole gameplay invented to adapt games to this thing limitations.
Yes, this seems to be the biggest hurdle. I don't see how they can solve this short of affordable, compact, omni-directional treadmills. Which I don't expect any time soon.And don't forget that no VR game, till this date, came up with a solid movement ability.
If you can't walk properly in the world...