Doktor Best
Arcane
- Joined
- Feb 2, 2015
- Messages
- 2,876
I liked icewind dale better than Bg's too,
Yeah I also like hitting my cock into windowsill rather than sleeping with women./sarcasm? So that makes 3 of Us. You, mondblut and me.
Bg's might be more interesting to people who like to read R. A. Salvatore and other Dungeons and Dragons novels (obviously there is a large audience for these, I am always shocked at their popularity), but for me Icerwind dale felt more like playing the type of dungeons and dragons I played with friends using Pen and Paper. This may not make sense intuitively since Bg's seems to be more 'story based', but the emergent stories created by my mind while carefully planning and rolling up an entire party of adventurers and overseeing their progression as they leveled up was much more enjoyable and felt closer to Pen and Paper D&D than BG did.
The totality of the environment, artwork, music and party creation mechanics in IWD actually created a better and more enjoyable experience for me. I guess it goes back to 'What is a RPG'? It feels like to me that maybe older people like myself related to D&D as a rule based, tactical wargame with small bits of story to guide the game along, while younger people seem to view RPG's as a visual adventure novel with stats and player characters existing secondarily to the story being told. I don't know, but Icewind Dale felt like a deeper experience to me than BG.
I know what youre getting at but i am not sure this distinction is valid in the case of Baldurs Gate / Icewind Dale since they both rely on the very same rulesystem.
The thing is, on a D&D adventure, you play with friends. They craft their own characters with their own stats and their own backstory and they are the ones acting out their character and interacting with eachother and with you. In a Crpg you play alone, so in order to invoke an in-character party interaction people came up with the idea to let the game take over that part, otherwise it would simply be you playing 6 characters at the same time.
In the end it all boils down how much you care about filling out an artificial role in an rpg, be it pen and paper or not. There were people back then paying alot of attention to character motivation and party dialogue (my group certainly was and we started back then when Adnd 2nd ruleset was a thing) and there were people entirely focusing on the dungeoncrawling part, and both really is fine if you ask me. Just stop calling the other experience inferior, its just not tailored to you.